Created
October 10, 2013 19:46
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Conways Game of Life
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class Judge | |
def cast_judgement(cell) | |
if cell.neighbor_count < 2 || cell.neighbor_count > 3 | |
cell.kill! | |
end | |
end | |
end | |
class Cell | |
attr_accessor :neighbor_count | |
def initialize(neighbor_count) | |
self.neighbor_count = neighbor_count | |
@state = :alive | |
end | |
def kill! | |
@state = :dead | |
end | |
def dead? | |
@state != :alive | |
end | |
end | |
class GameOfLife | |
attr_reader :cells | |
def initialize(board="") | |
@cells = board | |
end | |
def advance! | |
unless population > 1 | |
@cells = "" | |
end | |
end | |
def population | |
cells.length | |
end | |
end | |
describe "Conways Game of Life" do | |
let(:game) { GameOfLife.new(cells) } | |
context "when there is one cell on the board" do | |
let(:cells) { "1" } | |
it "should have one cell" do | |
expect(game.population).to eql 1 | |
end | |
context "after advancing" do | |
it "should have zero cells" do | |
game.advance! | |
expect(game.population).to eql 0 | |
end | |
end | |
end | |
context "when there are two cells next to each other on the board" do | |
let(:cells) { "11" } | |
it "should have two cells" do | |
expect(game.population).to eql 2 | |
end | |
context "after advancing" do | |
it "should have two cells" do | |
game.advance! | |
expect(game.population).to eql 2 | |
end | |
end | |
end | |
end | |
describe Judge do | |
let(:judge) { Judge.new } | |
let(:cell) { Cell.new(neighbor_count) } | |
describe "#cast_judgement" do | |
context "When given a cell with 0 neighbors" do | |
let(:neighbor_count) { 0 } | |
it "should kill the cell" do | |
judge.cast_judgement(cell) | |
expect(cell).to be_dead | |
end | |
end | |
context "when given a cell with 2 neighbors" do | |
let(:neighbor_count) { 2 } | |
it "should not kill the cell" do | |
judge.cast_judgement(cell) | |
expect(cell).not_to be_dead | |
end | |
end | |
context "when given a cell with 4 neighbors" do | |
let(:neighbor_count) { 4 } | |
it "should kill the cell" do | |
judge.cast_judgement(cell) | |
expect(cell).to be_dead | |
end | |
end | |
end | |
end | |
describe Cell do | |
it "starts out alive" do | |
cell = Cell.new(0) | |
expect(cell).not_to be_dead | |
end | |
describe "#kill" do | |
it "deadifies the cell" do | |
cell = Cell.new(0) | |
cell.kill! | |
expect(cell).to be_dead | |
end | |
end | |
end |
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