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@zero-is-one
Last active December 18, 2015 10:19
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playing around with 3d cube
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js canvas - geometry - head</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r58/three.min.js"></script>
<script>
//http://stemkoski.github.io/Three.js/Textures.html
//https://github.com/mrdoob/three.js/issues/929
var container;
var camera, scene, renderer;
var head, plane;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 700 );
camera.position.y = 150;
camera.position.z = 500;
scene = new THREE.Scene();
// head
head = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 8,8,8 ), new THREE.MeshBasicMaterial( { color: 0xffffff, vertexColors: THREE.FaceColors } ) );
for ( var i = 0; i < head.geometry.faces.length; i ++ ) {
head.geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
}
head.position.y = 225;
scene.add( head );
torso = new THREE.Mesh( new THREE.CubeGeometry( 100, 150, 50, 8,12,4 ), new THREE.MeshBasicMaterial( { color: 0xffffff, vertexColors: THREE.FaceColors } ) );
for ( var i = 0; i < torso.geometry.faces.length; i ++ ) {
torso.geometry.faces[ i ].color.setHex( Math.random() * 0x0000ff );
}
torso.position.y = 100;
scene.add( torso );
// Plane
var geometry = new THREE.PlaneGeometry( 100, 100 );
geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
plane = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
scene.add( plane );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousedown', onDocumentMouseDown, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function onDocumentMouseDown( event ) {
event.preventDefault();
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'mouseup', onDocumentMouseUp, false );
document.addEventListener( 'mouseout', onDocumentMouseOut, false );
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
function onDocumentMouseMove( event ) {
mouseX = event.clientX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
}
function onDocumentMouseUp( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentMouseOut( event ) {
document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
}
function onDocumentTouchStart( event ) {
if ( event.touches.length === 1 ) {
event.preventDefault();
mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
}
function onDocumentTouchMove( event ) {
if ( event.touches.length === 1 ) {
event.preventDefault();
mouseX = event.touches[ 0 ].pageX - windowHalfX;
targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
}
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
plane.rotation.y = head.rotation.y = torso.rotation.y += ( targetRotation - head.rotation.y ) * 0.05;
renderer.render( scene, camera );
}
</script>
</body>
</html>
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