Shortcuts (Blender):
Shift + A
: New objectE
: Extrude face, edge, or verticeF
: Create face or edge between selected verticesTab
: Edit mode/object modeCtrl + Tab
: Mesh modeS
: ScaleG
: MoveR
: RotateMiddle button
: Rotate viewShift + Middle button
: Pan viewWheel
: Zoom viewA
: Select/unselect allNumpad 1-9
: Change viewNumpad 0
: Active camera... + X/Y/Z
: Transform locked to axis... + Ctrl
: Transform snap to unitsN
: Properties panelT
: Tool panelShift + S
: Align 3D cursorCtrl + Alt + Shift + C
: Adjust origin
Shortcuts and Hints (TouchDesigner):
Tab
: New nodeP
: Toggle parameter window
Shortcuts and Hints (Unreal):
Right button + WASDEQ
: 1st-person style navigationLeft button
: Move aroundMiddle button
: Pan aroundRight button
: Look aroundF11
: Full screenS
: Scale (changed to match Blender)G
: Move (changed to match Blender)R
: Rotate (changed to match Blender)- To scale materials, adjust
TextCoord
node - To change editor scale, use
Window/Developer Tools/Widget Reflector
- Work in orthographic mode to properly align objects
Alt + Left button
: Remove blueprint link
Export Meshes for Unreal (Blender):
- Assign materials
Recalculate
normalsUnwrap
asSmart UV Project
, then duplicate UV map as light map- Export as FBX, set
Smoothing
toFace
, content toMesh
only