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Forked from anonymous/node_VectorMath2.py
Created June 13, 2014 18:58
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# BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# END GPL LICENSE BLOCK #####
import bpy
from node_s import *
from util import *
from mathutils import Vector, Matrix
from bpy.props import EnumProperty, StringProperty, BoolProperty
from math import degrees
scalar_out = {
"DOT": (lambda u, v: u.dot(v), 2),
"DISTANCE": (lambda u, v: (u - v).length, 2),
"ANGLE RAD": (lambda u, v: u.angle(v, 0), 2),
"ANGLE DEG": (lambda u, v: degrees(u.angle(v, 0)), 2),
"LEN": (lambda u: u.length, 1),
"NOISE-S": (lambda u: mathutils.noise.noise(u), 1),
"CELL-S": (lambda u: mathutils.noise.cell(u), 1)
}
vector_out = {
"CROSS": (lambda u, v: u.cross(v).to_tuple(), 2),
"ADD": (lambda u, v: (u + v).to_tuple(), 2),
"SUB": (lambda u, v: (u - v).to_tuple(), 2),
"REFLECT": (lambda u, v: u.reflect(v).to_tuple(), 2),
"PROJECT": (lambda u, v: u.project(v).to_tuple(), 2),
"SCALAR": (lambda u, s: (u * s).to_tuple(), 2),
"1/SCALAR": (lambda u, s: (u * (1 / s)).to_tuple(), 2),
"NORMALIZE": (lambda u: u.normalized().to_tuple(), 1),
"NEG": (lambda u: -u.to_tuple(), 1),
"NOISE-V": (lambda u: mathutils.noise.noise_vector(u).to_tuple(), 1),
"CELL-V": (lambda u: mathutils.noise.cell_vector(u).to_tuple(), 1)
}
class VectorMath2Node(Node, SverchCustomTreeNode):
''' VectorMath 2 Node '''
bl_idname = 'VectorMath2Node'
bl_label = 'Vector Math 2'
bl_icon = 'OUTLINER_OB_EMPTY'
# vector math functions
mode_items = [
("CROSS", "Cross product", "", 0),
("DOT", "Dot product", "", 1),
("ADD", "Add", "", 2),
("SUB", "Sub", "", 3),
("LEN", "Length", "", 4),
("DISTANCE", "Distance", "", 5),
("NORMALIZE", "Normalize", "", 6),
("NEG", "Negate", "", 7),
("NOISE-V", "Noise Vector", "", 8),
("NOISE-S", "Noise Scalar", "", 9),
("CELL-V", "Vector Cell noise", "", 10),
("CELL-S", "Scalar Cell noise", "", 11),
("ANGLE DEG", "Angle Degrees", "", 12),
("PROJECT", "Project", "", 13),
("REFLECT", "Reflect", "", 14),
("SCALAR", "Multiply Scalar", "", 15),
("1/SCALAR", "Multiply 1/Scalar", "", 16),
("ANGLE RAD", "Angle Radians", "", 17)
]
def mode_change(self, context):
if not (self.items_ == self.current_op):
self.label = self.items_
self.update_outputs_and_inputs()
self.current_op = self.items_
updateNode(self, context)
items_ = EnumProperty(
items=mode_items,
name="Function",
description="Function choice",
default="CROSS", update=mode_change)
# matches default of CROSS product, defaults to False at init time.
scalar_output_socket = BoolProperty()
current_op = StringProperty(default="CROSS")
def draw_buttons(self, context, layout):
layout.prop(self, "items_", "Functions:")
def init(self, context):
self.inputs.new('VerticesSocket', "U", "u")
self.inputs.new('VerticesSocket', "V", "v")
self.outputs.new('VerticesSocket', "W", "W")
def update_outputs_and_inputs(self):
'''
Reaches here only if new operation is different from current op
'''
inputs = self.inputs
outputs = self.outputs
new_op = self.items_
current_op = self.current_op
scalars = ["SCALAR", "1/SCALAR"]
if (new_op in scalars) and (current_op in scalars):
return # it's OK nothing to change
'''
reaches this point, means it needs to rewire
'''
# check and adjust outputs and input size
if new_op in scalar_out:
self.scalar_output_socket = True
nrInputs = scalar_out[new_op][1]
if 'W' in outputs:
outputs.remove(outputs['W'])
outputs.new('StringsSocket', "out", "out")
else:
self.scalar_output_socket = False
nrInputs = vector_out[new_op][1]
if 'out' in outputs:
outputs.remove(outputs['out'])
outputs.new('VerticesSocket', "W", "W")
'''
this monster removes and adds sockets depending on what kind of switch
between new_ops is made, some new_op changes require addition of sockets
others require deletion or replacement.
'''
add_scalar_input = lambda: inputs.new('StringsSocket', "S", "s")
add_vector_input = lambda: inputs.new('VerticesSocket', "V", "v")
remove_last_input = lambda: inputs.remove(inputs[-1])
if nrInputs < len(inputs):
remove_last_input()
elif nrInputs > len(inputs):
if (new_op in scalars):
add_scalar_input()
else:
add_vector_input()
else:
if nrInputs == 1:
# is only ever a vector u
return
if new_op in scalars:
remove_last_input()
add_scalar_input()
elif (current_op in scalars):
remove_last_input()
add_vector_input()
def nothing_to_process(self):
inputs = self.inputs
outputs = self.outputs
if not (('out' in outputs) or ('W' in outputs)):
return True
if not outputs[0].links:
return True
def update(self):
inputs = self.inputs
outputs = self.outputs
operation = self.items_
self.label = self.items_
if self.nothing_to_process():
return
# this input is shared over both.
vector1 = []
if 'U' in inputs and inputs['U'].links:
if isinstance(inputs['U'].links[0].from_socket, VerticesSocket):
vector1 = SvGetSocketAnyType(self, inputs['U'])
if not vector1:
return
# reaches here only if we have vector1
u = vector1
leve = levelsOflist(u)
scalars = ["SCALAR", "1/SCALAR"]
result = []
# vector-output
if 'W' in outputs and outputs['W'].links:
func = vector_out[operation][0]
if len(inputs) == 1:
try:
result = self.recurse_fx(u, func, leve - 1)
except:
print('one input only, failed')
return
elif len(inputs) == 2:
'''
get second input sockets content, depending on mode
'''
b = []
if operation in scalars:
recurse_fn2 = self.recurse_fxy2
socket = ['S', StringsSocket]
msg = "two inputs, 1 scalar, "
else:
recurse_fn2 = self.recurse_fxy
socket = ['V', VerticesSocket]
msg = "two inputs, both vector, "
name, _type = socket
if name in inputs and inputs[name].links:
if isinstance(inputs[name].links[0].from_socket, _type):
b = SvGetSocketAnyType(self, inputs[name])
# this means one of the necessary sockets is not connected
if not b:
return
try:
result = recurse_fn2(u, b, func, leve - 1)
except:
print(self.name, msg, 'failed')
return
else:
return # fail!
SvSetSocketAnyType(self, 'W', result)
# scalar-output
if 'out' in outputs and outputs['out'].links:
vector2, result = [], []
func = scalar_out[operation][0]
num_inputs = len(inputs)
try:
if num_inputs == 1:
result = self.recurse_fx(u, func, leve - 1)
elif all([num_inputs == 2, ('V' in inputs), (inputs['V'].links)]):
if isinstance(inputs['V'].links[0].from_socket, VerticesSocket):
vector2 = SvGetSocketAnyType(self, inputs['V'])
result = self.recurse_fxy(u, vector2, func, leve - 1)
else:
print('socket connected to V is not a vertices socket')
else:
return
except:
print('failed scalar out, {} inputs'.format(num_inputs))
return
if result:
SvSetSocketAnyType(self, 'out', result)
'''
apply f to all values recursively
- recurse_fxy taken from MathNode
- fxy, fxy2 do full list matching by length
is it best to keep these functions separate to avoid extra cycles per function call?
they can be in very tight loops. Only really one way to find out!
'''
# vector -> scalar | vector
def recurse_fx(self, l, f, leve):
if not leve:
return f(Vector(l))
else:
t = []
for i in l:
t.append(self.recurse_fx(i, f, leve - 1))
return t
# vector, vector -> scalar | vector
def recurse_fxy(self, l1, l2, f, leve):
if not leve:
return f(Vector(l1), Vector(l2))
else:
max_obj = max(len(l1), len(l2))
fullList(l1, max_obj)
fullList(l2, max_obj)
res = []
for i in range(len(l1)):
res.append(self.recurse_fxy(l1[i], l2[i], f, leve - 1))
return res
# vector, scalar -> vector
def recurse_fxy2(self, l1, l2, f, leve):
if not leve:
return f(Vector(l1), l2)
else:
max_obj = max(len(l1), len(l2))
fullList(l1, max_obj)
fullList(l2, max_obj)
res = []
for i in range(len(l1)):
res.append(self.recurse_fxy2(l1[i], l2[i], f, leve - 1))
return res
def update_socket(self, context):
self.update()
def register():
bpy.utils.register_class(VectorMath2Node)
def unregister():
bpy.utils.unregister_class(VectorMath2Node)
if __name__ == "__main__":
register()
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