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Factory design pattern
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// Animal factory | |
const Animal = function(name){ | |
const animal = {}; | |
animal.name = name; | |
animal.walk = function(){ | |
console.log(this.name + " walks"); | |
} | |
return animal; | |
}; | |
// Robot factory | |
const Robot = function(name) { | |
const robot = {} | |
robot.name = name; | |
robot.speak = function(message) { | |
console.log(robot.name + " speaks " + message) | |
} | |
return robot; | |
} | |
// Mixins | |
const canKill = { | |
kill() { | |
console.log("I can kill") | |
} | |
} | |
const canFly = { | |
fly(h) { | |
console.log("I can fly " + h "meters high") | |
} | |
} | |
const canDance = { | |
dance() { | |
console.log("Look Maa !! I'm dancing") | |
} | |
} | |
// End Mixins | |
// note the Object.assign() method in manipulating objects | |
k1 = Object.assign(Animal("k1"), canKill) | |
brian = Object.assign(Animal("brian"), canKill, canFly, canDance) | |
roboDog = Object.assign(Animal("roboDog"), Robot("roboDog")) | |
k1.kill(); | |
k1.walk(); | |
brian.walk() | |
brian.fly(200) | |
brian.kill() | |
brian.dance() | |
killingRoboDog = Object.assign({}, roboDog, canKill) | |
killingRoboDog.walk() | |
killingRoboDog.kill() | |
killingRoboDog.speak("roboDog will kill you") | |
// resources https://medium.com/front-end-weekly/understand-the-factory-design-pattern-in-plain-javascript-20b348c832bd |
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