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@zelding
Created March 12, 2020 16:20
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my take on fraction for StoneStory RPG script language aka stonescript
//stonescript 2.9.2
// Fraction class 0.0.1
// based on the works of Boo
// This has to go in your /Components folder
//
// functions that start with an Uppercase letter should be considered public
// others are private / internal, and you should call them outside
var numerator = 0
var denominator = 1
var safety_threshold = 32768
// initialize the object
// @var int num
// @var int denom
func Init(num, denom)
numerator = num
denominator = denom
? denominator = 0
denominator = 1
simplify()
// add an other fraction to this one
// @var Fraction frac
func Add(frac)
var gcd = Gcd(denominator, frac.denominator)
numerator = numerator * gcd + frac.numerator * gcd
denominator = denominator * gcd + frac.denominator * gcd
simplify()
// @var Fraction frac
func Subtract(frac)
var copy = frac.Clone()
copy.MultiplyByInt(-1)
Add(copy)
// @var int number
func MultiplyByInt(number)
numerator = numerator * number
simplify()
// @var Fraction frac
func Multiply(frac)
numerator = numerator * frac.numerator
denominator = denominator * frac.denominator
simplify()
// @var Fraction frac
func Divide(frac)
var inverse = frac.Inverse()
Multipy(inverse)
// returns a copy
func Clone()
var f = new Components/Fraction
f.numerator = numerator
f.denominator = denominator
return f
func Inverse()
var copy = Clone()
// just filp the sides ;)
copy.Init(denominator, numerator)
return copy
func ToString()
return numerator + "/" + denominator
// "divide" both numerator and denominator by a single integer
// @internal you shouldn't use it outside
// @var int number
func reduce(number)
numerator = numerator / number
denominator = denominator / number
func gcd(a, b)
? a = 0
return b
// yey recursion
return gcd(b % a, a)
func simplify()
? denominator < 0
reduce(-1)
var gcd = gcd(numerator, denominator)
numerator = numerator / gcd
denominator = denominator / gcd
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