-
-
Save zeffii/3b7490c3ebf81590e656 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# BEGIN GPL LICENSE BLOCK ##### | |
# | |
# This program is free software; you can redistribute it and/or | |
# modify it under the terms of the GNU General Public License | |
# as published by the Free Software Foundation; either version 2 | |
# of the License, or (at your option) any later version. | |
# | |
# This program is distributed in the hope that it will be useful, | |
# but WITHOUT ANY WARRANTY; without even the implied warranty of | |
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
# GNU General Public License for more details. | |
# | |
# You should have received a copy of the GNU General Public License | |
# along with this program; if not, write to the Free Software Foundation, | |
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
# | |
# END GPL LICENSE BLOCK ##### | |
import bpy | |
from node_s import * | |
from util import * | |
from mathutils import Vector, Matrix | |
from bpy.props import EnumProperty, StringProperty, BoolProperty | |
scalar_out = { | |
"DOT": (lambda u, v: u.dot(v), 2), | |
"DISTANCE": (lambda u, v: (u - v).length, 2), | |
"ANGLE": (lambda u, v: u.angle(v, 0), 2), | |
"LEN": (lambda u: u.length, 1) | |
} | |
vector_out = { | |
"CROSS": (lambda u, v: u.cross(v), 2), | |
"ADD": (lambda u, v: u + v, 2), | |
"SUB": (lambda u, v: u - v, 2), | |
"REFLECT": (lambda u, v: u.reflect(v), 2), | |
"PROJECT": (lambda u, v: u.project(v), 2), | |
"SCALAR": (lambda u, s: u * s, 2), | |
"1/SCALAR": (lambda u, s: u * (1/s), 2), | |
"NORMALIZE": (lambda u: u.normalized(), 1), | |
"NEG": (lambda u: -u, 1) | |
} | |
class VectorMath2Node(Node, SverchCustomTreeNode): | |
''' VectorMath 2 Node ''' | |
bl_idname = 'VectorMath2Node' | |
bl_label = 'Vector Math 2' | |
bl_icon = 'OUTLINER_OB_EMPTY' | |
# vector math functions | |
mode_items = [ | |
("CROSS", "Cross product", "", 0), | |
("DOT", "Dot product", "", 1), | |
("ADD", "Add", "", 2), | |
("SUB", "Sub", "", 3), | |
("LEN", "Length", "", 4), | |
("DISTANCE", "Distance", "", 5), | |
("NORMALIZE", "Normalize", "", 6), | |
("NEG", "Negate", "", 7), | |
("ANGLE", "Angle", "", 12), | |
("PROJECT", "Project", "", 13), | |
("REFLECT", "Reflect", "", 14), | |
("SCALAR", "Multiply Scalar", "", 15), | |
("1/SCALAR", "Multiply 1/Scalar", "", 16) | |
] | |
def mode_change(self, context): | |
if not (self.items_ == self.current_op): | |
self.label = self.items_ | |
self.update_outputs_and_inputs() | |
self.current_op = self.items_ | |
updateNode(self, context) | |
items_ = EnumProperty( | |
items=mode_items, | |
name="Function", | |
description="Function choice", | |
default="CROSS", update=mode_change) | |
# matches default of CROSS product, defaults to False at init time. | |
scalar_output_socket = BoolProperty() | |
current_op = StringProperty(default="CROSS") | |
def draw_buttons(self, context, layout): | |
layout.prop(self, "items_", "Functions:") | |
def init(self, context): | |
self.inputs.new('VerticesSocket', "U", "u") | |
self.inputs.new('VerticesSocket', "V", "v") | |
self.outputs.new('VerticesSocket', "W", "W") | |
def update_outputs_and_inputs(self): | |
''' | |
Reaches here only if new operation is different from current op | |
''' | |
inputs = self.inputs | |
outputs = self.outputs | |
new_op = self.items_ | |
current_op = self.current_op | |
scalars = ["SCALAR", "1/SCALAR"] | |
if (new_op in scalars) and (current_op in scalars): | |
return # it's OK nothing to change | |
''' | |
reaches this point, means it needs to rewire | |
''' | |
# check and adjust outputs and input size | |
if new_op in scalar_out: | |
self.scalar_output_socket = True | |
nrInputs = scalar_out[new_op][1] | |
if 'W' in outputs: | |
outputs.remove(outputs['W']) | |
outputs.new('StringsSocket', "out", "out") | |
else: | |
self.scalar_output_socket = False | |
nrInputs = vector_out[new_op][1] | |
if 'out' in outputs: | |
outputs.remove(outputs['out']) | |
outputs.new('VerticesSocket', "W", "W") | |
''' | |
this monster removes and adds sockets depending on what kind of switch | |
between new_ops is made, some new_op changes require addition of sockets | |
others require deletion or replacement. | |
''' | |
add_scalar_input = lambda: inputs.new('StringsSocket', "S", "s") | |
add_vector_input = lambda: inputs.new('VerticesSocket', "V", "v") | |
remove_last_input = lambda: inputs.remove(inputs[-1]) | |
if nrInputs < len(inputs): | |
remove_last_input() | |
elif nrInputs > len(inputs): | |
if (new_op in scalars): | |
add_scalar_input() | |
else: | |
add_vector_input() | |
else: | |
if nrInputs == 1: | |
# is only ever a vector u | |
return | |
if new_op in scalars: | |
remove_last_input() | |
add_scalar_input() | |
elif (current_op in scalars): | |
remove_last_input() | |
add_vector_input() | |
def nothing_to_process(self): | |
inputs = self.inputs | |
outputs = self.outputs | |
if not (('out' in outputs) or ('W' in outputs)): | |
return True | |
if not outputs[0].links: | |
return True | |
def update(self): | |
inputs = self.inputs | |
outputs = self.outputs | |
operation = self.items_ | |
self.label = self.items_ | |
if self.nothing_to_process(): | |
return | |
# this input is shared over both. | |
vector1 = [] | |
if 'U' in inputs and inputs['U'].links: | |
if isinstance(inputs['U'].links[0].from_socket, VerticesSocket): | |
vector1 = SvGetSocketAnyType(self, inputs['U']) | |
if not vector1: | |
return | |
# reaches here only if we have vector1 | |
u = vector1 | |
leve = levelsOflist(u) | |
scalars = ["SCALAR", "1/SCALAR"] | |
# vector-output | |
if 'W' in outputs and outputs['W'].links: | |
vector2, scalar1, result = [], [], [] | |
''' | |
get input sockets content, depending on mode | |
''' | |
if 'V' in inputs and inputs['V'].links: | |
if isinstance(inputs['V'].links[0].from_socket, VerticesSocket): | |
vector2 = SvGetSocketAnyType(self, inputs['V']) | |
elif 'S' in inputs and inputs['S'].links: | |
if isinstance(inputs['S'].links[0].from_socket, StringsSocket): | |
scalar1 = SvGetSocketAnyType(self, inputs['S']) | |
''' | |
figure out which functions and variables to use | |
''' | |
if len(inputs) == 1: | |
recurse_fn = self.recurse_fx | |
msg = 'one input only' | |
elif len(inputs) == 2: | |
# this means one of the necessary sockets is not connected | |
if not (vector2 or scalar1): | |
return | |
msg = "two inputs, " | |
if operation in scalars: | |
b = scalar1 | |
recurse_fn2 = self.recurse_fxy2 | |
msg += "scalar" | |
else: | |
b = vector2 | |
recurse_fn2 = self.recurse_fxy | |
msg += 'non-scalar' | |
else: | |
return # fail! | |
''' | |
At this point we've checked the input as much as we can, | |
but Try just in case. | |
''' | |
func = vector_out[operation][0] | |
try: | |
if len(inputs) == 1: | |
result = recurse_fn(u, func, leve - 1) | |
elif len(inputs) == 2: | |
result = recurse_fn2(u, b, func, leve - 1) | |
except: | |
print(self.name, msg, 'failed') | |
SvSetSocketAnyType(self, 'W', result) | |
# scalar-output | |
if 'out' in outputs and outputs['out'].links: | |
vector2, result = [], [] | |
func = scalar_out[operation][0] | |
num_inputs = len(inputs) | |
try: | |
if num_inputs == 1: | |
result = self.recurse_fx(u, func, leve - 1) | |
elif all([num_inputs == 2, ('V' in inputs), (inputs['V'].links)]): | |
if isinstance(inputs['V'].links[0].from_socket, VerticesSocket): | |
vector2 = SvGetSocketAnyType(self, inputs['V']) | |
result = self.recurse_fxy(u, vector2, func, leve - 1) | |
else: | |
print('socket connected to V is not a vertices socket') | |
else: | |
return | |
except: | |
print('failed scalar out, {} inputs'.format(num_inputs)) | |
return | |
if result: | |
SvSetSocketAnyType(self, 'out', result) | |
''' | |
apply f to all values recursively | |
- recurse_fxy taken from MathNode | |
- fxy, fxy2 do full list matching by length | |
is it best to keep these functions separate to avoid extra cycles per function call? | |
they can be in very tight loops. Only really one way to find out! | |
''' | |
# vector -> scalar | vector | |
def recurse_fx(self, l, f, leve): | |
if not leve: | |
w = f(Vector(l)) | |
if self.scalar_output_socket: | |
return w | |
else: | |
return w.to_tuple() | |
else: | |
t = [] | |
for i in l: | |
t.append(self.recurse_fx(i, f, leve - 1)) | |
return t | |
# vector, vector -> scalar | vector | |
def recurse_fxy(self, l1, l2, f, leve): | |
if not leve: | |
w = f(Vector(l1), Vector(l2)) | |
if self.scalar_output_socket: | |
return w | |
else: | |
return w.to_tuple() | |
else: | |
max_obj = max(len(l1), len(l2)) | |
fullList(l1, max_obj) | |
fullList(l2, max_obj) | |
res = [] | |
for i in range(len(l1)): | |
res.append(self.recurse_fxy(l1[i], l2[i], f, leve - 1)) | |
return res | |
# vector, scalar -> vector | |
def recurse_fxy2(self, l1, l2, f, leve): | |
if not leve: | |
w = f(Vector(l1), l2) | |
return w.to_tuple() | |
else: | |
max_obj = max(len(l1), len(l2)) | |
fullList(l1, max_obj) | |
fullList(l2, max_obj) | |
res = [] | |
for i in range(len(l1)): | |
res.append(self.recurse_fxy2(l1[i], l2[i], f, leve - 1)) | |
return res | |
def update_socket(self, context): | |
self.update() | |
def register(): | |
bpy.utils.register_class(VectorMath2Node) | |
def unregister(): | |
bpy.utils.unregister_class(VectorMath2Node) | |
if __name__ == "__main__": | |
register() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment