Created
August 13, 2018 00:30
-
-
Save zetashift/529f2e6c82b17a7e1bfa3c13f2f73e56 to your computer and use it in GitHub Desktop.
Simple Nim godot example
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# taken from: https://github.com/pragmagic/godot-nim/issues/17#issuecomment-399192271 | |
import godot, node, input | |
gdobj MyNode of Node: | |
method init*() = | |
addUserSignal("my_signal") # Declare on init. If need to connect this signal to other nodes, should be done in code | |
method ready*() = | |
connect("my_signal", self, "_on_my_signal_emitted") | |
method process*(delta: float64) = | |
if isActionPressed("my_action"): | |
discard callDeferred("deferred_emit") # As we are not interested in the values returned by this function, this should be discarded | |
proc deferredEmit*() {.gdExport.} = # deferredEmit is interpreted as deferred_emit by the API | |
emitSignal("my_signal") | |
method onMySignalEmitted*()= # By not using .gdExport., the API will read "_on_my_signal_emitted" | |
print("I got a deferred signal") |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment