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/* | |
Delta Compression (Round 2) by Glenn Fiedler. | |
This source code is placed in the public domain. | |
http://gafferongames.com/2015/03/14/the-networked-physics-data-compression-challenge/ | |
*/ | |
#include <stdint.h> | |
#include <stdio.h> | |
#include <assert.h> | |
#include <string.h> | |
#include <math.h> | |
static const int NumCubes = 901; | |
template <typename T> const T & max( const T & a, const T & b ) | |
{ | |
return ( a > b ) ? a : b; | |
} | |
struct FrameCubeData | |
{ | |
float orientation_x; | |
float orientation_y; | |
float orientation_z; | |
float orientation_w; | |
float position_x; | |
float position_y; | |
float position_z; | |
}; | |
struct Frame | |
{ | |
FrameCubeData cubes[NumCubes]; | |
}; | |
int main( int argc, char ** argv ) | |
{ | |
FILE * file = fopen( "delta_data_round_two.bin", "rb" ); | |
if ( !file ) | |
{ | |
printf( "error: can't open file\n" ); | |
return 1; | |
} | |
// count number of frames in file | |
fseek( file, 0L, SEEK_END ); | |
uint64_t file_size = ftell( file ); | |
fseek( file, 0L, SEEK_SET ); | |
const int num_frames = (int) floor( double(file_size) / sizeof( Frame ) ); | |
printf( "%d input frames\n", num_frames ); | |
assert( num_frames > 6 ); | |
// read in frames | |
Frame * frames = new Frame[num_frames]; | |
uint64_t frames_read = fread( frames, sizeof( Frame ), num_frames, file ); | |
assert( frames_read == num_frames ); | |
fclose( file ); | |
// output orientation, base orientation, and base base orientation to text file | |
FILE * output_file = fopen( "orientation_values.txt", "w" ); | |
for ( int i = 6; i < num_frames; ++i ) | |
{ | |
const Frame & current = frames[i]; | |
const Frame & base = frames[max(0,i-6)]; | |
const Frame & base_base = frames[max(0,i-6*2)]; | |
for ( int j = 0; j < NumCubes; ++j ) | |
{ | |
fprintf( output_file, "%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f\n", | |
current.cubes[j].orientation_x, | |
current.cubes[j].orientation_y, | |
current.cubes[j].orientation_z, | |
current.cubes[j].orientation_w, | |
base.cubes[j].orientation_x, | |
base.cubes[j].orientation_y, | |
base.cubes[j].orientation_z, | |
base.cubes[j].orientation_w, | |
base_base.cubes[j].orientation_x, | |
base_base.cubes[j].orientation_y, | |
base_base.cubes[j].orientation_z, | |
base_base.cubes[j].orientation_w ); | |
} | |
} | |
fclose( output_file ); | |
// clean up everything | |
delete [] frames; | |
return 0; | |
} |
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