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@zester
Created April 17, 2012 01:11
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Ogre3D Basic Example
// g++ main.cpp -o main `pkg-config --libs --cflags OGRE OIS`
#include <Ogre.h>
#include <OgreFrameListener.h>
#include <iostream>
using namespace Ogre;
//
class MyFrameListener : public FrameListener {
public:
bool frameStarted (const FrameEvent &evt);
bool frameEnded (const FrameEvent &evt);
bool frameRenderingQueued (const FrameEvent &evt);
};
//
bool MyFrameListener::frameStarted(const FrameEvent &evt) {
std::cout << "Frame Started" << std::endl;
return true;
}
//
bool MyFrameListener::frameEnded(const FrameEvent &evt) {
std::cout << "Frame Ended" << std::endl;
return true;
}
//
bool MyFrameListener::frameRenderingQueued(const FrameEvent &evt) {
std::cout << "Frame Queued" << std::endl;
return true;
}
int main(void)
{
// Create an instance of the OGRE Root Class
Root* root = new Root;
// Configures the application
if (!root->restoreConfig())
root->showConfigDialog();
root->saveConfig();
// Create a render window
RenderWindow* window = root->initialise(true, "Tutorial 1");
// Create a new scene manager.
SceneManager* sceneManager = root->createSceneManager(ST_GENERIC);
sceneManager->setAmbientLight(Ogre::ColourValue(0.0, 0.0, 0.0));
// Create a new camera
Camera* camera = sceneManager->createCamera("Camera");
camera->setPosition(Ogre::Vector3(0,0,15));
camera->lookAt(Ogre::Vector3(0,0,0));
camera->setNearClipDistance(5);
// Add our model to our resources and index it
ResourceGroupManager::getSingleton().addResourceLocation("Media/packs/Sinbad.zip", "Zip");
ResourceGroupManager::getSingleton().addResourceLocation("Media/models/", "FileSystem");
ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
//
Light* light1 = sceneManager->createLight("Light1");
light1->setType(Ogre::Light::LT_POINT);
// Set Light Color
light1->setDiffuseColour(1.0f, 1.0f, 1.0f);
// Set Light Reflective Color
light1->setSpecularColour(1.0f, 0.0f, 0.0f);
// Set Light (Range, Brightness, Fade Speed, Rapid Fade Speed)
light1->setAttenuation(10, 0.5, 0.045, 0.0);
//
Entity* lightEnt = sceneManager->createEntity("LightEntity", "sphere.mesh");
SceneNode* lightNode = sceneManager->createSceneNode("LightNode");
lightNode->attachObject(lightEnt);
lightNode->attachObject(light1);
lightNode->setScale(0.01f, 0.01f, 0.01f);
lightNode->setPosition(0, 4, 10);
sceneManager->getRootSceneNode()->addChild(lightNode);
// Using the camera create a viewport and set the background color to black
Viewport* viewport = window->addViewport(camera);
viewport->setBackgroundColour(Ogre::ColourValue(0.0,0.0,0.0));
// Use the viewport to set the aspect ratio of the camera
camera->setAspectRatio(Real(viewport->getActualWidth()) /
Real(viewport->getActualHeight()));
// Create an instance of our model and add it to the scene
Entity* ent = sceneManager->createEntity("Sinbad.mesh");
SceneNode* entNode = sceneManager->createSceneNode("Character");
entNode->attachObject(ent);
sceneManager->getRootSceneNode()->addChild(entNode);
entNode->setPosition(0,0,0);
// Create an instance of the MyFrameListener Class and add it to the root object
MyFrameListener* myListener = new MyFrameListener();
root->addFrameListener(myListener);
// Tell root to start rendering
root->startRendering();
// Cleanup
delete myListener;
delete root;
return 0;
}
@killerdevildog11
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i tried to compile with the g++ command and it did not work

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