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@jagregory
jagregory / gist:710671
Created November 22, 2010 21:01
How to move to a fork after cloning
So you've cloned somebody's repo from github, but now you want to fork it and contribute back. Never fear!
Technically, when you fork "origin" should be your fork and "upstream" should be the project you forked; however, if you're willing to break this convention then it's easy.
* Off the top of my head *
1. Fork their repo on Github
2. In your local, add a new remote to your fork; then fetch it, and push your changes up to it
git remote add my-fork git@github...my-fork.git
@mmar
mmar / gist:1182301
Created August 30, 2011 22:42
Calling the Facebook Graph API using Latin
#!/usr/bin/env perl
use Lingua::Romana::Perligata;
ute UserAgent intra LWP.
ute Headers intra HTTP.
adnota >>> Change the URL below if needed <<<.
meo statio da dictum sic https://graph.facebook.com/me cis.
adnota >>> Replace <oauth2-token> with your OAuth 2.0 token <<<.
@dupuy
dupuy / README.rst
Last active May 5, 2024 18:42
Common markup for Markdown and reStructuredText

Markdown and reStructuredText

GitHub supports several lightweight markup languages for documentation; the most popular ones (generally, not just at GitHub) are Markdown and reStructuredText. Markdown is sometimes considered easier to use, and is often preferred when the purpose is simply to generate HTML. On the other hand, reStructuredText is more extensible and powerful, with native support (not just embedded HTML) for tables, as well as things like automatic generation of tables of contents.

@henrik
henrik / ocr.markdown
Created March 3, 2012 17:07
OCR on OS X with tesseract

Install ImageMagick for image conversion:

brew install imagemagick

Install tesseract for OCR:

brew install tesseract --all-languages

Or install without --all-languages and install them manually as needed.

@scruffyfox
scruffyfox / HintedImageButton.java
Last active April 25, 2020 18:45
Image view with long press hint
package in.lib.view;
import android.content.Context;
import android.text.TextUtils;
import android.util.AttributeSet;
import android.view.Gravity;
import android.view.View;
import android.view.View.OnLongClickListener;
import android.widget.ImageView;
import android.widget.Toast;
@thearn
thearn / opencv-python-ipcam.py
Last active January 12, 2023 17:01
python-opencv ip camera example
import base64
import time
import urllib2
import cv2
import numpy as np
"""
Examples of objects for image frame aquisition from both IP and
@miguelgrinberg
miguelgrinberg / rest-server.py
Last active March 29, 2024 09:05
The code from my article on building RESTful web services with Python and the Flask microframework. See the article here: http://blog.miguelgrinberg.com/post/designing-a-restful-api-with-python-and-flask
#!flask/bin/python
from flask import Flask, jsonify, abort, request, make_response, url_for
from flask_httpauth import HTTPBasicAuth
app = Flask(__name__, static_url_path = "")
auth = HTTPBasicAuth()
@auth.get_password
def get_password(username):
if username == 'miguel':
@derekbrameyer
derekbrameyer / CircularProgressView.java
Created May 7, 2014 18:57
CircularProgressView.java
package com.doomonafireball.samples.android.widget;
import com.doomonafireball.samples.android.R;
import android.content.Context;
import android.content.res.Resources;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
@komiya-atsushi
komiya-atsushi / ResourceBundleWithUtf8.java
Created September 14, 2014 18:04
UTF-8 エンコーディングされたプロパティファイルを ResourceBundle クラスで取り扱う。
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.util.Locale;
import java.util.PropertyResourceBundle;
import java.util.ResourceBundle;
/**
* UTF-8 エンコーディングされたプロパティファイルを {@link ResourceBundle} クラスで取り扱う。
@eluleci
eluleci / RippleLinearLayout.java
Created September 25, 2014 16:15
Ease and ripple touch effects (Android L Like Touch Effects) on Android views
package com.cengalabs.flatui.sample;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.LinearLayout;