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# 3D NAVIGATION TOOLBAR v1.2 - 3Dview Addon - Blender 2.5x
#
# THIS SCRIPT IS LICENSED UNDER GPL,
# please read the license block.
#
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "3D Navigation",
"author": "Demohero, uriel, et all",
"version": (1, 2),
"blender": (2, 57, 0),
"location": "View3D > Tool Shelf > 3D Nav",
"description": "Navigate the Camera & 3D View from the Toolshelf",
"warning": "",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"\
"Scripts/3D_interaction/3D_Navigation",
"tracker_url": "http://projects.blender.org/tracker/index.php?"\
"func=detail&aid=23530",
"category": "3D View"}
# import the basic library
import bpy
# main class of this toolbar
class VIEW3D_PT_3dnavigationPanel(bpy.types.Panel):
bl_space_type = "VIEW_3D"
bl_region_type = "TOOLS"
bl_label = "3D Nav"
bl_options = {"DEFAULT_CLOSED"}
def draw(self, context):
layout = self.layout
view = context.space_data
# pan tools
col = layout.column(align=True)
col.label(text="Pan:")
row = col.row()
row.operator("view3d.view_pan", text="up").type='PANUP'
row.operator("view3d.view_pan", text="down").type='PANDOWN'
row.operator("view3d.view_pan", text="<").type='PANLEFT'
row.operator("view3d.view_pan", text=">").type='PANRIGHT'
# orbit tools
col = layout.column(align=True)
col.label(text="Orbit:")
row = col.row()
row.operator("view3d.view_orbit", text="up").type='ORBITUP'
row.operator("view3d.view_orbit", text="down").type='ORBITDOWN'
row.operator("view3d.view_orbit", text="<").type='ORBITLEFT'
row.operator("view3d.view_orbit", text=">").type='ORBITRIGHT'
# Triple boutons
col = layout.column(align=True)
col.label(text="Misc view tools:")
col.operator("view3d.viewnumpad", text="View Camera", icon='CAMERA_DATA').type='CAMERA'
col.operator("view3d.localview", text="View Global/Local")
col.operator("view3d.view_persportho", text="View Persp/Ortho")
# group of 6 buttons
col = layout.column(align=True)
col.label(text="Align view from:")
row = col.row()
row.operator("view3d.viewnumpad", text="Front").type='FRONT'
row.operator("view3d.viewnumpad", text="Back").type='BACK'
row = col.row()
row.operator("view3d.viewnumpad", text="Left").type='LEFT'
row.operator("view3d.viewnumpad", text="Right").type='RIGHT'
row = col.row()
row.operator("view3d.viewnumpad", text="Top").type='TOP'
row.operator("view3d.viewnumpad", text="Bottom").type='BOTTOM'
# group of 2 buttons
col = layout.column(align=True)
col.label(text="View to Object:")
col.prop(view, "lock_object", text="")
col.operator("view3d.view_selected", text="View to Selected")
col = layout.column(align=True)
col.label(text="Cursor:")
row = col.row()
row.operator("view3d.snap_cursor_to_center", text="Center")
row.operator("view3d.view_center_cursor", text="View")
col.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
# register the class
def register():
bpy.utils.register_module(__name__)
pass
def unregister():
bpy.utils.unregister_module(__name__)
pass
if __name__ == "__main__":
register()
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