Created
June 11, 2020 11:25
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test_handler with out remove before repeat-running
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import bpy | |
import gpu | |
import bgl | |
import numpy as np | |
from random import random | |
from gpu_extras.batch import batch_for_shader | |
mesh = bpy.context.active_object.data | |
mesh.calc_loop_triangles() | |
vertices = np.empty((len(mesh.vertices), 3), 'f') | |
poly_indices = np.empty((len(mesh.loop_triangles), 3), 'i') | |
edge_indices = np.array(mesh.edge_keys) | |
mesh.vertices.foreach_get("co", np.reshape(vertices, len(mesh.vertices) * 3)) | |
mesh.loop_triangles.foreach_get("vertices", np.reshape(poly_indices, len(mesh.loop_triangles) * 3)) | |
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') | |
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=poly_indices) | |
wire_shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') | |
wire_batch = batch_for_shader(shader, 'LINES', {"pos": vertices}, indices=edge_indices) | |
def draw(): | |
bgl.glEnable(bgl.GL_DEPTH_TEST) | |
bgl.glEnable(bgl.GL_POLYGON_OFFSET_FILL) | |
bgl.glPolygonOffset(1.0, 1.0) | |
batch.draw(shader) | |
bgl.glDisable(bgl.GL_POLYGON_OFFSET_FILL) | |
wire_shader.bind() | |
wire_shader.uniform_float("color", (1, 0, 0, 1)) | |
wire_batch.draw(wire_shader) | |
bgl.glDisable(bgl.GL_DEPTH_TEST) | |
if hasattr(bpy, 'test_handler'): | |
bpy.types.SpaceView3D.draw_handler_remove(bpy.test_handler, 'WINDOW') | |
bpy.test_handler = bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW') |
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