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@zskamljic
Created November 15, 2022 18:31
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var renderer = Minecraft.getInstance().getBlockRenderer();
var buffer = event.getMultiBufferSource()
.getBuffer(RenderType.translucent());
var model = renderer.getBlockModel(Blocks.STONE.defaultBlockState());
renderer.getModelRenderer().tesselateBlock(player.getLevel(), model, Blocks.STONE.defaultBlockState(),
position, poseStack, buffer, false, player.getLevel().getRandom(),
state.getSeed(previewPosition), 0); // What is pPackedOverlay, the last parameter?
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