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Converting between view coordinate systems - Example 2
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import Cocoa | |
import PlaygroundSupport | |
let frame = CGRect(origin: .zero, | |
size: .init(width: 150, height: 150)) | |
let window = NSView(frame: frame) | |
window.wantsLayer = true | |
window.layer?.backgroundColor = NSColor.white.cgColor | |
let view = NSView(frame: CGRect(origin: .init(x: 25, y: 25), | |
size: CGSize(width: 100, height: 100))) | |
view.wantsLayer = true | |
view.layer?.backgroundColor = NSColor.green.withAlphaComponent(0.5).cgColor | |
window.addSubview(view) | |
let subview = NSView(frame: CGRect(origin: .init(x: 25, y: 25), | |
size: .init(width: 50, height: 50))) | |
subview.wantsLayer = true | |
subview.layer?.backgroundColor = NSColor.blue.withAlphaComponent(0.5).cgColor | |
view.addSubview(subview) | |
let convertToWindow = subview.convert(subview.bounds, to: window) | |
// {x 25 y 25 w 50 h 50 } | |
subview.frame | |
// {x 50 y 50 w 50 h 50 } | |
convertToWindow | |
PlaygroundPage.current.needsIndefiniteExecution = true | |
PlaygroundPage.current.liveView = window |
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