Leveling is determined by a system of XP. with a maximum of 90,000 XP. There are 10 levels, each 10,000 XP apart. This is the same for every skill, though each skill levels at a different rate and gives different abilities.
- Swords
- Bows
- Fists
- Diggy Diggy Hole
You get 1 XP for each damage dealt to an entity. Leveling up gives you extra damage dealt (Not counting to XP though), drops arriving directly in your inventory, and 'bleed'. Non-hsotile mobs don't count though.
- Level 1: The level you are at when you start. No special features.
- Level 2: Drops arrive directly in your inventory. No need to collect them.
- Level 3: 2x damage
- Level 4: 50% chance of double drops.
- Level 5: 25% chance of 'bleed', damage over time.
- Level 6: 1% chance of a diamond drop on skeletons.
- Level 7: 4x vanilla damage.
- Level 8: Creepers drop a random record on 1% of all deaths, in addition to normal drops.
- Level 9: 75% chance of blocking blows
- Level 10: 8x vanilla damage.
XP are gained as they are with the sword. Leveling up gives you flaming arrows, ability to harvest arrows from corpses, and more fun stuff.
- Level 1:
- Level 2:
- Level 3:
- Level 4:
- Level 5:
- Level 6:
- Level 7:
- Level 8:
- Level 9:
- Level 10:
XP are gained through punching hostile mobs and players with any non-tool item. Leveling up gives additional damage, additional pushback of players, and more.
- Level 1: Default level, every player starts at this and has vanilla skills.
- Level 2: 2x Damage.
- Level 3: 2x Pushback on target.
- Level 4: 10% chance of disarming target.
- Level 5: 4x Damage
- Level 6: 25% Death over time, 'bleed'
- Level 7: 40% chance of disarming target.
- Level 8: 50% chance of setting target on fire.
- Level 9:
- Level 10:
XP are gained as they are with the sword. Leveling up gives you flaming arrows, ability to harvest arrows from corpses, and more fun stuff.
- Level 1:
- Level 2:
- Level 3:
- Level 4:
- Level 5:
- Level 6:
- Level 7:
- Level 8:
- Level 9:
- Level 10: