Created
May 31, 2013 23:42
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(ns scratch.hangman | |
(:gen-class)) | |
;; Game logic | |
(def game {:mistakes 0 :word [\h \a \n \d] :guess [:_ :_ :_ :_]}) | |
(defn game-lost? [{:keys [mistakes]}] | |
(>= mistakes 9)) | |
(defn game-won? [{:keys [guess] :as game}] | |
(and (not (game-lost? game)) (not-any? #(= % :_) guess))) | |
(defn game-finished? [game] | |
(or (game-lost? game) (game-won? game))) | |
(defn fill-gaps [word guess input] | |
(map (fn [w-char g-char] (if (= w-char input) input g-char)) word guess)) | |
(defn make-guess [{:keys [mistakes word guess] :as game} input] | |
(let [new-guess (fill-gaps word guess input)] | |
(if (= new-guess guess) | |
(assoc game :mistakes (inc mistakes)) | |
(assoc game :guess new-guess)))) | |
(defn game-step [[input & inputs] game] | |
(when-not (or (game-finished? game) (not input)) | |
(let [new-game (make-guess game input)] | |
(cons new-game (lazy-seq (game-step inputs new-game)))))) | |
(defn create-game [word inputs] | |
(let [word-seq (seq word) | |
initial-guess (repeat (count word-seq) :_) | |
initial-game {:mistakes 0 :word word-seq :guess initial-guess}] | |
(cons initial-game (lazy-seq (game-step inputs initial-game))))) | |
;; UI code | |
(defn take-input [] | |
(println "Make a guess or type quit: ") | |
(let [guess (read-line)] | |
(when (= guess "quit") | |
(System/exit 0)) | |
(if (not= (count guess) 1) | |
(do | |
(println "Give single character or quit. Try again.") | |
(recur)) | |
(first guess)))) | |
(defn lazy-input [input-fn] | |
(let [step (fn step [] | |
(cons (input-fn) (lazy-seq (step))))] | |
(lazy-seq (step)))) | |
(defn render-guess [guess] | |
(let [new-guess (map #(if (keyword? %) (name %) %) guess)] | |
(apply str (interleave new-guess (repeat " "))))) | |
(defn display-state [{:keys [mistakes guess] :as game-stage}] | |
(println (str "Mistakes: " mistakes)) | |
(println (str "Current guess: " (render-guess guess)))) | |
(defn end-game-success [game-stage] | |
(display-state game-stage) | |
(println "You made it!") | |
(System/exit 0)) | |
(defn end-game-fail [game-stage] | |
(display-state game-stage) | |
(println "You lost!") | |
(System/exit 0)) | |
(defn play-game [word] | |
(let [game (create-game word (lazy-input take-input))] | |
(doseq [stage game] | |
(cond (game-won? stage) (end-game-success stage) | |
(game-lost? stage) (end-game-fail stage) | |
:else (display-state stage))))) | |
(defn -main [& [word & _]] | |
(play-game word) |
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