Created
August 14, 2015 19:12
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import bpy | |
import bmesh | |
import time | |
import math | |
path = "/home/zeffii/Desktop/tmpo5/" | |
context = bpy.context | |
for area in context.screen.areas: | |
if area.type == "VIEW_3D": | |
ctx = { "window": context.window, "area": area, "region":None} | |
break | |
US = lambda: bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1) | |
obj = bpy.data.objects['Suzanne'] | |
bpy.context.scene.objects.active = obj # not only active but also selects. | |
bpy.ops.object.mode_set(mode='OBJECT') | |
for i in range(9): | |
obj.rotation_euler = ((0.0, 0.0, math.pi*i/4.0)) | |
US() | |
for k, f in enumerate(obj.data.polygons): | |
f.material_index = 1 if k%(i+2) else 0 | |
time.sleep(2.0) | |
file = "ao2_" + str(1000+i) + ".png" | |
bpy.ops.screen.screenshot(ctx, filepath=path+file, full=False) |
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The other difference with doing screenshots manually is that blender does a bunch more updates when you move your mouse around the UI, i would consider sticking a few more calls to US() .. maybe even directly before taking the screenshot