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''' | |
by Dealga McArdle, july 2011. | |
BEGIN GPL LICENSE BLOCK | |
This program is free software; you can redistribute it and/or | |
modify it under the terms of the GNU General Public License | |
as published by the Free Software Foundation; either version 2 | |
of the License, or (at your option) any later version. | |
This program is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
GNU General Public License for more details. | |
You should have received a copy of the GNU General Public License | |
along with this program; if not, write to the Free Software Foundation, | |
Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | |
END GPL LICENCE BLOCK | |
''' | |
bl_info = { | |
'name': 'Normalize Spline', | |
'author': 'Dealga McArdle (zeffii)', | |
'version': (0, 0, 1), | |
'blender': (2, 6, 7), | |
'location': '3d view > Tool properties > Normalize Spline', | |
'description': 'select a spline/curve, drag the slidersit will fillet the edge.', | |
'wiki_url': '', | |
'tracker_url': '', | |
'category': 'Mesh'} | |
''' | |
[ ] force to be in object mode with curve selected. | |
[ ] take total_resolution = segments ... | |
[ ] segment_length = (tota_length/total_res) | |
[ ] consume algorithm, for each edge in temporary polyline | |
current_position = 0.0 | |
current_node = 0 | |
for point in polyline[1:]: | |
if current_position + polyline | |
if edge < segment_length: | |
if edge longer than segment_length consume | |
''' | |
import math | |
import bpy | |
import bgl | |
import blf | |
import mathutils | |
import bpy_extras | |
from mathutils import Vector | |
from mathutils.geometry import interpolate_bezier | |
from bpy_extras.view3d_utils import location_3d_to_region_2d as loc3d2d | |
def get_points(spline, clean=True, res=False): | |
cyclic = True | |
knots = spline.bezier_points | |
if len(knots) < 2: | |
return | |
r = (res if res else spline.resolution_u) + 1 | |
segments = len(knots) | |
if not spline.use_cyclic_u: | |
cyclic = False | |
segments -= 1 | |
master_point_list = [] | |
for i in range(segments): | |
inext = (i + 1) % len(knots) | |
knot1 = knots[i].co | |
handle1 = knots[i].handle_right | |
handle2 = knots[inext].handle_left | |
knot2 = knots[inext].co | |
bezier = knot1, handle1, handle2, knot2, r | |
points = interpolate_bezier(*bezier) | |
master_point_list.extend(points) | |
# some clean up to remove consecutive doubles, this could be smarter... | |
if clean: | |
old = master_point_list | |
good = [v for i, v in enumerate(old[:-1]) if not old[i] == old[i+1]] | |
good.append(old[-1]) | |
return good, cyclic | |
return master_point_list, cyclic | |
def get_edge_keys(points, cyclic): | |
num_points = len(points) | |
edges = [[i, i+1] for i in range(num_points-1)] | |
if cyclic: | |
edges[-1][1] = edges[0][0] | |
return edges | |
def get_total_length(points, edge_keys): | |
edge_length = 0 | |
for edge in edge_keys: | |
vert0 = points[edge[0]] | |
vert1 = points[edge[1]] | |
edge_length += (vert0-vert1).length | |
return edge_length | |
def draw_points(context, points, size, gl_col): | |
region = context.region | |
rv3d = context.space_data.region_3d | |
this_object = context.active_object | |
matrix_world = this_object.matrix_world | |
# needed for adjusting the size of gl_points | |
bgl.glEnable(bgl.GL_POINT_SMOOTH) | |
bgl.glPointSize(size) | |
bgl.glBlendFunc(bgl.GL_SRC_ALPHA, bgl.GL_ONE_MINUS_SRC_ALPHA) | |
bgl.glBegin(bgl.GL_POINTS) | |
bgl.glColor4f(*gl_col) | |
for coord in points: | |
# vector3d = matrix_world * (coord.x, coord.y, coord.z) | |
vector3d = matrix_world * coord | |
vector2d = loc3d2d(region, rv3d, vector3d) | |
bgl.glVertex2f(*vector2d) | |
bgl.glEnd() | |
bgl.glDisable(bgl.GL_POINT_SMOOTH) | |
bgl.glDisable(bgl.GL_POINTS) | |
return | |
def draw_callback_px(self, context): | |
region = context.region | |
rv3d = context.space_data.region_3d | |
spline = context.active_object.data.splines[0] | |
points, cyclic = get_points(spline, clean=True, res=False) | |
#edge_keys = get_edge_keys(points, cyclic) | |
#total_length = get_total_length(points, edge_keys) | |
draw_points(context, points, 4.2, (0.2, 0.9, 0.9, .2)) | |
# restore opengl defaults | |
bgl.glLineWidth(1) | |
bgl.glDisable(bgl.GL_BLEND) | |
bgl.glColor4f(0.0, 0.0, 0.0, 1.0) | |
return | |
# create 4 verts, string them together to make 4 edges. | |
if False: | |
Verts, Edges = [], [] | |
profile_mesh = bpy.data.meshes.new("Base_Profile_Data") | |
profile_mesh.from_pydata(Verts, Edges, []) | |
profile_mesh.update() | |
profile_object = bpy.data.objects.new("Base_Profile", profile_mesh) | |
profile_object.data = profile_mesh | |
scene = bpy.context.scene | |
scene.objects.link(profile_object) | |
profile_object.select = True | |
class OBJECT_OT_draw_fillet(bpy.types.Operator): | |
bl_idname = "dynamic.normalize" | |
bl_label = "Draw Normalized" | |
bl_description = "Allows the user to dynamically set curve resolution" | |
bl_options = {'REGISTER', 'UNDO'} | |
# i understand that a lot of these ifs are redundant, scheduled for | |
# deletion. is 'RELEASE' redundant for keys? | |
def modal(self, context, event): | |
context.area.tag_redraw() | |
return {'PASS_THROUGH'} | |
def invoke(self, context, event): | |
if context.area.type == 'VIEW_3D': | |
context.area.tag_redraw() | |
context.window_manager.modal_handler_add(self) | |
# Add the region OpenGL drawing callback | |
# draw in view space with 'POST_VIEW' and 'PRE_VIEW' | |
self._handle = context.region.callback_add( | |
draw_callback_px, | |
(self, context), | |
'POST_PIXEL') | |
return {'RUNNING_MODAL'} | |
else: | |
self.report({'WARNING'}, | |
"View3D not found, cannot run operator") | |
context.area.tag_redraw() | |
return {'CANCELLED'} | |
class UIPanel(bpy.types.Panel): | |
bl_label = "Spline Normalize" | |
bl_space_type = "VIEW_3D" | |
bl_region_type = "TOOL_PROPS" | |
scn = bpy.types.Scene | |
scn.NumVerts = bpy.props.IntProperty(min=2, max=64, default=12, | |
name="number of verts") | |
#scn.SplineResolution = bpy.props.IntProperty(min=2, max=64, default=12, | |
# name="number of verts") | |
@classmethod | |
def poll(self, context): | |
# i don't really care if this is in editmode or object mode | |
return context.object.type == 'CURVE' | |
def draw(self, context): | |
layout = self.layout | |
scn = context.scene | |
row1 = layout.row(align=True) | |
row1.prop(scn, "NumVerts", expand = True) | |
row2 = layout.row(align=True) | |
row2.operator("dynamic.normalize") | |
# boilerplate register stuff | |
def register(): | |
bpy.utils.register_module(__name__) | |
def unregister(): | |
bpy.utils.unregister_module(__name__) | |
if __name__ == "__main__": | |
register() |
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