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Functional-style emulator of a simple 8-bit CPU.
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/* | |
A functional-style emulator of a simple 8-bit CPU. | |
III AAAAA | |
00000 011 00000 INC | |
00001 010 00000 JMP 0 | |
$ babel-node chip.js | |
1 CPU reset->fetch1 RST:no READ:no WRITE:no A:0 AR:0 DR:0 IR:0 PC:0 | |
RAM RST:no READ:no WRITE:no AR:0 DR:0 | |
2 CPU fetch1->fetch2 RST:no READ:yes WRITE:no A:0 AR:0 DR:96 IR:0 PC:0 | |
RAM RST:no READ:yes WRITE:no AR:0 DR:96 | |
3 CPU fetch2->inc1 RST:no READ:no WRITE:no A:0 AR:0 DR:96 IR:3 PC:1 | |
RAM RST:no READ:no WRITE:no AR:0 DR:96 | |
4 CPU inc1->fetch1 RST:no READ:no WRITE:no A:1 AR:0 DR:96 IR:3 PC:1 | |
RAM RST:no READ:no WRITE:no AR:0 DR:96 | |
5 CPU fetch1->fetch2 RST:no READ:yes WRITE:no A:1 AR:1 DR:64 IR:3 PC:1 | |
RAM RST:no READ:yes WRITE:no AR:1 DR:64 | |
6 CPU fetch2->jmp1 RST:no READ:no WRITE:no A:1 AR:0 DR:64 IR:2 PC:2 | |
RAM RST:no READ:no WRITE:no AR:0 DR:64 | |
7 CPU jmp1->fetch1 RST:no READ:no WRITE:no A:1 AR:0 DR:64 IR:2 PC:0 | |
RAM RST:no READ:no WRITE:no AR:0 DR:64 | |
8 CPU fetch1->fetch2 RST:no READ:yes WRITE:no A:1 AR:0 DR:96 IR:2 PC:0 | |
RAM RST:no READ:yes WRITE:no AR:0 DR:96 | |
9 CPU fetch2->inc1 RST:no READ:no WRITE:no A:1 AR:0 DR:96 IR:3 PC:1 | |
RAM RST:no READ:no WRITE:no AR:0 DR:96 | |
10 CPU inc1->fetch1 RST:no READ:no WRITE:no A:2 AR:0 DR:96 IR:3 PC:1 | |
RAM RST:no READ:no WRITE:no AR:0 DR:96 | |
11 CPU fetch1->fetch2 RST:no READ:yes WRITE:no A:2 AR:1 DR:64 IR:3 PC:1 | |
RAM RST:no READ:yes WRITE:no AR:1 DR:64 | |
12 CPU fetch2->jmp1 RST:no READ:no WRITE:no A:2 AR:0 DR:64 IR:2 PC:2 | |
RAM RST:no READ:no WRITE:no AR:0 DR:64 | |
... | |
*/ | |
// SYSTEM ---------------------------------------------------------------------- | |
function systemCycle(state) { | |
var {cpu, ram} = state; | |
cpu = cpuCycle(cpu); | |
ram = { ...ram, read:cpu.read, write:cpu.write, ar:cpu.ar, dr:cpu.dr }; /* BUS */ | |
ram = ramCycle(ram); | |
cpu = { ...cpu, dr:ram.dr }; /* BUS */ | |
const cycle = state.cycle + 1; | |
return { ...state, cycle, cpu, ram }; | |
} | |
function systemReset(state) { | |
return { | |
cycle: 1, | |
cpu: cpuReset(), | |
ram: ramReset(), | |
}; | |
} | |
function systemDebug(state) { | |
return `${state.cycle}\t${cpuDebug(state.cpu)}\n` | |
+ `\t${ramDebug(state.ram)}`; | |
} | |
// CPU ------------------------------------------------------------------------- | |
const phases = { | |
fetch1: cpuFetch1, | |
fetch2: cpuFetch2, | |
add1: cpuAdd1, | |
add2: cpuAdd2, | |
and1: cpuAnd1, | |
and2: cpuAnd2, | |
jmp1: cpuJmp1, | |
inc1: cpuInc1, | |
}; | |
const opcodes = { | |
0b000: 'add1', /* ADD X - Adds X to A */ | |
0b001: 'and1', /* AND X - ANDs X and A */ | |
0b010: 'jmp1', /* JMP X - Jumps to X */ | |
0b011: 'inc1', /* INC - Increments A by 1 */ | |
}; | |
function cpuCycle(state) { | |
state = { ...state, phase:state.next }; | |
if (state.rst) var receiver = cpuReset; | |
else receiver = phases[state.phase]; | |
return { ...state, ...receiver(state) }; | |
} | |
function cpuReset(state) { | |
return { | |
phase: 'reset', | |
next: 'fetch1', | |
rst: false, | |
read: false, | |
write: false, | |
a: 0, | |
dr: 0, | |
ir: 0, | |
ar: 0, | |
pc: 0, | |
}; | |
} | |
function cpuFetch1(state) { | |
return { | |
next: 'fetch2', | |
read: true, | |
ar: state.pc, | |
}; | |
} | |
function cpuFetch2(state) { | |
const ir = (state.dr & 0b11100000) >> 5; | |
const ar = (state.dr & 0b00011111) >> 0; | |
const next = opcodes[ir]; | |
return { | |
next, ir, ar, | |
read: false, | |
pc: state.pc + 1, | |
}; | |
} | |
function cpuAdd1(state) { | |
return { | |
next: 'add2', | |
read: true, | |
}; | |
} | |
function cpuAdd2(state) { | |
return { | |
next: 'fetch1', | |
read: false, | |
a: (state.a + state.dr) % 255, | |
}; | |
} | |
function cpuAnd1(state) { | |
return { | |
next: 'and2', | |
read: true, | |
}; | |
} | |
function cpuAnd2(state) { | |
return { | |
next: 'fetch1', | |
a: (state.a & state.dr) % 255, | |
read: false, | |
}; | |
} | |
function cpuJmp1(state) { | |
return { | |
next: 'fetch1', | |
pc: state.dr & 0b00011111, | |
}; | |
} | |
function cpuInc1(state) { | |
return { | |
next: 'fetch1', | |
a: state.a + 1, | |
}; | |
} | |
function cpuDebug(state) { | |
const rst = state.rst? 'yes' : 'no'; | |
const read = state.read? 'yes' : 'no'; | |
const write = state.write? 'yes' : 'no'; | |
const {phase, next, a, dr, ir, ar, pc} = state; | |
return `CPU ${phase}->${next} RST:${rst} READ:${read} WRITE:${write} ` | |
+ `A:${a} AR:${ar} DR:${dr} IR:${ir} PC:${pc}`; | |
} | |
// RAM ------------------------------------------------------------------------- | |
function ramCycle(state) { | |
if (state.rst) var receiver = ramReset; | |
else if (state.read) receiver = ramRead; | |
else if (state.write) receiver = ramWrite; | |
if (receiver) return { ...state, ...receiver(state) }; | |
else return state; | |
} | |
function ramReset(state) { | |
return { | |
rst: false, | |
read: false, | |
write: false, | |
size: 0b100000, | |
data: new Array(0b100000), | |
ar: 0, | |
dr: 0, | |
}; | |
} | |
function ramRead(state) { | |
const ar = state.ar; | |
const dr = state.data[ar]; | |
return { ar, dr }; | |
} | |
function ramWrite(state) { | |
const {ar, dr} = state; | |
var data = state.data.slice(); | |
data[ar] = dr; | |
return { data }; | |
} | |
function ramDebug(state) { | |
const rst = state.rst? 'yes' : 'no'; | |
const read = state.read? 'yes' : 'no'; | |
const write = state.write? 'yes' : 'no'; | |
const {ar, dr} = state; | |
return `RAM RST:${rst} READ:${read} WRITE:${write} AR:${ar} DR:${dr}`; | |
} | |
// RUN ------------------------------------------------------------------------- | |
var system = systemReset(); | |
system.ram.data = [ | |
/* IIIAAAAA */ | |
/* 00000 */ 0b01100000, /* INC */ | |
/* 00001 */ 0b01000000, /* JMP 0 */ | |
]; | |
for (var i=0; i<32; i++) { | |
console.log(systemDebug(system)); | |
system = systemCycle(system); | |
} |
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