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@zonque
Last active September 19, 2023 16:37
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Simple client/server test for SCTP
/*
* Compile:
*
* gcc sctptest.c -o server -lsctp -Wall
* ln -s server client
*
* Invoke:
*
* ./client
* ./server
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <libgen.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netinet/sctp.h>
#include <arpa/inet.h>
#define MY_PORT_NUM 62324
static void die(const char *s) {
perror(s);
exit(1);
}
static void server(void) {
int listen_fd, conn_fd, flags, ret, in;
struct sctp_sndrcvinfo sndrcvinfo;
struct sockaddr_in servaddr = {
.sin_family = AF_INET,
.sin_addr.s_addr = htonl(INADDR_ANY),
.sin_port = htons(MY_PORT_NUM),
};
struct sctp_initmsg initmsg = {
.sinit_num_ostreams = 5,
.sinit_max_instreams = 5,
.sinit_max_attempts = 4,
};
listen_fd = socket(AF_INET, SOCK_STREAM, IPPROTO_SCTP);
if (listen_fd < 0)
die("socket");
ret = bind(listen_fd, (struct sockaddr *) &servaddr, sizeof(servaddr));
if (ret < 0)
die("bind");
ret = setsockopt(listen_fd, IPPROTO_SCTP, SCTP_INITMSG, &initmsg, sizeof(initmsg));
if (ret < 0)
die("setsockopt");
ret = listen(listen_fd, initmsg.sinit_max_instreams);
if (ret < 0)
die("listen");
for (;;) {
char buffer[1024];
printf("Waiting for connection\n");
fflush(stdout);
conn_fd = accept(listen_fd, (struct sockaddr *) NULL, NULL);
if(conn_fd < 0)
die("accept()");
printf("New client connected\n");
fflush(stdout);
in = sctp_recvmsg(conn_fd, buffer, sizeof(buffer), NULL, 0, &sndrcvinfo, &flags);
if (in > 0) {
printf("Received data: %s\n", buffer);
fflush(stdout);
}
close(conn_fd);
}
}
static void client(void) {
int conn_fd, ret;
const char *msg = "Hello, Server!";
struct sockaddr_in servaddr = {
.sin_family = AF_INET,
.sin_port = htons(MY_PORT_NUM),
.sin_addr.s_addr = inet_addr("127.0.0.1"),
};
conn_fd = socket(AF_INET, SOCK_STREAM, IPPROTO_SCTP);
if (conn_fd < 0)
die("socket()");
ret = connect(conn_fd, (struct sockaddr *) &servaddr, sizeof(servaddr));
if (ret < 0)
die("connect()");
ret = sctp_sendmsg(conn_fd, (void *) msg, strlen(msg) + 1, NULL, 0, 0, 0, 0, 0, 0 );
if (ret < 0)
die("sctp_sendmsg");
close(conn_fd);
}
int main(int argc, char **argv) {
if (strstr(basename(argv[0]), "server"))
server();
else
client();
return 0;
}
@QinLongFei
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Good code!!!

A small suggestion about the notes at the beginning.
First to run server then client. Otherwise, it will fail.
/*

  • Compile:
  • gcc sctptest.c -o server -lsctp -Wall
  • ln -s server client
  • Invoke:
  • ./server
  • ./client
    */

@zonque
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Author

zonque commented Nov 26, 2020 via email

@ericcurtin
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Is there any example of the other way around where the client is pulling data?

@milindsmart
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Does any of you know a public-facing server that can be used to test SCTP connections?

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