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Created July 21, 2012 14:16
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Ogre.log
16:15:54: Creating resource group General
16:15:54: Creating resource group Internal
16:15:54: Creating resource group Autodetect
16:15:54: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:15:54: Registering ResourceManager for type Material
16:15:54: Registering ResourceManager for type Mesh
16:15:54: Registering ResourceManager for type Skeleton
16:15:54: MovableObjectFactory for type 'ParticleSystem' registered.
16:15:54: OverlayElementFactory for type Panel registered.
16:15:54: OverlayElementFactory for type BorderPanel registered.
16:15:54: OverlayElementFactory for type TextArea registered.
16:15:54: Registering ResourceManager for type Font
16:15:54: ArchiveFactory for archive type FileSystem registered.
16:15:54: ArchiveFactory for archive type Zip registered.
16:15:54: ArchiveFactory for archive type EmbeddedZip registered.
16:15:54: DDS codec registering
16:15:54: FreeImage version: 3.10.0
16:15:54: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:15:54: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
16:15:54: Registering ResourceManager for type HighLevelGpuProgram
16:15:54: Registering ResourceManager for type Compositor
16:15:54: MovableObjectFactory for type 'Entity' registered.
16:15:54: MovableObjectFactory for type 'Light' registered.
16:15:54: MovableObjectFactory for type 'BillboardSet' registered.
16:15:54: MovableObjectFactory for type 'ManualObject' registered.
16:15:54: MovableObjectFactory for type 'BillboardChain' registered.
16:15:54: MovableObjectFactory for type 'RibbonTrail' registered.
16:15:54: *-*-* OGRE Initialising
16:15:54: *-*-* Version 1.8.0 (Byatis)
16:15:54: Loading library /usr/local/lib/OGRE/RenderSystem_GL
16:15:54: Installing plugin: GL RenderSystem
16:15:54: OpenGL Rendering Subsystem created.
16:15:54: Plugin successfully installed
16:15:54: Loading library /usr/local/lib/OGRE/Plugin_CgProgramManager
16:15:54: Installing plugin: Cg Program Manager
16:15:54: Plugin successfully installed
16:15:54: Added resource location '/home/marc/OpenMW/build/./resources/mygui' of type 'FileSystem' to resource group 'General' with recursive option
16:15:54: Added resource location '/home/marc/OpenMW/build/./resources/water' of type 'FileSystem' to resource group 'General' with recursive option
16:15:54: Added resource location '/home/marc/OpenMW/build/./resources/gbuffer' of type 'FileSystem' to resource group 'General' with recursive option
16:15:54: Added resource location '/home/marc/OpenMW/build/./resources/shadows' of type 'FileSystem' to resource group 'General' with recursive option
16:15:54: Added resource location '/home/marc/OpenMW/build/./resources/mygui/Obliviontt.zip' of type 'Zip' to resource group 'General'
16:15:54: CPU Identifier & Features
16:15:54: -------------------------
16:15:54: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
16:15:54: * SSE: yes
16:15:54: * SSE2: yes
16:15:54: * SSE3: yes
16:15:54: * MMX: yes
16:15:54: * MMXEXT: yes
16:15:54: * 3DNOW: no
16:15:54: * 3DNOWEXT: no
16:15:54: * CMOV: yes
16:15:54: * TSC: yes
16:15:54: * FPU: yes
16:15:54: * PRO: yes
16:15:54: * HT: no
16:15:54: -------------------------
16:15:54: ******************************
*** Starting GLX Subsystem ***
******************************
16:15:54: Registering ResourceManager for type Texture
16:15:54: GLRenderSystem::_createRenderWindow "OpenMW", 800x600 windowed miscParams: FSAA=0 title=OpenMW vsync=true
16:15:54: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at /home/marc/Tools/ogre_src_v1-8-0/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
16:15:54: GLXWindow::create used FBConfigID = 117
16:15:54: GL_VERSION = 3.2.0 NVIDIA 195.36.15
16:15:54: GL_VENDOR = NVIDIA Corporation
16:15:54: GL_RENDERER = GeForce GTX 285/PCI/SSE2
16:15:54: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
16:15:54: Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_ARB_get_proc_address
16:15:54: ***************************
16:15:54: *** GL Renderer Started ***
16:15:54: ***************************
16:15:54: Registering ResourceManager for type GpuProgram
16:15:54: GLSL support detected
16:15:54: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
16:15:54: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
16:15:54: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
16:15:54: RenderSystem capabilities
16:15:54: -------------------------
16:15:54: RenderSystem Name: OpenGL Rendering Subsystem
16:15:54: GPU Vendor: nvidia
16:15:54: Device Name: GeForce GTX 285/PCI/SSE2
16:15:54: Driver Version: 3.2.0.0
16:15:54: * Fixed function pipeline: yes
16:15:54: * Hardware generation of mipmaps: yes
16:15:54: * Texture blending: yes
16:15:54: * Anisotropic texture filtering: yes
16:15:54: * Dot product texture operation: yes
16:15:54: * Cube mapping: yes
16:15:54: * Hardware stencil buffer: yes
16:15:54: - Stencil depth: 8
16:15:54: - Two sided stencil support: yes
16:15:54: - Wrap stencil values: yes
16:15:54: * Hardware vertex / index buffers: yes
16:15:54: * Vertex programs: yes
16:15:54: * Number of floating-point constants for vertex programs: 1024
16:15:54: * Number of integer constants for vertex programs: 0
16:15:54: * Number of boolean constants for vertex programs: 0
16:15:54: * Fragment programs: yes
16:15:54: * Number of floating-point constants for fragment programs: 512
16:15:54: * Number of integer constants for fragment programs: 0
16:15:54: * Number of boolean constants for fragment programs: 0
16:15:54: * Geometry programs: yes
16:15:54: * Number of floating-point constants for geometry programs: 2048
16:15:54: * Number of integer constants for geometry programs: 0
16:15:54: * Number of boolean constants for geometry programs: 0
16:15:54: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4fp gp4gp gp4vp gpu_fp gpu_gp gpu_vp nvgp4 vp30 vp40
16:15:54: * Texture Compression: yes
16:15:54: - DXT: yes
16:15:54: - VTC: yes
16:15:54: - PVRTC: no
16:15:54: * Scissor Rectangle: yes
16:15:54: * Hardware Occlusion Query: yes
16:15:54: * User clip planes: yes
16:15:54: * VET_UBYTE4 vertex element type: yes
16:15:54: * Infinite far plane projection: yes
16:15:54: * Hardware render-to-texture: yes
16:15:54: * Floating point textures: yes
16:15:54: * Non-power-of-two textures: yes
16:15:54: * Volume textures: yes
16:15:54: * Multiple Render Targets: 8
16:15:54: - With different bit depths: yes
16:15:54: * Point Sprites: yes
16:15:54: * Extended point parameters: yes
16:15:54: * Max Point Size: 63.375
16:15:54: * Vertex texture fetch: yes
16:15:54: * Number of world matrices: 0
16:15:54: * Number of texture units: 32
16:15:54: * Stencil buffer depth: 8
16:15:54: * Number of vertex blend matrices: 0
16:15:54: - Max vertex textures: 32
16:15:54: - Vertex textures shared: yes
16:15:54: * Render to Vertex Buffer : yes
16:15:54: * GL 1.5 without VBO workaround: no
16:15:54: * Frame Buffer objects: yes
16:15:54: * Frame Buffer objects (ARB extension): no
16:15:54: * Frame Buffer objects (ATI extension): no
16:15:54: * PBuffer support: yes
16:15:54: * GL 1.5 without HW-occlusion workaround: no
16:15:54: * Separate shader objects: no
16:15:54: DefaultWorkQueue('Root') initialising on thread 0x13e5270.
16:15:54: DefaultWorkQueue('Root')::WorkerFunc - thread 0x14d1410 starting.
16:15:54: DefaultWorkQueue('Root')::WorkerFunc - thread 0x14d7a80 starting.
16:15:54: DefaultWorkQueue('Root')::WorkerFunc - thread 0x14d0ca0 starting.
16:15:54: DefaultWorkQueue('Root')::WorkerFunc - thread 0x14cea30 starting.
16:15:54: Particle Renderer Type 'billboard' registered
16:15:54: ArchiveFactory for archive type BSA registered.
16:15:54: Added resource location './data/Bloodmoon.bsa' of type 'BSA' to resource group 'General'
16:15:54: Added resource location './data/Morrowind.bsa' of type 'BSA' to resource group 'General'
16:15:54: Added resource location './data/Tribunal.bsa' of type 'BSA' to resource group 'General'
16:15:54: ArchiveFactory for archive type Dir registered.
16:15:55: Added resource location './data' of type 'Dir' to resource group 'General'
16:15:55: Texture: textures\tx_cursormove.dds: Loading 1 faces(PF_DXT3,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT3,32x32x1.
16:15:55: Texture: textures\tx_menubook_close_idle.dds: Loading 1 faces(PF_DXT3,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_DXT3,128x32x1.
16:15:55: Texture: textures\tx_menubook_close_over.dds: Loading 1 faces(PF_DXT3,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_DXT3,128x32x1.
16:15:55: Texture: textures\tx_menubook_close_pressed.dds: Loading 1 faces(PF_DXT3,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_DXT3,128x32x1.
16:15:55: Texture: textures\tx_menubook_next_idle.dds: Loading 1 faces(PF_DXT3,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_DXT3,128x32x1.
16:15:55: Texture: textures\tx_menubook_next_over.dds: Loading 1 faces(PF_DXT3,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_DXT3,128x32x1.
16:15:55: Texture: textures\tx_menubook_next_pressed.dds: Loading 1 faces(PF_DXT3,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_DXT3,128x32x1.
16:15:55: Texture: textures\tx_menubook_prev_idle.dds: Loading 1 faces(PF_DXT3,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_DXT3,128x32x1.
16:15:55: Texture: textures\tx_menubook_prev_over.dds: Loading 1 faces(PF_DXT3,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_DXT3,128x32x1.
16:15:55: Texture: textures\tx_menubook_prev_pressed.dds: Loading 1 faces(PF_DXT3,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_DXT3,128x32x1.
16:15:55: Texture: textures\tx_menubook_take_idle.dds: Loading 1 faces(PF_DXT3,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_DXT3,128x32x1.
16:15:55: Texture: textures\tx_menubook_take_over.dds: Loading 1 faces(PF_DXT3,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_DXT3,128x32x1.
16:15:55: Texture: textures\tx_menubook_take_pressed.dds: Loading 1 faces(PF_DXT3,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_DXT3,128x32x1.
16:15:55: Registering ResourceManager for type BulletShape
16:15:55: Parsing scripts for resource group Autodetect
16:15:55: Finished parsing scripts for resource group Autodetect
16:15:55: Creating resources for group Autodetect
16:15:55: All done
16:15:55: Parsing scripts for resource group General
16:15:55: Parsing script Examples-Water.material
16:15:55: Compiler error: object unsupported by render system in Examples-Water.material(85)
16:15:55: Parsing script water.material
16:15:55: Parsing script gbuffer.material
16:15:55: Parsing script depthshadowcaster.material
16:15:55: Parsing script water.compositor
16:15:55: Parsing script gbuffer.compositor
16:15:55: Finished parsing scripts for resource group General
16:15:55: Creating resources for group General
16:15:55: All done
16:15:55: Parsing scripts for resource group Internal
16:15:55: Finished parsing scripts for resource group Internal
16:15:55: Creating resources for group Internal
16:15:55: All done
16:15:55: Creating resource group debugging
16:15:57: Texture: black.png: Loading 1 faces(PF_R8G8B8,8x8x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x8x1.
16:15:57: Texture: textures\menu_thick_border_bottom.dds: Loading 1 faces(PF_A8R8G8B8,512x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x4x1.
16:15:57: Texture: textures\menu_thick_border_right.dds: Loading 1 faces(PF_A8R8G8B8,4x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x512x1.
16:15:57: Texture: textures\menu_thick_border_top.dds: Loading 1 faces(PF_A8R8G8B8,512x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x4x1.
16:15:57: Texture: textures\menu_thick_border_left.dds: Loading 1 faces(PF_A8R8G8B8,4x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x512x1.
16:15:57: Texture: textures\menu_thick_border_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
16:15:57: Texture: textures\menu_thick_border_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
16:15:57: Texture: textures\menu_thick_border_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
16:15:57: Texture: textures\menu_thick_border_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
16:15:57: Texture: textures\menu_head_block_middle.dds: Loading 1 faces(PF_DXT1,256x16x1) Internal format is PF_DXT1,256x16x1.
16:15:57: Texture: textures\menu_head_block_top.dds: Loading 1 faces(PF_A8R8G8B8,256x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x2x1.
16:15:57: Texture: textures\menu_head_block_bottom.dds: Loading 1 faces(PF_A8R8G8B8,256x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x2x1.
16:15:57: Texture: textures\menu_head_block_left.dds: Loading 1 faces(PF_A8R8G8B8,2x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x16x1.
16:15:57: Texture: textures\menu_head_block_right.dds: Loading 1 faces(PF_A8R8G8B8,2x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x16x1.
16:15:57: Texture: textures\menu_head_block_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
16:15:57: Texture: textures\menu_head_block_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
16:15:57: Texture: textures\menu_head_block_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
16:15:57: Texture: textures\menu_head_block_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
16:15:57: Texture: textures\menu_button_frame_top.dds: Loading 1 faces(PF_A8R8G8B8,128x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x4x1.
16:15:57: Texture: textures\menu_button_frame_bottom.dds: Loading 1 faces(PF_A8R8G8B8,128x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x4x1.
16:15:57: Texture: textures\menu_button_frame_left.dds: Loading 1 faces(PF_A8R8G8B8,4x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x16x1.
16:15:57: Texture: textures\menu_button_frame_right.dds: Loading 1 faces(PF_A8R8G8B8,4x16x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x16x1.
16:15:57: Texture: textures\menu_button_frame_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
16:15:57: Texture: textures\menu_button_frame_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
16:15:57: Texture: textures\menu_button_frame_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
16:15:57: Texture: textures\menu_button_frame_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,4x4x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,4x4x1.
16:15:57: Texture: mwgui.png: Loading 1 faces(PF_A8R8G8B8,640x640x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,640x640x1.
16:15:57: Texture: textures\menu_thin_border_top.dds: Loading 1 faces(PF_A8R8G8B8,512x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x2x1.
16:15:57: Texture: textures\menu_thin_border_bottom.dds: Loading 1 faces(PF_A8R8G8B8,512x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x2x1.
16:15:57: Texture: textures\menu_thin_border_left.dds: Loading 1 faces(PF_A8R8G8B8,2x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x512x1.
16:15:57: Texture: textures\menu_thin_border_right.dds: Loading 1 faces(PF_A8R8G8B8,2x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x512x1.
16:15:57: Texture: textures\menu_thin_border_top_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
16:15:57: Texture: textures\menu_thin_border_top_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
16:15:57: Texture: textures\menu_thin_border_bottom_left_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
16:15:57: Texture: textures\menu_thin_border_bottom_right_corner.dds: Loading 1 faces(PF_A8R8G8B8,2x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x2x1.
16:15:57: Texture: bigbars.png: Loading 1 faces(PF_R8G8B8,4x61x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x61x1.
16:15:57: Texture: textures\menu_small_energy_bar_top.dds: Loading 1 faces(PF_A8R8G8B8,64x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x2x1.
16:15:57: Texture: textures\menu_small_energy_bar_bottom.dds: Loading 1 faces(PF_A8R8G8B8,64x2x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x2x1.
16:15:57: Texture: textures\menu_small_energy_bar_vert.dds: Loading 1 faces(PF_A8R8G8B8,2x8x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x8x1.
16:15:57: Texture: smallbars.png: Loading 1 faces(PF_R8G8B8,4x26x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,4x26x1.
16:15:57: Texture: textures\menu_icon_equip.dds: Loading 1 faces(PF_DXT1,64x64x1) Internal format is PF_DXT1,64x64x1.
16:15:57: Texture: textures\menu_return.dds: Loading 1 faces(PF_DXT3,128x64x1) Internal format is PF_DXT3,128x64x1.
16:15:57: Texture: textures\menu_newgame.dds: Loading 1 faces(PF_DXT3,128x64x1) Internal format is PF_DXT3,128x64x1.
16:15:57: Texture: textures\menu_savegame.dds: Loading 1 faces(PF_DXT3,128x64x1) Internal format is PF_DXT3,128x64x1.
16:15:57: Texture: textures\menu_loadgame.dds: Loading 1 faces(PF_DXT3,128x64x1) Internal format is PF_DXT3,128x64x1.
16:15:57: Texture: textures\menu_options.dds: Loading 1 faces(PF_DXT3,128x64x1) Internal format is PF_DXT3,128x64x1.
16:15:57: Texture: textures\menu_exitgame.dds: Loading 1 faces(PF_DXT3,128x64x1) Internal format is PF_DXT3,128x64x1.
16:15:57: Texture: textures\tx_cursor.dds: Loading 1 faces(PF_DXT3,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT3,32x32x1.
16:15:57: Texture: textures\compass.dds: Loading 1 faces(PF_DXT3,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT3,32x32x1.
16:15:57: Texture: textures\tx_menubook.dds: Loading 1 faces(PF_DXT3,512x256x1) Internal format is PF_DXT3,512x256x1.
16:15:57: Texture: textures\target.dds: Loading 1 faces(PF_DXT3,32x32x1) Internal format is PF_DXT3,32x32x1.
16:15:57: Texture: icons\s\tx_s_chameleon.dds: Loading 1 faces(PF_DXT1,16x16x1) with 1 custom mipmaps from Image. Internal format is PF_DXT1,16x16x1.
16:15:57: Texture: textures\scroll.dds: Loading 1 faces(PF_DXT3,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,256x256x1.
16:15:57: Texture: icons\k\stealth_handtohand.dds: Loading 1 faces(PF_DXT1,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,32x32x1.
16:15:58: Can't assign material meshes\l\light_tikitorch00.NIF_42 to SubEntity of Ogre/MO37 because this Material does not exist. Have you forgotten to define it in a .material script?
16:15:58: Can't assign material meshes\l\light_tikitorch00.NIF_42 to SubEntity of Ogre/MO39 because this Material does not exist. Have you forgotten to define it in a .material script?
16:15:58: Can't assign material meshes\l\light_tikitorch00.NIF_42 to SubEntity of Ogre/MO41 because this Material does not exist. Have you forgotten to define it in a .material script?
16:15:58: Can't assign material meshes\l\light_tikitorch00.NIF_42 to SubEntity of Ogre/MO43 because this Material does not exist. Have you forgotten to define it in a .material script?
16:15:58: Can't assign material meshes\l\light_tikitorch00.NIF_42 to SubEntity of Ogre/MO45 because this Material does not exist. Have you forgotten to define it in a .material script?
16:15:58: Can't assign material meshes\l\light_tikitorch00.NIF_42 to SubEntity of Ogre/MO47 because this Material does not exist. Have you forgotten to define it in a .material script?
16:15:58: Can't assign material meshes\l\light_tikitorch00.NIF_42 to SubEntity of Ogre/MO49 because this Material does not exist. Have you forgotten to define it in a .material script?
16:15:58: Can't assign material meshes\l\light_tikitorch00.NIF_42 to SubEntity of Ogre/MO51 because this Material does not exist. Have you forgotten to define it in a .material script?
16:15:58: Can't assign material meshes\l\light_tikitorch00.NIF_42 to SubEntity of Ogre/MO55 because this Material does not exist. Have you forgotten to define it in a .material script?
16:15:58: Can't assign material meshes\l\light_tikitorch00.NIF_42 to SubEntity of Ogre/MO57 because this Material does not exist. Have you forgotten to define it in a .material script?
16:15:58: Can't assign material meshes\l\light_tikitorch00.NIF_42 to SubEntity of Ogre/MO63 because this Material does not exist. Have you forgotten to define it in a .material script?
16:15:59: Can't assign material meshes\l\light_tikitorch00.NIF_42 to SubEntity of Ogre/MO340 because this Material does not exist. Have you forgotten to define it in a .material script?
16:15:59: Mesh: Loading underwater_dome.mesh.
16:15:59: Can't assign material _missing_material_ to SubEntity of Ogre/MO440 because this Material does not exist. Have you forgotten to define it in a .material script?
16:15:59: Texture: textures\Tx_rock_cave_L_01.dds: Loading 1 faces(PF_DXT1,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,256x256x1.
16:15:59: Texture: textures\Tx_wood_wethered.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\Tx_wood_weathered_rings.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: Texture: textures\Tx_wood_docks_01.dds: Loading 1 faces(PF_DXT1,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x256x1.
16:15:59: Texture: textures\Tx_metal_iron_rusty.dds: Loading 1 faces(PF_DXT1,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,256x256x1.
16:15:59: Texture: textures\tx_wood_weathered10.dds: Loading 1 faces(PF_DXT1,64x256x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x256x1.
16:15:59: Texture: textures\tx_natural_cave_beam01.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: Texture: textures\tx_rope_brown.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: Texture: textures\tx_cavern_lavawall00.dds: Loading 1 faces(PF_DXT1,512x512x1) with 6 custom mipmaps from Image. Internal format is PF_DXT1,512x512x1.
16:15:59: Texture: textures\Tx_metal_iron_rusty_01.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: Texture: textures\Tx_metal_strip_02.dds: Loading 1 faces(PF_DXT1,128x32x1) with 7 custom mipmaps from Image. Internal format is PF_DXT1,128x32x1.
16:15:59: Texture: textures\Tx_wood_siding.dds: Loading 1 faces(PF_DXT1,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,256x256x1.
16:15:59: Texture: textures\Tx_wood_dock_rings.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: Texture: textures\Tx_wood_weathered_rings_01.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: Texture: textures\Tx_Ashl_Tent_02.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\Tx_wood_brown_rings_01.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: Texture: textures\Tx_ropestrip_01.dds: Loading 1 faces(PF_DXT1,32x128x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,32x128x1.
16:15:59: Texture: textures\Tx_wood_brown_posts_02.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\Tx_wood_brown_shelf.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\Tx_wood_tan_rings_01.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: Texture: textures\Tx_rock_brown_02.dds: Loading 1 faces(PF_DXT1,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,256x256x1.
16:15:59: Texture: textures\Tx_metal_strip_01.dds: Loading 1 faces(PF_DXT1,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,128x32x1.
16:15:59: Texture: textures\tx_ashpile00.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\Tx_wood_brown_metal.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water00.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water01.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water02.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water03.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water04.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water05.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water06.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water07.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water08.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water09.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water10.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water11.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water12.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water13.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water14.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water15.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water16.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water17.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water18.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water19.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water20.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water21.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water22.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water23.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water24.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water25.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water26.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water27.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water28.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water29.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water30.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\water\water31.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\Tx_border_metal_bronze_01.dds: Loading 1 faces(PF_DXT1,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,128x32x1.
16:15:59: Texture: textures\Tx_ex_stronghold_trim03.dds: Loading 1 faces(PF_DXT1,256x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,256x32x1.
16:15:59: Texture: textures\tx_ring10.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\tx_wood_weathered00.dds: Loading 1 faces(PF_DXT1,64x256x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x256x1.
16:15:59: Texture: textures\Tx_wood_brown_box_01.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\Tx_coinside_01.dds: Loading 1 faces(PF_DXT1,16x16x1) with 1 custom mipmaps from Image. Internal format is PF_DXT1,16x16x1.
16:15:59: Texture: textures\Tx_cointop_01.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: Texture: textures\Tx_wood_brown_box_02.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\Tx_metal_iron_rusty_strip_01.dds: Loading 1 faces(PF_DXT1,64x16x1) with 1 custom mipmaps from Image. Internal format is PF_DXT1,64x16x1.
16:15:59: Texture: textures\Tx_wood_wormridden.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\Tx_wood_wormridden_rings.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: Texture: textures\Tx_glass_bottle_brown_01.dds: Loading 1 faces(PF_DXT1,64x128x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x128x1.
16:15:59: Texture: textures\Tx_wood_grey_planks_01.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\Tx_rope_heavy.dds: Loading 1 faces(PF_DXT1,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,128x32x1.
16:15:59: Texture: textures\Tx_book_edge_01.dds: Loading 1 faces(PF_DXT1,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,128x32x1.
16:15:59: Texture: textures\Tx_book_10.dds: Loading 1 faces(PF_DXT1,128x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,128x64x1.
16:15:59: Texture: textures\Tx_wood_brown_posts_01.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\tx_rustedmetal00.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\tx_hinge00.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: Texture: textures\Tx_wood_shack_door.dds: Loading 1 faces(PF_DXT1,128x256x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x256x1.
16:15:59: Texture: textures\Tx_metal_rusty_lock.dds: Loading 1 faces(PF_DXT1,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,32x32x1.
16:15:59: Texture: textures\Tx_contain_box_wood.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: Texture: textures\Tx_contain_box_wood_letters.dds: Loading 1 faces(PF_DXT1,64x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,64x32x1.
16:15:59: Texture: textures\Tx_contain_box_wood_border.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: Texture: textures\Tx_urn_01.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\Tx_urn_strip_01.dds: Loading 1 faces(PF_DXT1,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,128x32x1.
16:15:59: Texture: textures\Tx_urn_plain_01.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: Texture: textures\Tx_urn_top_01.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\Tx_glass_bottle_brown.dds: Loading 1 faces(PF_DXT1,64x128x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x128x1.
16:15:59: Texture: textures\Tx_crock_01.dds: Loading 1 faces(PF_DXT1,32x64x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,32x64x1.
16:15:59: Texture: textures\Tx_cork_01.dds: Loading 1 faces(PF_DXT1,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,32x32x1.
16:15:59: Texture: textures\TX_W_Staff_pole.dds: Loading 1 faces(PF_DXT1,32x256x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,32x256x1.
16:15:59: Texture: textures\Tx_book_edge_02.dds: Loading 1 faces(PF_DXT1,128x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,128x32x1.
16:15:59: Texture: textures\tx_lockbox00.dds: Loading 1 faces(PF_DXT1,128x128x1) with 4 custom mipmaps from Image. Internal format is PF_DXT1,128x128x1.
16:15:59: Texture: textures\Tx_keyhole_02.dds: Loading 1 faces(PF_DXT1,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,32x32x1.
16:15:59: Texture: textures\Tx_wax_black_01.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: Texture: textures\Tx_wood_interior_plain_01.dds: Loading 1 faces(PF_DXT1,64x256x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x256x1.
16:15:59: Texture: textures\Tx_hinge_02.dds: Loading 1 faces(PF_DXT1,32x32x1) with 2 custom mipmaps from Image. Internal format is PF_DXT1,32x32x1.
16:15:59: Texture: textures\Tx_keyhole_04.dds: Loading 1 faces(PF_DXT1,32x32x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,32x32x1.
16:15:59: Texture: textures\Tx_item_pot_mottled_01.dds: Loading 1 faces(PF_DXT1,64x64x1) with 3 custom mipmaps from Image. Internal format is PF_DXT1,64x64x1.
16:15:59: GLSL compiling: openmw_objects_vertex_16676159809441690525
16:15:59: GLSL compiled:
16:15:59: GLSL compiling: openmw_objects_fragment_16676159809441690525
16:15:59: GLSL compiled:
16:15:59: Vertex Program:openmw_objects_vertex_16676159809441690525 Fragment Program:openmw_objects_fragment_16676159809441690525 GLSL link result :
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