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Compiling scopeguard v1.1.0 | |
Compiling conquer-util v0.2.0 | |
Compiling bit_field v0.9.0 | |
Compiling bitflags v1.2.1 | |
Compiling font8x8 v0.2.7 | |
Compiling num-traits v0.2.14 | |
Compiling bootloader v0.9.11 | |
error: duplicate lang item in crate `core` (which `rustc_std_workspace_core` depends on): `bool`. | |
| | |
= note: the lang item is first defined in crate `core` (which `scopeguard` depends on) |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Countdown to 2020</title> | |
<script> | |
setInterval(function() { | |
var destTime = new Date(2020, 0, 0, 24, 0, 0, 0); | |
var currentTime = new Date(); | |
var nextTime = new Date(destTime - currentTime); | |
console.log(currentTime); |
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# INSTALLATION: | |
# Installing this submod is fairly straightforward, but also highly involved. | |
# Essentially, it goes as follows: | |
# 1) Download this file (voice.rpy) into the game directory. | |
# 2) Save https://raw.githubusercontent.com/python/cpython/2.7/Lib/Queue.py to the game/python-packages/ directory. | |
# 3) Download the wheel (whl) file for pyttsx3 2.7 (Newer versions don't seem to work) from [https://pypi.org/project/pyttsx3/2.7/#files] and save it somewhere accessible. | |
# 4) Open this file in an archive editor (whl files are .zips internally, so chainging the file extention to .zip is a | |
# way to do it without addidional software on Windows). | |
# 5) Within this archive, there should be a directory called pyttsx3. Extract this directory to game/python-packages/pyttsx3. | |
# 6) This is the fun part: you have to find the valid voices for your system. If you find valid options for Windows or Mac, |