Created
March 17, 2018 15:27
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Complex room digging program for Minecraft ComputerCraft modification
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-- Grid definition: | |
-- y x | |
-- | / | |
-- | / | |
-- |/ | |
-- -------- z | |
_x, _y, _z = ... | |
t = turtle | |
-- Getting numeral cords in a map | |
CORDS = { | |
["x"] = tonumber(_x), | |
["y"] = tonumber(_y), | |
["z"] = tonumber(_z) | |
} | |
----------------------------------------------------------- | |
-- HELP FUNCTIONS | |
-- Clear screen help function | |
function cls() | |
shell.run("clear") | |
end | |
----------------------------------------------------------- | |
-- MINING FUNCTIONS | |
-- Dig and go forward after | |
-- @param {boolen} up: true → dig also all blocks above | |
-- @param {boolen} down: true → dig also all blocks below | |
function dig(up, down) | |
if up then t.digUp() end | |
if down then t.digDown() end | |
t.dig() | |
t.forward() | |
end | |
-- Dig down for defined times | |
-- @param {number} times: dig down x times | |
function dig_down(times) | |
for i = 1, times do | |
t.digDown() | |
t.down() | |
end | |
end | |
-- Dig one line | |
-- @param {number} len: length of the line | |
-- @param {boolen} up: true → dig also all blocks above | |
-- @param {boolen} down: true → dig also all blocks below | |
function dig_line(len, up, down) | |
for i = 1, len do | |
dig(up, down) | |
end | |
end | |
-- Dig one layer | |
-- @param {number} x: depth of the layer | |
-- @param {number} y: width of the layer | |
-- @param {boolen} up: true → dig also all blocks above | |
-- @param {boolen} down: true → dig also all blocks below | |
function dig_layer(x, z, up, down) | |
for i = 1, z do | |
if i > 1 and i % 2 == 0 then | |
t.turnRight() | |
dig(up, down) | |
t.turnRight() | |
elseif i > 1 then | |
t.turnLeft() | |
dig(up, down) | |
t.turnLeft() | |
end | |
dig_line(x - 1, up, down) | |
end | |
if z % 2 == 0 then | |
t.turnRight() | |
dig_line(z - 1, up, down) | |
t.turnRight() | |
else | |
t.turnLeft() | |
dig_line(z - 1, up, down) | |
t.turnLeft() | |
dig_line(x - 1, up, down) | |
t.turnLeft() | |
t.turnLeft() | |
end | |
end | |
-- Finally dig the room | |
-- @param {number} x: depth of the room | |
-- @param {number} z: width of the room | |
-- @param {number} y: height of the room | |
function dig_room(x, z, y) | |
local n = y | |
dig() | |
if n == 1 then | |
dig_layer(x, z, 1) | |
return | |
end | |
while n > 0 do | |
print(n) | |
while t.down() do end | |
if n ~= y then dig_down(1) end | |
if n >= 3 then | |
dig_down(1) | |
dig_layer(x, z, true, true) | |
n = n - 3 | |
elseif n >= 2 then | |
dig_layer(x, z, false, true) | |
n = n - 2 | |
else | |
dig_layer(x, z) | |
n = n - 1 | |
end | |
end | |
end | |
----------------------------------------------------------- | |
-- MAIN | |
-- dig_line(3, true, true) | |
-- dig_layer(3, 4, true, true) | |
dig_room(3, 3, 5) |
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