I hereby claim:
- I am zombience on github.
- I am zombience (https://keybase.io/zombience) on keybase.
- I have a public key ASCTupBnTCJEB1VQDJl8RSqosgsyJ36zlX05AVFgfSdI3Qo
To claim this, I am signing this object:
# | |
# Author: Tim Serong <tim@wirejunkie.com> | |
# | |
# Usage: ./onboard.py <ssid> <password> | |
# | |
# This will send an onboarding packet to a virgin LIFX bulb, telling it to | |
# connect to your local WiFi network using the SSID and password provided | |
# as command line arguments. There is no error checking, so if it breaks | |
# you get to keep both pieces. | |
# |
using UnityEditor; | |
using UnityEngine; | |
using System; | |
using System.IO; | |
using System.Linq; | |
using System.Collections.Generic; | |
using UObject = UnityEngine.Object; | |
namespace SelectionTracker | |
{ |
I hereby claim:
To claim this, I am signing this object:
import os | |
import psutil | |
import subprocess | |
touch = "{}/TouchDesigner099.exe".format(app.binFolder) | |
inst = "{}/example_file.toe".format(project.folder) | |
SW_MINIMIZE = 6 | |
info = subprocess.STARTUPINFO() | |
info.dwFlags = subprocess.STARTF_USESHOWWINDOW | |
info.wShowWindow = SW_MINIMIZE |
using UnityEngine; | |
using System.Collections.Generic; | |
public class ComponentGrabber : MonoBehaviour | |
{ | |
[SerializeField, HideInInspector] | |
string searchTerm, filter; | |
[HideInInspector] | |
public List<Component> curSelection = new List<Component>(); |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
using System.Collections; | |
using System.Collections.Generic; | |
using System; | |
// to get this to work, this class musc exist outside "Editor" folder |
using UnityEngine; | |
using System.Collections; | |
public class SimpleTimer | |
{ | |
public float life { get { return _life; } private set { _life = value; } } | |
public float elapsed { get { return _curTime; } } | |
public float normalized { get { return _curTime / life; } } // returns timer as a range between 0 and 1 | |
public float remaining { get { return life - elapsed; } } | |
public bool isFinished { get { return elapsed >= life; } } |
#! /usr/env python3 | |
import os | |
import sys | |
from optparse import OptionParser | |
#TODO: | |
# options are getting out of control | |
# use a config file instead |
#! /usr/bin/python | |
############################################################# | |
# add a new integration and generate a new token before using with new repo | |
# https://your_team_name.slack.com/apps/manage/ | |
############################################################# | |
import os | |
import sys |
#! /usr/bin/python | |
# This script is intended for use with unity projects using subversion for version control systems | |
# | |
# This pre-commit hook will prevent a commit that includes files in the Assets/ folder | |
# that do not have a companion .meta file. | |
# Adding asset files without meta files creates a scenario where multiple people | |
# will have conflicting meta files, causing conflicting settings for imported assets, | |
# conflicts over who owns the authoritative .meta file, endless confusing notifications about .meta files | |
# needing to be updated or committed, and generally leads to the dark side. |