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December 18, 2015 00:29
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scale and quantize to grid size
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import bpy, bmesh | |
obj = bpy.context.object | |
# find max x,y,z | |
coords = obj.bound_box[:] | |
rotated = zip(*coords[::-1]) | |
all_axis = [] | |
push_axis = [] | |
for (axis, _list) in zip('xyz', rotated): | |
distance = max(_list)-min(_list) | |
all_axis.append(distance) | |
adjuster_distance = min(_list) + (distance/2) | |
push_axis.append(adjuster_distance*-1) | |
long_side = max(all_axis) | |
from mathutils import Vector | |
# center the geometry to origin ( could be lazier) | |
bm = bmesh.from_edit_mesh(obj.data) | |
''' Yes this can all be done in a single loop ''' | |
if True: | |
for vertex in bm.verts: | |
vertex.co.x += push_axis[0] | |
vertex.co.y += push_axis[1] | |
vertex.co.z += push_axis[2] | |
bmesh.update_edit_mesh(obj.data) | |
# scale the beast. | |
if True: | |
scale = Vector((long_side, 0, 0)).length / 2.0 | |
for vertex in bm.verts: | |
vertex.co = vertex.co/scale | |
bmesh.update_edit_mesh(obj.data) | |
# quantize | |
if True: | |
for vertex in bm.verts: | |
vertex.co.x = round(vertex.co.x, 1) | |
vertex.co.y = round(vertex.co.y, 1) | |
vertex.co.z = round(vertex.co.z, 1) | |
bmesh.update_edit_mesh(obj.data) |
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