Created
July 7, 2013 21:26
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import bpy | |
# generate the set of flat-shaded frames | |
def list_to_frames(ranges): | |
k = set() | |
for begin, finish in ranges: | |
k = k | {i for i in range(begin, finish+1)} | |
return k | |
# assumes you are OK with setting all faces to smooth or flat | |
def set_shading(obj, smooth_mode): | |
if obj.data.polygons[0].use_smooth == smooth_mode: | |
return | |
for poly in obj.data.polygons: | |
poly.use_smooth = smooth_mode | |
def my_handler(scene): | |
frame = scene.frame_current | |
obj = bpy.data.objects[obj_name] | |
smooth_mode = True if (not frame in frames) else False | |
set_shading(obj, smooth_mode) | |
# give frame ranges, and name of mesh based Object. | |
frames_to_flatshade = [[20,30],[45,54]] | |
obj_name = 'Cube' | |
frames = list_to_frames(frames_to_flatshade) | |
bpy.app.handlers.frame_change_pre.append(my_handler) |
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