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@zhaojunmeng
Last active July 11, 2024 12:20
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Call Setup.bat in Unreal Engine Source, add multithread, local download cache and exclude list
@REM You can use --dry-run to just print what will be downloaded.
@REM You can use --cache to specify a custom path for the download cache.
@REM call Setup.bat --dry-run --threads=%NUMBER_OF_PROCESSORS% --cache=C:\Code\Cache\ue-gitdeps ^
call Setup.bat --threads=%NUMBER_OF_PROCESSORS% --cache=C:\Code\Cache\ue-gitdeps ^
--exclude=HoloLens ^
--exclude=Linux ^
--exclude=linux-64 ^
--exclude=linux32 ^
--exclude=linux64 ^
--exclude=Linux64-Release ^
--exclude=LinuxArm64 ^
--exclude=Mac ^
--exclude=mac-64 ^
--exclude=mac-arm64 ^
--exclude=Mac64-Release ^
--exclude=macOS ^
--exclude=macosx ^
--exclude=osx ^
--exclude=OSX ^
--exclude=osx-x64 ^
--exclude=osx32 ^
--exclude=osx64 ^
--exclude=Samples ^
--exclude=Templates ^
--exclude=TVOS ^
--exclude=Unix ^
--exclude=WinRT >Setup_Slim.log
pause
@zhaojunmeng
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If IOS is excluded, cook will failed due to "Could not find a part of the path 'Engine\Source\Programs\AutomationTool\IOS\Resources\GreenCheck.png'. (Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj)", in version 5.2

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