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@zomux
Created April 22, 2015 09:16
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protected void init(int[] shape) {
ensureNotCleanedUp();
this.shape = shape;
if (this.shape.length == 1) {
rows = 1;
columns = this.shape[0];
} else if (this.shape().length == 2) {
rows = shape[0];
columns = shape[1];
}
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