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@zkmark
Created December 20, 2019 04:00
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Unity PlayerController
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
public float speed;
public float jumpForce;
private float moveInput;
private Rigidbody2D rb;
private bool facingRight = true; //mirada
//Jump
private bool isGrounded;
public Transform groundCheck;
public float checkRadius;
public LayerMask whatIsGround;
//More jumps
private int extraJumps;
public int extraJumpsValue;
//
public Collider2D groundCollider;
// Start is called before the first frame update
void Start() {
extraJumps = extraJumpsValue;
rb = GetComponent<Rigidbody2D>();
}
private void FixedUpdate() {
//Detect Ground
isGrounded = Physics2D.OverlapCircle(
groundCheck.position,
checkRadius,
whatIsGround
);
//isGrounded = groundCollider.IsTouchingLayers(whatIsGround);
//Move
moveInput = Input.GetAxis("Horizontal");
//print(moveInput);
rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);
if (facingRight == false && moveInput > 0){
Flip();
}
else if( facingRight == true && moveInput < 0 ){
Flip();
}
//other
//Debug.Log(groundCollider.IsTouchingLayers(whatIsGround));
}
// Update is called once per frame
void Update() {
if (isGrounded == true) {
extraJumps = extraJumpsValue;
}
if (Input.GetButtonDown("Jump") && extraJumps > 0 ) {
rb.velocity = Vector2.up * jumpForce;
extraJumps--;
}
else if (Input.GetButtonDown("Jump") && extraJumps == 0 && isGrounded == true ) {
rb.velocity = Vector2.up * jumpForce;
}
}
//https://youtu.be/QGDeafTx5ug?list=PLETTKWteqrbbkTU4mAgpfaxrxJuT5iVS7
void Flip(){
facingRight = !facingRight;
Vector3 Scaler = transform.localScale;
Scaler.x *= -1;
transform.localScale = Scaler;
}
//Radius for detect ground of OverlapCircle
//https://youtu.be/-T-wq3JQSKc?list=PLETTKWteqrbbkTU4mAgpfaxrxJuT5iVS7
private void OnDrawGizmosSelected() {
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(groundCheck.position, checkRadius);
}
}
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