Skip to content

Instantly share code, notes, and snippets.

Embed
What would you like to do?
wa2-snow.html
<!DOCTYPE html>
<html lang="zh-Hans-cn">
<head>
<meta charset="UTF-8">
<title>WHITE ALBUM</title>
<style>
body {
background: #000000;
margin: 0;
}
canvas {
width: 100%;
height: 100%;
}
</style>
<script src="node_modules/three/build/three.min.js"></script>
</head>
<body>
<div id="snow"></div>
<script>
(() => {
'use strict'
let container
let camera, scene, renderer
init()
animate()
function init () {
const textureLoader = new THREE.TextureLoader()
const geometry = new THREE.Geometry()
const snow = textureLoader.load('snow.png')
const snowSizes = [5, 10]
camera = new THREE.PerspectiveCamera(100, window.innerWidth / window.innerHeight, 1, 3000)
scene = new THREE.Scene()
renderer = new THREE.WebGLRenderer()
container = document.getElementById('snow')
camera.position.z = 1000
for (let i = 0; i < 1000; i++) {
let vertex = new THREE.Vector3()
vertex.x = Math.random() * 2000 - 1000
vertex.y = Math.random() * 2000 - 1000
vertex.z = Math.random() * 2000 - 1000
geometry.vertices.push(vertex)
}
snowSizes.forEach((size, i) => {
scene.add(new THREE.Points(geometry, new THREE.PointsMaterial({
size,
map: snow,
blending: THREE.AdditiveBlending,
depthTest: false,
transparent: true
})))
})
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(window.innerWidth, window.innerHeight)
container.appendChild(renderer.domElement)
window.addEventListener('resize', onWindowResize, false)
}
function onWindowResize () {
windowHalfX = window.innerWidth / 2
windowHalfY = window.innerHeight / 2
camera.aspect = window.innerWidth / window.innerHeight
camera.updateProjectionMatrix()
renderer.setSize(window.innerWidth, window.innerHeight)
}
function animate () {
requestAnimationFrame(animate)
render()
}
function render () {
let time = Date.now() * 0.00008
camera.position.y += camera.position.y * 0.5
camera.lookAt(scene.position)
for (let i = 0; i < scene.children.length; i++) {
scene.children[i].rotation.x = time
scene.children[i].rotation.y = time
}
renderer.render(scene, camera)
}
})()
</script>
</body>
</html>
// threejs.org/license
(function(l,sa){"object"===typeof exports&&"undefined"!==typeof module?sa(exports):"function"===typeof define&&define.amd?define(["exports"],sa):sa(l.THREE=l.THREE||{})})(this,function(l){function sa(){}function B(a,b){this.x=a||0;this.y=b||0}function da(a,b,c,d,e,f,g,h,k,m){Object.defineProperty(this,"id",{value:ee++});this.uuid=T.generateUUID();this.sourceFile=this.name="";this.image=void 0!==a?a:da.DEFAULT_IMAGE;this.mipmaps=[];this.mapping=void 0!==b?b:da.DEFAULT_MAPPING;this.wrapS=void 0!==c?
c:1001;this.wrapT=void 0!==d?d:1001;this.magFilter=void 0!==e?e:1006;this.minFilter=void 0!==f?f:1008;this.anisotropy=void 0!==k?k:1;this.format=void 0!==g?g:1023;this.type=void 0!==h?h:1009;this.offset=new B(0,0);this.repeat=new B(1,1);this.generateMipmaps=!0;this.premultiplyAlpha=!1;this.flipY=!0;this.unpackAlignment=4;this.encoding=void 0!==m?m:3E3;this.version=0;this.onUpdate=null}function ga(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1}function Db(a,b,c){this.uuid=T.generateUUID();
this.width=a;this.height=b;this.scissor=new ga(0,0,a,b);this.scissorTest=!1;this.viewport=new ga(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=1006);this.texture=new da(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.depthTexture=void 0!==c.depthTexture?c.depthTexture:null}function Eb(a,b,c){Db.call(this,a,b,c);this.activeMipMapLevel=
this.activeCubeFace=0}function ba(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._w=void 0!==d?d:1}function q(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0}function J(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}function Xa(a,b,c,d,e,f,g,h,k,m){a=void 0!==a?a:[];da.call(this,a,void 0!==b?b:301,c,d,e,f,g,h,k,m);this.flipY=!1}function Fb(a,b,c){var d=a[0];if(0>=
d||0<d)return a;var e=b*c,f=fe[e];void 0===f&&(f=new Float32Array(e),fe[e]=f);if(0!==b)for(d.toArray(f,0),d=1,e=0;d!==b;++d)e+=c,a[d].toArray(f,e);return f}function ge(a,b){var c=he[b];void 0===c&&(c=new Int32Array(b),he[b]=c);for(var d=0;d!==b;++d)c[d]=a.allocTextureUnit();return c}function Ie(a,b){a.uniform1f(this.addr,b)}function Je(a,b){a.uniform1i(this.addr,b)}function Ke(a,b){void 0===b.x?a.uniform2fv(this.addr,b):a.uniform2f(this.addr,b.x,b.y)}function Le(a,b){void 0!==b.x?a.uniform3f(this.addr,
b.x,b.y,b.z):void 0!==b.r?a.uniform3f(this.addr,b.r,b.g,b.b):a.uniform3fv(this.addr,b)}function Me(a,b){void 0===b.x?a.uniform4fv(this.addr,b):a.uniform4f(this.addr,b.x,b.y,b.z,b.w)}function Ne(a,b){a.uniformMatrix2fv(this.addr,!1,b.elements||b)}function Oe(a,b){a.uniformMatrix3fv(this.addr,!1,b.elements||b)}function Pe(a,b){a.uniformMatrix4fv(this.addr,!1,b.elements||b)}function Qe(a,b,c){var d=c.allocTextureUnit();a.uniform1i(this.addr,d);c.setTexture2D(b||ie,d)}function Re(a,b,c){var d=c.allocTextureUnit();
a.uniform1i(this.addr,d);c.setTextureCube(b||je,d)}function ke(a,b){a.uniform2iv(this.addr,b)}function le(a,b){a.uniform3iv(this.addr,b)}function me(a,b){a.uniform4iv(this.addr,b)}function Se(a){switch(a){case 5126:return Ie;case 35664:return Ke;case 35665:return Le;case 35666:return Me;case 35674:return Ne;case 35675:return Oe;case 35676:return Pe;case 35678:return Qe;case 35680:return Re;case 5124:case 35670:return Je;case 35667:case 35671:return ke;case 35668:case 35672:return le;case 35669:case 35673:return me}}
function Te(a,b){a.uniform1fv(this.addr,b)}function Ue(a,b){a.uniform1iv(this.addr,b)}function Ve(a,b){a.uniform2fv(this.addr,Fb(b,this.size,2))}function We(a,b){a.uniform3fv(this.addr,Fb(b,this.size,3))}function Xe(a,b){a.uniform4fv(this.addr,Fb(b,this.size,4))}function Ye(a,b){a.uniformMatrix2fv(this.addr,!1,Fb(b,this.size,4))}function Ze(a,b){a.uniformMatrix3fv(this.addr,!1,Fb(b,this.size,9))}function $e(a,b){a.uniformMatrix4fv(this.addr,!1,Fb(b,this.size,16))}function af(a,b,c){var d=b.length,
e=ge(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.setTexture2D(b[a]||ie,e[a])}function bf(a,b,c){var d=b.length,e=ge(c,d);a.uniform1iv(this.addr,e);for(a=0;a!==d;++a)c.setTextureCube(b[a]||je,e[a])}function cf(a){switch(a){case 5126:return Te;case 35664:return Ve;case 35665:return We;case 35666:return Xe;case 35674:return Ye;case 35675:return Ze;case 35676:return $e;case 35678:return af;case 35680:return bf;case 5124:case 35670:return Ue;case 35667:case 35671:return ke;case 35668:case 35672:return le;
case 35669:case 35673:return me}}function df(a,b,c){this.id=a;this.addr=c;this.setValue=Se(b.type)}function ef(a,b,c){this.id=a;this.addr=c;this.size=b.size;this.setValue=cf(b.type)}function ne(a){this.id=a;this.seq=[];this.map={}}function Ya(a,b,c){this.seq=[];this.map={};this.renderer=c;c=a.getProgramParameter(b,a.ACTIVE_UNIFORMS);for(var d=0;d!==c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(zd.lastIndex=0;;){var m=zd.exec(h),w=zd.lastIndex,
n=m[1],p=m[3];"]"===m[2]&&(n|=0);if(void 0===p||"["===p&&w+2===k){h=g;e=void 0===p?new df(n,e,f):new ef(n,e,f);h.seq.push(e);h.map[e.id]=e;break}else p=g.map[n],void 0===p&&(p=new ne(n),n=g,g=p,n.seq.push(g),n.map[g.id]=g),g=p}}}function O(a,b,c){return void 0===b&&void 0===c?this.set(a):this.setRGB(a,b,c)}function mc(a,b){this.min=void 0!==a?a:new B(Infinity,Infinity);this.max=void 0!==b?b:new B(-Infinity,-Infinity)}function ff(a,b){var c,d,e,f,g,h,k,m,w,n,p=a.context,r=a.state,x,l,D,u,v,I;this.render=
function(y,E,H){if(0!==b.length){y=new q;var F=H.w/H.z,M=.5*H.z,ca=.5*H.w,K=16/H.w,ja=new B(K*F,K),Aa=new q(1,1,0),eb=new B(1,1),Ka=new mc;Ka.min.set(H.x,H.y);Ka.max.set(H.x+(H.z-16),H.y+(H.w-16));if(void 0===u){var K=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),N=new Uint16Array([0,1,2,0,2,3]);x=p.createBuffer();l=p.createBuffer();p.bindBuffer(p.ARRAY_BUFFER,x);p.bufferData(p.ARRAY_BUFFER,K,p.STATIC_DRAW);p.bindBuffer(p.ELEMENT_ARRAY_BUFFER,l);p.bufferData(p.ELEMENT_ARRAY_BUFFER,N,p.STATIC_DRAW);
v=p.createTexture();I=p.createTexture();r.bindTexture(p.TEXTURE_2D,v);p.texImage2D(p.TEXTURE_2D,0,p.RGB,16,16,0,p.RGB,p.UNSIGNED_BYTE,null);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_WRAP_S,p.CLAMP_TO_EDGE);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_WRAP_T,p.CLAMP_TO_EDGE);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_MAG_FILTER,p.NEAREST);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_MIN_FILTER,p.NEAREST);r.bindTexture(p.TEXTURE_2D,I);p.texImage2D(p.TEXTURE_2D,0,p.RGBA,16,16,0,p.RGBA,p.UNSIGNED_BYTE,null);p.texParameteri(p.TEXTURE_2D,
p.TEXTURE_WRAP_S,p.CLAMP_TO_EDGE);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_WRAP_T,p.CLAMP_TO_EDGE);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_MAG_FILTER,p.NEAREST);p.texParameteri(p.TEXTURE_2D,p.TEXTURE_MIN_FILTER,p.NEAREST);var K=D={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},N=p.createProgram(),P=p.createShader(p.FRAGMENT_SHADER),
R=p.createShader(p.VERTEX_SHADER),S="precision "+a.getPrecision()+" float;\n";p.shaderSource(P,S+K.fragmentShader);p.shaderSource(R,S+K.vertexShader);p.compileShader(P);p.compileShader(R);p.attachShader(N,P);p.attachShader(N,R);p.linkProgram(N);u=N;w=p.getAttribLocation(u,"position");n=p.getAttribLocation(u,"uv");c=p.getUniformLocation(u,"renderType");d=p.getUniformLocation(u,"map");e=p.getUniformLocation(u,"occlusionMap");f=p.getUniformLocation(u,"opacity");g=p.getUniformLocation(u,"color");h=p.getUniformLocation(u,
"scale");k=p.getUniformLocation(u,"rotation");m=p.getUniformLocation(u,"screenPosition")}p.useProgram(u);r.initAttributes();r.enableAttribute(w);r.enableAttribute(n);r.disableUnusedAttributes();p.uniform1i(e,0);p.uniform1i(d,1);p.bindBuffer(p.ARRAY_BUFFER,x);p.vertexAttribPointer(w,2,p.FLOAT,!1,16,0);p.vertexAttribPointer(n,2,p.FLOAT,!1,16,8);p.bindBuffer(p.ELEMENT_ARRAY_BUFFER,l);r.disable(p.CULL_FACE);r.setDepthWrite(!1);N=0;for(P=b.length;N<P;N++)if(K=16/H.w,ja.set(K*F,K),R=b[N],y.set(R.matrixWorld.elements[12],
R.matrixWorld.elements[13],R.matrixWorld.elements[14]),y.applyMatrix4(E.matrixWorldInverse),y.applyProjection(E.projectionMatrix),Aa.copy(y),eb.x=H.x+Aa.x*M+M-8,eb.y=H.y+Aa.y*ca+ca-8,!0===Ka.containsPoint(eb)){r.activeTexture(p.TEXTURE0);r.bindTexture(p.TEXTURE_2D,null);r.activeTexture(p.TEXTURE1);r.bindTexture(p.TEXTURE_2D,v);p.copyTexImage2D(p.TEXTURE_2D,0,p.RGB,eb.x,eb.y,16,16,0);p.uniform1i(c,0);p.uniform2f(h,ja.x,ja.y);p.uniform3f(m,Aa.x,Aa.y,Aa.z);r.disable(p.BLEND);r.enable(p.DEPTH_TEST);p.drawElements(p.TRIANGLES,
6,p.UNSIGNED_SHORT,0);r.activeTexture(p.TEXTURE0);r.bindTexture(p.TEXTURE_2D,I);p.copyTexImage2D(p.TEXTURE_2D,0,p.RGBA,eb.x,eb.y,16,16,0);p.uniform1i(c,1);r.disable(p.DEPTH_TEST);r.activeTexture(p.TEXTURE1);r.bindTexture(p.TEXTURE_2D,v);p.drawElements(p.TRIANGLES,6,p.UNSIGNED_SHORT,0);R.positionScreen.copy(Aa);R.customUpdateCallback?R.customUpdateCallback(R):R.updateLensFlares();p.uniform1i(c,2);r.enable(p.BLEND);for(var S=0,gf=R.lensFlares.length;S<gf;S++){var V=R.lensFlares[S];.001<V.opacity&&.001<
V.scale&&(Aa.x=V.x,Aa.y=V.y,Aa.z=V.z,K=V.size*V.scale/H.w,ja.x=K*F,ja.y=K,p.uniform3f(m,Aa.x,Aa.y,Aa.z),p.uniform2f(h,ja.x,ja.y),p.uniform1f(k,V.rotation),p.uniform1f(f,V.opacity),p.uniform3f(g,V.color.r,V.color.g,V.color.b),r.setBlending(V.blending,V.blendEquation,V.blendSrc,V.blendDst),a.setTexture2D(V.texture,1),p.drawElements(p.TRIANGLES,6,p.UNSIGNED_SHORT,0))}}r.enable(p.CULL_FACE);r.enable(p.DEPTH_TEST);r.setDepthWrite(!0);a.resetGLState()}}}function hf(a,b){var c,d,e,f,g,h,k,m,w,n,p,r,x,l,
D,u,v;function I(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var y=a.context,E=a.state,H,F,M,ca,K=new q,ja=new ba,Aa=new q;this.render=function(q,Ka){if(0!==b.length){if(void 0===M){var N=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),P=new Uint16Array([0,1,2,0,2,3]);H=y.createBuffer();F=y.createBuffer();y.bindBuffer(y.ARRAY_BUFFER,H);y.bufferData(y.ARRAY_BUFFER,N,y.STATIC_DRAW);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,F);y.bufferData(y.ELEMENT_ARRAY_BUFFER,
P,y.STATIC_DRAW);var N=y.createProgram(),P=y.createShader(y.VERTEX_SHADER),R=y.createShader(y.FRAGMENT_SHADER);y.shaderSource(P,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
y.shaderSource(R,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
y.compileShader(P);y.compileShader(R);y.attachShader(N,P);y.attachShader(N,R);y.linkProgram(N);M=N;u=y.getAttribLocation(M,"position");v=y.getAttribLocation(M,"uv");c=y.getUniformLocation(M,"uvOffset");d=y.getUniformLocation(M,"uvScale");e=y.getUniformLocation(M,"rotation");f=y.getUniformLocation(M,"scale");g=y.getUniformLocation(M,"color");h=y.getUniformLocation(M,"map");k=y.getUniformLocation(M,"opacity");m=y.getUniformLocation(M,"modelViewMatrix");w=y.getUniformLocation(M,"projectionMatrix");n=
y.getUniformLocation(M,"fogType");p=y.getUniformLocation(M,"fogDensity");r=y.getUniformLocation(M,"fogNear");x=y.getUniformLocation(M,"fogFar");l=y.getUniformLocation(M,"fogColor");D=y.getUniformLocation(M,"alphaTest");N=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");N.width=8;N.height=8;P=N.getContext("2d");P.fillStyle="white";P.fillRect(0,0,8,8);ca=new da(N);ca.needsUpdate=!0}y.useProgram(M);E.initAttributes();E.enableAttribute(u);E.enableAttribute(v);E.disableUnusedAttributes();
E.disable(y.CULL_FACE);E.enable(y.BLEND);y.bindBuffer(y.ARRAY_BUFFER,H);y.vertexAttribPointer(u,2,y.FLOAT,!1,16,0);y.vertexAttribPointer(v,2,y.FLOAT,!1,16,8);y.bindBuffer(y.ELEMENT_ARRAY_BUFFER,F);y.uniformMatrix4fv(w,!1,Ka.projectionMatrix.elements);E.activeTexture(y.TEXTURE0);y.uniform1i(h,0);P=N=0;(R=q.fog)?(y.uniform3f(l,R.color.r,R.color.g,R.color.b),R&&R.isFog?(y.uniform1f(r,R.near),y.uniform1f(x,R.far),y.uniform1i(n,1),P=N=1):R&&R.isFogExp2&&(y.uniform1f(p,R.density),y.uniform1i(n,2),P=N=2)):
(y.uniform1i(n,0),P=N=0);for(var R=0,S=b.length;R<S;R++){var B=b[R];B.modelViewMatrix.multiplyMatrices(Ka.matrixWorldInverse,B.matrixWorld);B.z=-B.modelViewMatrix.elements[14]}b.sort(I);for(var V=[],R=0,S=b.length;R<S;R++){var B=b[R],ta=B.material;!1!==ta.visible&&(y.uniform1f(D,ta.alphaTest),y.uniformMatrix4fv(m,!1,B.modelViewMatrix.elements),B.matrixWorld.decompose(K,ja,Aa),V[0]=Aa.x,V[1]=Aa.y,B=0,q.fog&&ta.fog&&(B=P),N!==B&&(y.uniform1i(n,B),N=B),null!==ta.map?(y.uniform2f(c,ta.map.offset.x,ta.map.offset.y),
y.uniform2f(d,ta.map.repeat.x,ta.map.repeat.y)):(y.uniform2f(c,0,0),y.uniform2f(d,1,1)),y.uniform1f(k,ta.opacity),y.uniform3f(g,ta.color.r,ta.color.g,ta.color.b),y.uniform1f(e,ta.rotation),y.uniform2fv(f,V),E.setBlending(ta.blending,ta.blendEquation,ta.blendSrc,ta.blendDst),E.setDepthTest(ta.depthTest),E.setDepthWrite(ta.depthWrite),ta.map?a.setTexture2D(ta.map,0):a.setTexture2D(ca,0),y.drawElements(y.TRIANGLES,6,y.UNSIGNED_SHORT,0))}E.enable(y.CULL_FACE);a.resetGLState()}}}function U(){Object.defineProperty(this,
"id",{value:oe++});this.uuid=T.generateUUID();this.name="";this.type="Material";this.lights=this.fog=!0;this.blending=1;this.side=0;this.shading=2;this.vertexColors=0;this.opacity=1;this.transparent=!1;this.blendSrc=204;this.blendDst=205;this.blendEquation=100;this.blendEquationAlpha=this.blendDstAlpha=this.blendSrcAlpha=null;this.depthFunc=3;this.depthWrite=this.depthTest=!0;this.clippingPlanes=null;this.clipShadows=this.clipIntersection=!1;this.colorWrite=!0;this.precision=null;this.polygonOffset=
!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.premultipliedAlpha=!1;this.overdraw=0;this._needsUpdate=this.visible=!0}function Fa(a){U.call(this);this.type="ShaderMaterial";this.defines={};this.uniforms={};this.vertexShader="void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";this.fragmentShader="void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";this.linewidth=1;this.wireframe=!1;this.wireframeLinewidth=1;this.morphNormals=
this.morphTargets=this.skinning=this.clipping=this.lights=this.fog=!1;this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1};this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]};this.index0AttributeName=void 0;void 0!==a&&(void 0!==a.attributes&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(a))}function Za(a){U.call(this);this.type="MeshDepthMaterial";this.depthPacking=3200;this.morphTargets=
this.skinning=!1;this.displacementMap=this.alphaMap=this.map=null;this.displacementScale=1;this.displacementBias=0;this.wireframe=!1;this.wireframeLinewidth=1;this.lights=this.fog=!1;this.setValues(a)}function Ba(a,b){this.min=void 0!==a?a:new q(Infinity,Infinity,Infinity);this.max=void 0!==b?b:new q(-Infinity,-Infinity,-Infinity)}function Ca(a,b){this.center=void 0!==a?a:new q;this.radius=void 0!==b?b:0}function Ia(){this.elements=new Float32Array([1,0,0,0,1,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.")}
function va(a,b){this.normal=void 0!==a?a:new q(1,0,0);this.constant=void 0!==b?b:0}function nc(a,b,c,d,e,f){this.planes=[void 0!==a?a:new va,void 0!==b?b:new va,void 0!==c?c:new va,void 0!==d?d:new va,void 0!==e?e:new va,void 0!==f?f:new va]}function pe(a,b,c,d){function e(b,c,d,e){var f=b.geometry,g;g=D;var h=b.customDepthMaterial;d&&(g=u,h=b.customDistanceMaterial);h?g=h:(h=!1,c.morphTargets&&(f&&f.isBufferGeometry?h=f.morphAttributes&&f.morphAttributes.position&&0<f.morphAttributes.position.length:
f&&f.isGeometry&&(h=f.morphTargets&&0<f.morphTargets.length)),b=b.isSkinnedMesh&&c.skinning,f=0,h&&(f|=1),b&&(f|=2),g=g[f]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(f=g.uuid,h=c.uuid,b=v[f],void 0===b&&(b={},v[f]=b),f=b[h],void 0===f&&(f=g.clone(),b[h]=f),g=f);g.visible=c.visible;g.wireframe=c.wireframe;h=c.side;ja.renderSingleSided&&2==h&&(h=0);ja.renderReverseSided&&(0===h?h=1:1===h&&(h=0));g.side=h;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=
c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);return g}function f(a,b,c){if(!1!==a.visible){0!==(a.layers.mask&b.layers.mask)&&(a.isMesh||a.isLine||a.isPoints)&&a.castShadow&&(!1===a.frustumCulled||!0===k.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),l.push(a));a=a.children;for(var d=0,e=a.length;d<e;d++)f(a[d],b,c)}}var g=a.context,h=a.state,k=new nc,m=new J,
w=b.shadows,n=new B,p=new B(d.maxTextureSize,d.maxTextureSize),r=new q,x=new q,l=[],D=Array(4),u=Array(4),v={},I=[new q(1,0,0),new q(-1,0,0),new q(0,0,1),new q(0,0,-1),new q(0,1,0),new q(0,-1,0)],y=[new q(0,1,0),new q(0,1,0),new q(0,1,0),new q(0,1,0),new q(0,0,1),new q(0,0,-1)],E=[new ga,new ga,new ga,new ga,new ga,new ga];b=new Za;b.depthPacking=3201;b.clipping=!0;d=Gb.distanceRGBA;for(var H=La.clone(d.uniforms),F=0;4!==F;++F){var M=0!==(F&1),ca=0!==(F&2),K=b.clone();K.morphTargets=M;K.skinning=
ca;D[F]=K;M=new Fa({defines:{USE_SHADOWMAP:""},uniforms:H,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader,morphTargets:M,skinning:ca,clipping:!0});u[F]=M}var ja=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=1;this.renderSingleSided=this.renderReverseSided=!0;this.render=function(b,d){if(!1!==ja.enabled&&(!1!==ja.autoUpdate||!1!==ja.needsUpdate)&&0!==w.length){h.clearColor(1,1,1,1);h.disable(g.BLEND);h.setDepthTest(!0);h.setScissorTest(!1);for(var v,u,q=0,D=w.length;q<
D;q++){var H=w[q],F=H.shadow;if(void 0===F)console.warn("THREE.WebGLShadowMap:",H,"has no shadow.");else{var M=F.camera;n.copy(F.mapSize);n.min(p);if(H&&H.isPointLight){v=6;u=!0;var K=n.x,ca=n.y;E[0].set(2*K,ca,K,ca);E[1].set(0,ca,K,ca);E[2].set(3*K,ca,K,ca);E[3].set(K,ca,K,ca);E[4].set(3*K,0,K,ca);E[5].set(K,0,K,ca);n.x*=4;n.y*=2}else v=1,u=!1;null===F.map&&(F.map=new Db(n.x,n.y,{minFilter:1003,magFilter:1003,format:1023}),M.updateProjectionMatrix());F&&F.isSpotLightShadow&&F.update(H);K=F.map;F=
F.matrix;x.setFromMatrixPosition(H.matrixWorld);M.position.copy(x);a.setRenderTarget(K);a.clear();for(K=0;K<v;K++){u?(r.copy(M.position),r.add(I[K]),M.up.copy(y[K]),M.lookAt(r),h.viewport(E[K])):(r.setFromMatrixPosition(H.target.matrixWorld),M.lookAt(r));M.updateMatrixWorld();M.matrixWorldInverse.getInverse(M.matrixWorld);F.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);F.multiply(M.projectionMatrix);F.multiply(M.matrixWorldInverse);m.multiplyMatrices(M.projectionMatrix,M.matrixWorldInverse);k.setFromMatrix(m);
l.length=0;f(b,d,M);for(var ca=0,B=l.length;ca<B;ca++){var C=l[ca],z=c.update(C),G=C.material;if(G&&G.isMultiMaterial)for(var $a=z.groups,G=G.materials,Ad=0,Da=$a.length;Ad<Da;Ad++){var Ra=$a[Ad],Pa=G[Ra.materialIndex];!0===Pa.visible&&(Pa=e(C,Pa,u,x),a.renderBufferDirect(M,null,z,Pa,C,Ra))}else Pa=e(C,G,u,x),a.renderBufferDirect(M,null,z,Pa,C,null)}}}}v=a.getClearColor();u=a.getClearAlpha();a.setClearColor(v,u);ja.needsUpdate=!1}}}function ab(a,b){this.origin=void 0!==a?a:new q;this.direction=void 0!==
b?b:new q}function bb(a,b,c,d){this._x=a||0;this._y=b||0;this._z=c||0;this._order=d||bb.DefaultOrder}function Yc(){this.mask=1}function z(){Object.defineProperty(this,"id",{value:qe++});this.uuid=T.generateUUID();this.name="";this.type="Object3D";this.parent=null;this.children=[];this.up=z.DefaultUp.clone();var a=new q,b=new bb,c=new ba,d=new q(1,1,1);b.onChange(function(){c.setFromEuler(b,!1)});c.onChange(function(){b.setFromQuaternion(c,void 0,!1)});Object.defineProperties(this,{position:{enumerable:!0,
value:a},rotation:{enumerable:!0,value:b},quaternion:{enumerable:!0,value:c},scale:{enumerable:!0,value:d},modelViewMatrix:{value:new J},normalMatrix:{value:new Ia}});this.matrix=new J;this.matrixWorld=new J;this.matrixAutoUpdate=z.DefaultMatrixAutoUpdate;this.matrixWorldNeedsUpdate=!1;this.layers=new Yc;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this.renderOrder=0;this.userData={};this.onBeforeRender=function(){};this.onAfterRender=function(){}}function gb(a,b){this.start=
void 0!==a?a:new q;this.end=void 0!==b?b:new q}function wa(a,b,c){this.a=void 0!==a?a:new q;this.b=void 0!==b?b:new q;this.c=void 0!==c?c:new q}function ea(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d&&d.isVector3?d:new q;this.vertexNormals=Array.isArray(d)?d:[];this.color=e&&e.isColor?e:new O;this.vertexColors=Array.isArray(e)?e:[];this.materialIndex=void 0!==f?f:0}function Ma(a){U.call(this);this.type="MeshBasicMaterial";this.color=new O(16777215);this.aoMap=this.map=null;this.aoMapIntensity=
1;this.envMap=this.alphaMap=this.specularMap=null;this.combine=0;this.reflectivity=1;this.refractionRatio=.98;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.lights=this.morphTargets=this.skinning=!1;this.setValues(a)}function C(a,b,c){if(Array.isArray(a))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.uuid=T.generateUUID();this.array=a;this.itemSize=b;this.count=void 0!==a?a.length/b:0;this.normalized=!0===c;
this.dynamic=!1;this.updateRange={offset:0,count:-1};this.version=0}function Zc(a,b){return new C(new Uint16Array(a),b)}function $c(a,b){return new C(new Uint32Array(a),b)}function ha(a,b){return new C(new Float32Array(a),b)}function Q(){Object.defineProperty(this,"id",{value:ad++});this.uuid=T.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=
[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.verticesNeedUpdate=this.elementsNeedUpdate=!1}function re(){Object.defineProperty(this,"id",{value:ad++});this.uuid=T.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];
this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1}function G(){Object.defineProperty(this,"id",{value:ad++});this.uuid=T.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}}function ya(a,b){z.call(this);this.type="Mesh";this.geometry=void 0!==
a?a:new G;this.material=void 0!==b?b:new Ma({color:16777215*Math.random()});this.drawMode=0;this.updateMorphTargets()}function hb(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,m,B,C){var Ka=f/m,N=g/B,P=f/2,R=g/2,S=k/2;g=m+1;for(var z=B+1,V=f=0,G=new q,L=0;L<z;L++)for(var O=L*N-R,J=0;J<g;J++)G[a]=(J*Ka-P)*d,G[b]=O*e,G[c]=S,n[l]=G.x,n[l+1]=G.y,n[l+2]=G.z,G[a]=0,G[b]=0,G[c]=0<k?1:-1,p[l]=G.x,p[l+1]=G.y,p[l+2]=G.z,r[t]=J/m,r[t+1]=1-L/B,l+=3,t+=2,f+=1;for(L=0;L<B;L++)for(J=0;J<m;J++)a=u+J+g*(L+1),b=u+(J+1)+
g*(L+1),c=u+(J+1)+g*L,w[D]=u+J+g*L,w[D+1]=a,w[D+2]=c,w[D+3]=a,w[D+4]=b,w[D+5]=c,D+=6,V+=6;h.addGroup(v,V,C);v+=V;u+=f}G.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){return a=0+(a+1)*(b+1)*2+(a+1)*(c+1)*2+(c+1)*(b+1)*2}(d,e,f),m=function(a,b,c){a=0+a*b*2+a*c*2+c*b*2;return 6*a}(d,e,f),w=new (65535<m?Uint32Array:Uint16Array)(m),
n=new Float32Array(3*k),p=new Float32Array(3*k),r=new Float32Array(2*k),l=0,t=0,D=0,u=0,v=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y","x",1,-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(new C(w,1));this.addAttribute("position",new C(n,3));this.addAttribute("normal",new C(p,3));this.addAttribute("uv",new C(r,2))}function ib(a,b,c,d){G.call(this);this.type="PlaneBufferGeometry";this.parameters=
{width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,k=a/c,m=b/d;b=new Float32Array(g*h*3);a=new Float32Array(g*h*3);for(var w=new Float32Array(g*h*2),n=0,p=0,r=0;r<h;r++)for(var l=r*m-f,t=0;t<g;t++)b[n]=t*k-e,b[n+1]=-l,a[n+2]=1,w[p]=t/c,w[p+1]=1-r/d,n+=3,p+=2;n=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*d*6);for(r=0;r<d;r++)for(t=0;t<c;t++)f=t+g*(r+1),h=t+1+g*(r+1),k=t+1+g*r,e[n]=t+g*r,e[n+1]=f,e[n+2]=k,e[n+3]=f,e[n+4]=
h,e[n+5]=k,n+=6;this.setIndex(new C(e,1));this.addAttribute("position",new C(b,3));this.addAttribute("normal",new C(a,3));this.addAttribute("uv",new C(w,2))}function Z(){z.call(this);this.type="Camera";this.matrixWorldInverse=new J;this.projectionMatrix=new J}function Ea(a,b,c,d){Z.call(this);this.type="PerspectiveCamera";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=
0;this.updateProjectionMatrix()}function Hb(a,b,c,d,e,f){Z.call(this);this.type="OrthographicCamera";this.zoom=1;this.view=null;this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()}function jf(a,b,c){var d,e,f;return{setMode:function(a){d=a},setIndex:function(c){c.array instanceof Uint32Array&&b.get("OES_element_index_uint")?(e=a.UNSIGNED_INT,f=4):(e=a.UNSIGNED_SHORT,f=2)},render:function(b,h){a.drawElements(d,h,e,b*f);
c.calls++;c.vertices+=h;d===a.TRIANGLES&&(c.faces+=h/3)},renderInstances:function(g,h,k){var m=b.get("ANGLE_instanced_arrays");null===m?console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."):(m.drawElementsInstancedANGLE(d,k,e,h*f,g.maxInstancedCount),c.calls++,c.vertices+=k*g.maxInstancedCount,d===a.TRIANGLES&&(c.faces+=g.maxInstancedCount*k/3))}}}function kf(a,b,c){var d;return{setMode:function(a){d=a},render:function(b,
f){a.drawArrays(d,b,f);c.calls++;c.vertices+=f;d===a.TRIANGLES&&(c.faces+=f/3)},renderInstances:function(e){var f=b.get("ANGLE_instanced_arrays");if(null===f)console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");else{var g=e.attributes.position,g=g&&g.isInterleavedBufferAttribute?g.data.count:g.count;f.drawArraysInstancedANGLE(d,0,g,e.maxInstancedCount);c.calls++;c.vertices+=g*e.maxInstancedCount;d===a.TRIANGLES&&
(c.faces+=e.maxInstancedCount*g/3)}}}}function lf(){var a={};return{get:function(b){if(void 0!==a[b.id])return a[b.id];var c;switch(b.type){case "DirectionalLight":c={direction:new q,color:new O,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new B};break;case "SpotLight":c={position:new q,direction:new q,color:new O,distance:0,coneCos:0,penumbraCos:0,decay:0,shadow:!1,shadowBias:0,shadowRadius:1,shadowMapSize:new B};break;case "PointLight":c={position:new q,color:new O,distance:0,decay:0,shadow:!1,
shadowBias:0,shadowRadius:1,shadowMapSize:new B};break;case "HemisphereLight":c={direction:new q,skyColor:new O,groundColor:new O}}return a[b.id]=c}}}function mf(a){a=a.split("\n");for(var b=0;b<a.length;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function se(a,b,c){var d=a.createShader(b);a.shaderSource(d,c);a.compileShader(d);!1===a.getShaderParameter(d,a.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==a.getShaderInfoLog(d)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",
b===a.VERTEX_SHADER?"vertex":"fragment",a.getShaderInfoLog(d),mf(c));return d}function te(a){switch(a){case 3E3:return["Linear","( value )"];case 3001:return["sRGB","( value )"];case 3002:return["RGBE","( value )"];case 3004:return["RGBM","( value, 7.0 )"];case 3005:return["RGBM","( value, 16.0 )"];case 3006:return["RGBD","( value, 256.0 )"];case 3007:return["Gamma","( value, float( GAMMA_FACTOR ) )"];default:throw Error("unsupported encoding: "+a);}}function Bd(a,b){var c=te(b);return"vec4 "+a+"( vec4 value ) { return "+
c[0]+"ToLinear"+c[1]+"; }"}function nf(a,b){var c=te(b);return"vec4 "+a+"( vec4 value ) { return LinearTo"+c[0]+c[1]+"; }"}function of(a,b){var c;switch(b){case 1:c="Linear";break;case 2:c="Reinhard";break;case 3:c="Uncharted2";break;case 4:c="OptimizedCineon";break;default:throw Error("unsupported toneMapping: "+b);}return"vec3 "+a+"( vec3 color ) { return "+c+"ToneMapping( color ); }"}function pf(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":
"",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&c.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&c.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":""].filter(oc).join("\n")}function qf(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function oc(a){return""!==a}function ue(a,b){return a.replace(/NUM_DIR_LIGHTS/g,
b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function Cd(a){return a.replace(/#include +<([\w\d.]+)>/g,function(a,c){var d=X[c];if(void 0===d)throw Error("Can not resolve #include <"+c+">");return Cd(d)})}function ve(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,c,d,e){a="";for(c=parseInt(c);c<parseInt(d);c++)a+=e.replace(/\[ i \]/g,"[ "+c+
" ]");return a})}function rf(a,b,c,d){var e=a.context,f=c.extensions,g=c.defines,h=c.__webglShader.vertexShader,k=c.__webglShader.fragmentShader,m="SHADOWMAP_TYPE_BASIC";1===d.shadowMapType?m="SHADOWMAP_TYPE_PCF":2===d.shadowMapType&&(m="SHADOWMAP_TYPE_PCF_SOFT");var w="ENVMAP_TYPE_CUBE",n="ENVMAP_MODE_REFLECTION",p="ENVMAP_BLENDING_MULTIPLY";if(d.envMap){switch(c.envMap.mapping){case 301:case 302:w="ENVMAP_TYPE_CUBE";break;case 306:case 307:w="ENVMAP_TYPE_CUBE_UV";break;case 303:case 304:w="ENVMAP_TYPE_EQUIREC";
break;case 305:w="ENVMAP_TYPE_SPHERE"}switch(c.envMap.mapping){case 302:case 304:n="ENVMAP_MODE_REFRACTION"}switch(c.combine){case 0:p="ENVMAP_BLENDING_MULTIPLY";break;case 1:p="ENVMAP_BLENDING_MIX";break;case 2:p="ENVMAP_BLENDING_ADD"}}var r=0<a.gammaFactor?a.gammaFactor:1,f=pf(f,d,a.extensions),l=qf(g),t=e.createProgram();c.isRawShaderMaterial?(g=[l,"\n"].filter(oc).join("\n"),m=[f,l,"\n"].filter(oc).join("\n")):(g=["precision "+d.precision+" float;","precision "+d.precision+" int;","#define SHADER_NAME "+
c.__webglShader.name,l,d.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+r,"#define MAX_BONES "+d.maxBones,d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.envMap?"#define "+n:"",d.lightMap?"#define USE_LIGHTMAP":"",d.aoMap?"#define USE_AOMAP":"",d.emissiveMap?"#define USE_EMISSIVEMAP":"",d.bumpMap?"#define USE_BUMPMAP":"",d.normalMap?"#define USE_NORMALMAP":"",d.displacementMap&&d.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",d.specularMap?"#define USE_SPECULARMAP":
"",d.roughnessMap?"#define USE_ROUGHNESSMAP":"",d.metalnessMap?"#define USE_METALNESSMAP":"",d.alphaMap?"#define USE_ALPHAMAP":"",d.vertexColors?"#define USE_COLOR":"",d.flatShading?"#define FLAT_SHADED":"",d.skinning?"#define USE_SKINNING":"",d.useVertexTexture?"#define BONE_TEXTURE":"",d.morphTargets?"#define USE_MORPHTARGETS":"",d.morphNormals&&!1===d.flatShading?"#define USE_MORPHNORMALS":"",d.doubleSided?"#define DOUBLE_SIDED":"",d.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+
d.numClippingPlanes,d.shadowMapEnabled?"#define USE_SHADOWMAP":"",d.shadowMapEnabled?"#define "+m:"",d.sizeAttenuation?"#define USE_SIZEATTENUATION":"",d.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",d.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;",
"attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;",
"\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(oc).join("\n"),m=[f,"precision "+d.precision+" float;","precision "+d.precision+" int;","#define SHADER_NAME "+c.__webglShader.name,l,d.alphaTest?"#define ALPHATEST "+d.alphaTest:"","#define GAMMA_FACTOR "+r,d.useFog&&d.fog?"#define USE_FOG":"",d.useFog&&d.fogExp?"#define FOG_EXP2":"",d.map?"#define USE_MAP":
"",d.envMap?"#define USE_ENVMAP":"",d.envMap?"#define "+w:"",d.envMap?"#define "+n:"",d.envMap?"#define "+p:"",d.lightMap?"#define USE_LIGHTMAP":"",d.aoMap?"#define USE_AOMAP":"",d.emissiveMap?"#define USE_EMISSIVEMAP":"",d.bumpMap?"#define USE_BUMPMAP":"",d.normalMap?"#define USE_NORMALMAP":"",d.specularMap?"#define USE_SPECULARMAP":"",d.roughnessMap?"#define USE_ROUGHNESSMAP":"",d.metalnessMap?"#define USE_METALNESSMAP":"",d.alphaMap?"#define USE_ALPHAMAP":"",d.vertexColors?"#define USE_COLOR":
"",d.flatShading?"#define FLAT_SHADED":"",d.doubleSided?"#define DOUBLE_SIDED":"",d.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+d.numClippingPlanes,"#define UNION_CLIPPING_PLANES "+(d.numClippingPlanes-d.numClipIntersection),d.shadowMapEnabled?"#define USE_SHADOWMAP":"",d.shadowMapEnabled?"#define "+m:"",d.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",d.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",d.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",d.logarithmicDepthBuffer&&
a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"",d.envMap&&a.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",0!==d.toneMapping?"#define TONE_MAPPING":"",0!==d.toneMapping?X.tonemapping_pars_fragment:"",0!==d.toneMapping?of("toneMapping",d.toneMapping):"",d.outputEncoding||d.mapEncoding||d.envMapEncoding||d.emissiveMapEncoding?X.encodings_pars_fragment:"",d.mapEncoding?Bd("mapTexelToLinear",d.mapEncoding):
"",d.envMapEncoding?Bd("envMapTexelToLinear",d.envMapEncoding):"",d.emissiveMapEncoding?Bd("emissiveMapTexelToLinear",d.emissiveMapEncoding):"",d.outputEncoding?nf("linearToOutputTexel",d.outputEncoding):"",d.depthPacking?"#define DEPTH_PACKING "+c.depthPacking:"","\n"].filter(oc).join("\n"));h=Cd(h,d);h=ue(h,d);k=Cd(k,d);k=ue(k,d);c.isShaderMaterial||(h=ve(h),k=ve(k));k=m+k;h=se(e,e.VERTEX_SHADER,g+h);k=se(e,e.FRAGMENT_SHADER,k);e.attachShader(t,h);e.attachShader(t,k);void 0!==c.index0AttributeName?
e.bindAttribLocation(t,0,c.index0AttributeName):!0===d.morphTargets&&e.bindAttribLocation(t,0,"position");e.linkProgram(t);d=e.getProgramInfoLog(t);w=e.getShaderInfoLog(h);n=e.getShaderInfoLog(k);r=p=!0;if(!1===e.getProgramParameter(t,e.LINK_STATUS))p=!1,console.error("THREE.WebGLProgram: shader error: ",e.getError(),"gl.VALIDATE_STATUS",e.getProgramParameter(t,e.VALIDATE_STATUS),"gl.getProgramInfoLog",d,w,n);else if(""!==d)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",d);else if(""===
w||""===n)r=!1;r&&(this.diagnostics={runnable:p,material:c,programLog:d,vertexShader:{log:w,prefix:g},fragmentShader:{log:n,prefix:m}});e.deleteShader(h);e.deleteShader(k);var q;this.getUniforms=function(){void 0===q&&(q=new Ya(e,t,a));return q};var u;this.getAttributes=function(){if(void 0===u){for(var a={},b=e.getProgramParameter(t,e.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=e.getActiveAttrib(t,c).name;a[d]=e.getAttribLocation(t,d)}u=a}return u};this.destroy=function(){e.deleteProgram(t);this.program=
void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=sf++;this.code=b;this.usedTimes=1;this.program=t;this.vertexShader=h;this.fragmentShader=k;return this}function tf(a,b){function c(a,b){var c;a?a&&a.isTexture?c=a.encoding:a&&a.isWebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),
c=a.texture.encoding):c=3E3;3E3===c&&b&&(c=3007);return c}var d=[],e={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},f="precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking".split(" ");
this.getParameters=function(d,f,k,m,w,n){var p=e[d.type],r;b.floatVertexTextures&&n&&n.skeleton&&n.skeleton.useVertexTexture?r=1024:(r=Math.floor((b.maxVertexUniforms-20)/4),void 0!==n&&n&&n.isSkinnedMesh&&(r=Math.min(n.skeleton.bones.length,r),r<n.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+n.skeleton.bones.length+", this GPU supports just "+r+" (try OpenGL instead of ANGLE)")));var l=a.getPrecision();null!==d.precision&&(l=b.getMaxPrecision(d.precision),l!==d.precision&&
console.warn("THREE.WebGLProgram.getParameters:",d.precision,"not supported, using",l,"instead."));var t=a.getCurrentRenderTarget();return{shaderID:p,precision:l,supportsVertexTextures:b.vertexTextures,outputEncoding:c(t?t.texture:null,a.gammaOutput),map:!!d.map,mapEncoding:c(d.map,a.gammaInput),envMap:!!d.envMap,envMapMode:d.envMap&&d.envMap.mapping,envMapEncoding:c(d.envMap,a.gammaInput),envMapCubeUV:!!d.envMap&&(306===d.envMap.mapping||307===d.envMap.mapping),lightMap:!!d.lightMap,aoMap:!!d.aoMap,
emissiveMap:!!d.emissiveMap,emissiveMapEncoding:c(d.emissiveMap,a.gammaInput),bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,displacementMap:!!d.displacementMap,roughnessMap:!!d.roughnessMap,metalnessMap:!!d.metalnessMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,combine:d.combine,vertexColors:d.vertexColors,fog:!!k,useFog:d.fog,fogExp:k&&k.isFogExp2,flatShading:1===d.shading,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:b.logarithmicDepthBuffer,skinning:d.skinning,maxBones:r,useVertexTexture:b.floatVertexTextures&&
n&&n.skeleton&&n.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:f.directional.length,numPointLights:f.point.length,numSpotLights:f.spot.length,numHemiLights:f.hemi.length,numClippingPlanes:m,numClipIntersection:w,shadowMapEnabled:a.shadowMap.enabled&&n.receiveShadow&&0<f.shadows.length,shadowMapType:a.shadowMap.type,toneMapping:a.toneMapping,physicallyCorrectLights:a.physicallyCorrectLights,
premultipliedAlpha:d.premultipliedAlpha,alphaTest:d.alphaTest,doubleSided:2===d.side,flipSided:1===d.side,depthPacking:void 0!==d.depthPacking?d.depthPacking:!1}};this.getProgramCode=function(a,b){var c=[];b.shaderID?c.push(b.shaderID):(c.push(a.fragmentShader),c.push(a.vertexShader));if(void 0!==a.defines)for(var d in a.defines)c.push(d),c.push(a.defines[d]);for(d=0;d<f.length;d++)c.push(b[f[d]]);return c.join()};this.acquireProgram=function(b,c,e){for(var f,w=0,n=d.length;w<n;w++){var p=d[w];if(p.code===
e){f=p;++f.usedTimes;break}}void 0===f&&(f=new rf(a,e,b,c),d.push(f));return f};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=d.indexOf(a);d[b]=d[d.length-1];d.pop();a.destroy()}};this.programs=d}function uf(a,b,c){function d(a){var h=a.target;a=f[h.id];null!==a.index&&e(a.index);var k=a.attributes,m;for(m in k)e(k[m]);h.removeEventListener("dispose",d);delete f[h.id];m=b.get(h);m.wireframe&&e(m.wireframe);b["delete"](h);h=b.get(a);h.wireframe&&e(h.wireframe);b["delete"](a);c.memory.geometries--}
function e(c){var d;d=c.isInterleavedBufferAttribute?b.get(c.data).__webglBuffer:b.get(c).__webglBuffer;void 0!==d&&(a.deleteBuffer(d),c.isInterleavedBufferAttribute?b["delete"](c.data):b["delete"](c))}var f={};return{get:function(a){var b=a.geometry;if(void 0!==f[b.id])return f[b.id];b.addEventListener("dispose",d);var e;b.isBufferGeometry?e=b:b.isGeometry&&(void 0===b._bufferGeometry&&(b._bufferGeometry=(new G).setFromObject(a)),e=b._bufferGeometry);f[b.id]=e;c.memory.geometries++;return e}}}function vf(a,
b,c){function d(c,d){var e=c.isInterleavedBufferAttribute?c.data:c,k=b.get(e);void 0===k.__webglBuffer?(k.__webglBuffer=a.createBuffer(),a.bindBuffer(d,k.__webglBuffer),a.bufferData(d,e.array,e.dynamic?a.DYNAMIC_DRAW:a.STATIC_DRAW),k.version=e.version):k.version!==e.version&&(a.bindBuffer(d,k.__webglBuffer),!1===e.dynamic?a.bufferData(d,e.array,a.STATIC_DRAW):-1===e.updateRange.count?a.bufferSubData(d,0,e.array):0===e.updateRange.count?console.error("THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually."):
(a.bufferSubData(d,e.updateRange.offset*e.array.BYTES_PER_ELEMENT,e.array.subarray(e.updateRange.offset,e.updateRange.offset+e.updateRange.count)),e.updateRange.count=0),k.version=e.version)}var e=new uf(a,b,c);return{getAttributeBuffer:function(a){return a.isInterleavedBufferAttribute?b.get(a.data).__webglBuffer:b.get(a).__webglBuffer},getWireframeAttribute:function(c){var e=b.get(c);if(void 0!==e.wireframe)return e.wireframe;var h=[],k=c.index,m=c.attributes;c=m.position;if(null!==k)for(var k=k.array,
m=0,w=k.length;m<w;m+=3){var n=k[m+0],p=k[m+1],r=k[m+2];h.push(n,p,p,r,r,n)}else for(k=m.position.array,m=0,w=k.length/3-1;m<w;m+=3)n=m+0,p=m+1,r=m+2,h.push(n,p,p,r,r,n);h=new C(new (65535<c.count?Uint32Array:Uint16Array)(h),1);d(h,a.ELEMENT_ARRAY_BUFFER);return e.wireframe=h},update:function(b){var c=e.get(b);b.geometry.isGeometry&&c.updateFromObject(b);b=c.index;var h=c.attributes;null!==b&&d(b,a.ELEMENT_ARRAY_BUFFER);for(var k in h)d(h[k],a.ARRAY_BUFFER);b=c.morphAttributes;for(k in b)for(var h=
b[k],m=0,w=h.length;m<w;m++)d(h[m],a.ARRAY_BUFFER);return c}}}function wf(a,b,c,d,e,f,g){function h(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}
function k(a){return T.isPowerOfTwo(a.width)&&T.isPowerOfTwo(a.height)}function m(b){return 1003===b||1004===b||1005===b?a.NEAREST:a.LINEAR}function w(b){b=b.target;b.removeEventListener("dispose",w);a:{var c=d.get(b);if(b.image&&c.__image__webglTextureCube)a.deleteTexture(c.__image__webglTextureCube);else{if(void 0===c.__webglInit)break a;a.deleteTexture(c.__webglTexture)}d["delete"](b)}q.textures--}function n(b){b=b.target;b.removeEventListener("dispose",n);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==
e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b&&b.isWebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d["delete"](b.texture);d["delete"](b)}q.textures--}function p(b,g){var m=d.get(b);if(0<b.version&&m.__version!==b.version){var p=b.image;
if(void 0===p)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",b);else if(!1===p.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",b);else{void 0===m.__webglInit&&(m.__webglInit=!0,b.addEventListener("dispose",w),m.__webglTexture=a.createTexture(),q.textures++);c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_2D,m.__webglTexture);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
b.premultiplyAlpha);a.pixelStorei(a.UNPACK_ALIGNMENT,b.unpackAlignment);var n=h(b.image,e.maxTextureSize);if((1001!==b.wrapS||1001!==b.wrapT||1003!==b.minFilter&&1006!==b.minFilter)&&!1===k(n))if(p=n,p instanceof HTMLImageElement||p instanceof HTMLCanvasElement){var l=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");l.width=T.nearestPowerOfTwo(p.width);l.height=T.nearestPowerOfTwo(p.height);l.getContext("2d").drawImage(p,0,0,l.width,l.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+
p.width+"x"+p.height+"). Resized to "+l.width+"x"+l.height,p);n=l}else n=p;var p=k(n),l=f(b.format),x=f(b.type);r(a.TEXTURE_2D,b,p);var t=b.mipmaps;if(b&&b.isDepthTexture){t=a.DEPTH_COMPONENT;if(1015===b.type){if(!u)throw Error("Float Depth Texture only supported in WebGL2.0");t=a.DEPTH_COMPONENT32F}else u&&(t=a.DEPTH_COMPONENT16);1027===b.format&&(t=a.DEPTH_STENCIL);c.texImage2D(a.TEXTURE_2D,0,t,n.width,n.height,0,l,x,null)}else if(b&&b.isDataTexture)if(0<t.length&&p){for(var K=0,ja=t.length;K<ja;K++)n=
t[K],c.texImage2D(a.TEXTURE_2D,K,l,n.width,n.height,0,l,x,n.data);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,l,n.width,n.height,0,l,x,n.data);else if(b&&b.isCompressedTexture)for(K=0,ja=t.length;K<ja;K++)n=t[K],1023!==b.format&&1022!==b.format?-1<c.getCompressedTextureFormats().indexOf(l)?c.compressedTexImage2D(a.TEXTURE_2D,K,l,n.width,n.height,0,n.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):c.texImage2D(a.TEXTURE_2D,
K,l,n.width,n.height,0,l,x,n.data);else if(0<t.length&&p){K=0;for(ja=t.length;K<ja;K++)n=t[K],c.texImage2D(a.TEXTURE_2D,K,l,l,x,n);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,l,l,x,n);b.generateMipmaps&&p&&a.generateMipmap(a.TEXTURE_2D);m.__version=b.version;if(b.onUpdate)b.onUpdate(b);return}}c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_2D,m.__webglTexture)}function r(c,g,h){h?(a.texParameteri(c,a.TEXTURE_WRAP_S,f(g.wrapS)),a.texParameteri(c,a.TEXTURE_WRAP_T,f(g.wrapT)),a.texParameteri(c,
a.TEXTURE_MAG_FILTER,f(g.magFilter)),a.texParameteri(c,a.TEXTURE_MIN_FILTER,f(g.minFilter))):(a.texParameteri(c,a.TEXTURE_WRAP_S,a.CLAMP_TO_EDGE),a.texParameteri(c,a.TEXTURE_WRAP_T,a.CLAMP_TO_EDGE),1001===g.wrapS&&1001===g.wrapT||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",g),a.texParameteri(c,a.TEXTURE_MAG_FILTER,m(g.magFilter)),a.texParameteri(c,a.TEXTURE_MIN_FILTER,m(g.minFilter)),1003!==g.minFilter&&
1006!==g.minFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",g));!(h=b.get("EXT_texture_filter_anisotropic"))||1015===g.type&&null===b.get("OES_texture_float_linear")||1016===g.type&&null===b.get("OES_texture_half_float_linear")||!(1<g.anisotropy||d.get(g).__currentAnisotropy)||(a.texParameterf(c,h.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(g.anisotropy,e.getMaxAnisotropy())),d.get(g).__currentAnisotropy=
g.anisotropy)}function l(b,e,g,h){var k=f(e.texture.format),m=f(e.texture.type);c.texImage2D(h,0,k,e.width,e.height,0,k,m,null);a.bindFramebuffer(a.FRAMEBUFFER,b);a.framebufferTexture2D(a.FRAMEBUFFER,g,h,d.get(e.texture).__webglTexture,0);a.bindFramebuffer(a.FRAMEBUFFER,null)}function t(b,c){a.bindRenderbuffer(a.RENDERBUFFER,b);c.depthBuffer&&!c.stencilBuffer?(a.renderbufferStorage(a.RENDERBUFFER,a.DEPTH_COMPONENT16,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_ATTACHMENT,a.RENDERBUFFER,
b)):c.depthBuffer&&c.stencilBuffer?(a.renderbufferStorage(a.RENDERBUFFER,a.DEPTH_STENCIL,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.RENDERBUFFER,b)):a.renderbufferStorage(a.RENDERBUFFER,a.RGBA4,c.width,c.height);a.bindRenderbuffer(a.RENDERBUFFER,null)}var q=g.memory,u="undefined"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext;this.setTexture2D=p;this.setTextureCube=function(b,g){var m=d.get(b);if(6===b.image.length)if(0<b.version&&
m.__version!==b.version){m.__image__webglTextureCube||(b.addEventListener("dispose",w),m.__image__webglTextureCube=a.createTexture(),q.textures++);c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_CUBE_MAP,m.__image__webglTextureCube);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);for(var p=b&&b.isCompressedTexture,n=b.image[0]&&b.image[0].isDataTexture,l=[],x=0;6>x;x++)l[x]=p||n?n?b.image[x].image:b.image[x]:h(b.image[x],e.maxCubemapSize);var t=k(l[0]),u=f(b.format),ja=f(b.type);r(a.TEXTURE_CUBE_MAP,
b,t);for(x=0;6>x;x++)if(p)for(var B,C=l[x].mipmaps,z=0,N=C.length;z<N;z++)B=C[z],1023!==b.format&&1022!==b.format?-1<c.getCompressedTextureFormats().indexOf(u)?c.compressedTexImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+x,z,u,B.width,B.height,0,B.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+x,z,u,B.width,B.height,0,u,ja,B.data);else n?c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+x,0,u,l[x].width,
l[x].height,0,u,ja,l[x].data):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+x,0,u,u,ja,l[x]);b.generateMipmaps&&t&&a.generateMipmap(a.TEXTURE_CUBE_MAP);m.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(a.TEXTURE0+g),c.bindTexture(a.TEXTURE_CUBE_MAP,m.__image__webglTextureCube)};this.setTextureCubeDynamic=function(b,e){c.activeTexture(a.TEXTURE0+e);c.bindTexture(a.TEXTURE_CUBE_MAP,d.get(b).__webglTexture)};this.setupRenderTarget=function(b){var e=d.get(b),f=d.get(b.texture);b.addEventListener("dispose",
n);f.__webglTexture=a.createTexture();q.textures++;var g=b&&b.isWebGLRenderTargetCube,h=k(b);if(g){e.__webglFramebuffer=[];for(var m=0;6>m;m++)e.__webglFramebuffer[m]=a.createFramebuffer()}else e.__webglFramebuffer=a.createFramebuffer();if(g){c.bindTexture(a.TEXTURE_CUBE_MAP,f.__webglTexture);r(a.TEXTURE_CUBE_MAP,b.texture,h);for(m=0;6>m;m++)l(e.__webglFramebuffer[m],b,a.COLOR_ATTACHMENT0,a.TEXTURE_CUBE_MAP_POSITIVE_X+m);b.texture.generateMipmaps&&h&&a.generateMipmap(a.TEXTURE_CUBE_MAP);c.bindTexture(a.TEXTURE_CUBE_MAP,
null)}else c.bindTexture(a.TEXTURE_2D,f.__webglTexture),r(a.TEXTURE_2D,b.texture,h),l(e.__webglFramebuffer,b,a.COLOR_ATTACHMENT0,a.TEXTURE_2D),b.texture.generateMipmaps&&h&&a.generateMipmap(a.TEXTURE_2D),c.bindTexture(a.TEXTURE_2D,null);if(b.depthBuffer){e=d.get(b);f=b&&b.isWebGLRenderTargetCube;if(b.depthTexture){if(f)throw Error("target.depthTexture not supported in Cube render targets");if(b&&b.isWebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported!");a.bindFramebuffer(a.FRAMEBUFFER,
e.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);p(b.depthTexture,0);e=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER,
a.DEPTH_ATTACHMENT,a.TEXTURE_2D,e,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.TEXTURE_2D,e,0);else throw Error("Unknown depthTexture format");}else if(f)for(e.__webglDepthbuffer=[],f=0;6>f;f++)a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer[f]),e.__webglDepthbuffer[f]=a.createRenderbuffer(),t(e.__webglDepthbuffer[f],b);else a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer),e.__webglDepthbuffer=a.createRenderbuffer(),t(e.__webglDepthbuffer,
b);a.bindFramebuffer(a.FRAMEBUFFER,null)}};this.updateRenderTargetMipmap=function(b){var e=b.texture;e.generateMipmaps&&k(b)&&1003!==e.minFilter&&1006!==e.minFilter&&(b=b&&b.isWebGLRenderTargetCube?a.TEXTURE_CUBE_MAP:a.TEXTURE_2D,e=d.get(e).__webglTexture,c.bindTexture(b,e),a.generateMipmap(b),c.bindTexture(b,null))}}function xf(){var a={};return{get:function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c},"delete":function(b){delete a[b.uuid]},clear:function(){a={}}}}function yf(a,b,c){function d(b,
c,d){var e=new Uint8Array(4),f=a.createTexture();a.bindTexture(b,f);a.texParameteri(b,a.TEXTURE_MIN_FILTER,a.NEAREST);a.texParameteri(b,a.TEXTURE_MAG_FILTER,a.NEAREST);for(b=0;b<d;b++)a.texImage2D(c+b,0,a.RGBA,1,1,0,a.RGBA,a.UNSIGNED_BYTE,e);return f}function e(b){!0!==E[b]&&(a.enable(b),E[b]=!0)}function f(b){!1!==E[b]&&(a.disable(b),E[b]=!1)}function g(b,d,g,h,k,m,p,n){0!==b?e(a.BLEND):f(a.BLEND);if(b!==F||n!==G)2===b?n?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE,
a.ONE,a.ONE)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):3===b?n?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.ONE_MINUS_SRC_COLOR,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):4===b?n?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.SRC_COLOR,a.ZERO,a.SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):n?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),
a.blendFuncSeparate(a.ONE,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),F=b,G=n;if(5===b){k=k||d;m=m||g;p=p||h;if(d!==M||k!==B)a.blendEquationSeparate(c(d),c(k)),M=d,B=k;if(g!==ca||h!==K||m!==C||p!==z)a.blendFuncSeparate(c(g),c(h),c(m),c(p)),ca=g,K=h,C=m,z=p}else z=C=B=K=ca=M=null}function h(a){t.setFunc(a)}function k(b){N!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),
N=b)}function m(b){0!==b?(e(a.CULL_FACE),b!==P&&(1===b?a.cullFace(a.BACK):2===b?a.cullFace(a.FRONT):a.cullFace(a.FRONT_AND_BACK))):f(a.CULL_FACE);P=b}function w(b){void 0===b&&(b=a.TEXTURE0+O-1);L!==b&&(a.activeTexture(b),L=b)}function n(a,b,c,d){l.setClear(a,b,c,d)}function p(a){t.setClear(a)}function r(a){q.setClear(a)}var l=new function(){var b=!1,c=new ga,d=null,e=new ga;return{setMask:function(c){d===c||b||(a.colorMask(c,c,c,c),d=c)},setLocked:function(a){b=a},setClear:function(b,d,f,g){c.set(b,
d,f,g);!1===e.equals(c)&&(a.clearColor(b,d,f,g),e.copy(c))},reset:function(){b=!1;d=null;e.set(0,0,0,1)}}},t=new function(){var b=!1,c=null,d=null,g=null;return{setTest:function(b){b?e(a.DEPTH_TEST):f(a.DEPTH_TEST)},setMask:function(d){c===d||b||(a.depthMask(d),c=d)},setFunc:function(b){if(d!==b){if(b)switch(b){case 0:a.depthFunc(a.NEVER);break;case 1:a.depthFunc(a.ALWAYS);break;case 2:a.depthFunc(a.LESS);break;case 3:a.depthFunc(a.LEQUAL);break;case 4:a.depthFunc(a.EQUAL);break;case 5:a.depthFunc(a.GEQUAL);
break;case 6:a.depthFunc(a.GREATER);break;case 7:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);d=b}},setLocked:function(a){b=a},setClear:function(b){g!==b&&(a.clearDepth(b),g=b)},reset:function(){b=!1;g=d=c=null}}},q=new function(){var b=!1,c=null,d=null,g=null,h=null,k=null,m=null,p=null,n=null;return{setTest:function(b){b?e(a.STENCIL_TEST):f(a.STENCIL_TEST)},setMask:function(d){c===d||b||(a.stencilMask(d),c=d)},setFunc:function(b,c,e){if(d!==b||g!==c||h!==
e)a.stencilFunc(b,c,e),d=b,g=c,h=e},setOp:function(b,c,d){if(k!==b||m!==c||p!==d)a.stencilOp(b,c,d),k=b,m=c,p=d},setLocked:function(a){b=a},setClear:function(b){n!==b&&(a.clearStencil(b),n=b)},reset:function(){b=!1;n=p=m=k=h=g=d=c=null}}},u=a.getParameter(a.MAX_VERTEX_ATTRIBS),v=new Uint8Array(u),I=new Uint8Array(u),y=new Uint8Array(u),E={},H=null,F=null,M=null,ca=null,K=null,B=null,C=null,z=null,G=!1,N=null,P=null,R=null,S=null,J=null,V=null,O=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),L=null,Q={},
T=new ga,U=new ga,fb={};fb[a.TEXTURE_2D]=d(a.TEXTURE_2D,a.TEXTURE_2D,1);fb[a.TEXTURE_CUBE_MAP]=d(a.TEXTURE_CUBE_MAP,a.TEXTURE_CUBE_MAP_POSITIVE_X,6);return{buffers:{color:l,depth:t,stencil:q},init:function(){n(0,0,0,1);p(1);r(0);e(a.DEPTH_TEST);h(3);k(!1);m(1);e(a.CULL_FACE);e(a.BLEND);g(1)},initAttributes:function(){for(var a=0,b=v.length;a<b;a++)v[a]=0},enableAttribute:function(c){v[c]=1;0===I[c]&&(a.enableVertexAttribArray(c),I[c]=1);0!==y[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,
0),y[c]=0)},enableAttributeAndDivisor:function(b,c,d){v[b]=1;0===I[b]&&(a.enableVertexAttribArray(b),I[b]=1);y[b]!==c&&(d.vertexAttribDivisorANGLE(b,c),y[b]=c)},disableUnusedAttributes:function(){for(var b=0,c=I.length;b!==c;++b)I[b]!==v[b]&&(a.disableVertexAttribArray(b),I[b]=0)},enable:e,disable:f,getCompressedTextureFormats:function(){if(null===H&&(H=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),
d=0;d<c.length;d++)H.push(c[d]);return H},setBlending:g,setColorWrite:function(a){l.setMask(a)},setDepthTest:function(a){t.setTest(a)},setDepthWrite:function(a){t.setMask(a)},setDepthFunc:h,setStencilTest:function(a){q.setTest(a)},setStencilWrite:function(a){q.setMask(a)},setStencilFunc:function(a,b,c){q.setFunc(a,b,c)},setStencilOp:function(a,b,c){q.setOp(a,b,c)},setFlipSided:k,setCullFace:m,setLineWidth:function(b){b!==R&&(a.lineWidth(b),R=b)},setPolygonOffset:function(b,c,d){if(b){if(e(a.POLYGON_OFFSET_FILL),
S!==c||J!==d)a.polygonOffset(c,d),S=c,J=d}else f(a.POLYGON_OFFSET_FILL)},getScissorTest:function(){return V},setScissorTest:function(b){(V=b)?e(a.SCISSOR_TEST):f(a.SCISSOR_TEST)},activeTexture:w,bindTexture:function(b,c){null===L&&w();var d=Q[L];void 0===d&&(d={type:void 0,texture:void 0},Q[L]=d);if(d.type!==b||d.texture!==c)a.bindTexture(b,c||fb[b]),d.type=b,d.texture=c},compressedTexImage2D:function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}},texImage2D:function(){try{a.texImage2D.apply(a,
arguments)}catch(b){console.error(b)}},clearColor:n,clearDepth:p,clearStencil:r,scissor:function(b){!1===T.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),T.copy(b))},viewport:function(b){!1===U.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),U.copy(b))},reset:function(){for(var b=0;b<I.length;b++)1===I[b]&&(a.disableVertexAttribArray(b),I[b]=0);E={};L=H=null;Q={};P=N=F=null;l.reset();t.reset();q.reset()}}}function zf(a,b,c){function d(b){if("highp"===b){if(0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.HIGH_FLOAT).precision&&
0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.HIGH_FLOAT).precision)return"highp";b="mediump"}return"mediump"===b&&0<a.getShaderPrecisionFormat(a.VERTEX_SHADER,a.MEDIUM_FLOAT).precision&&0<a.getShaderPrecisionFormat(a.FRAGMENT_SHADER,a.MEDIUM_FLOAT).precision?"mediump":"lowp"}var e,f=void 0!==c.precision?c.precision:"highp",g=d(f);g!==f&&(console.warn("THREE.WebGLRenderer:",f,"not supported, using",g,"instead."),f=g);c=!0===c.logarithmicDepthBuffer&&!!b.get("EXT_frag_depth");var g=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),
h=a.getParameter(a.MAX_VERTEX_TEXTURE_IMAGE_UNITS),k=a.getParameter(a.MAX_TEXTURE_SIZE),m=a.getParameter(a.MAX_CUBE_MAP_TEXTURE_SIZE),w=a.getParameter(a.MAX_VERTEX_ATTRIBS),n=a.getParameter(a.MAX_VERTEX_UNIFORM_VECTORS),p=a.getParameter(a.MAX_VARYING_VECTORS),r=a.getParameter(a.MAX_FRAGMENT_UNIFORM_VECTORS),l=0<h,t=!!b.get("OES_texture_float");return{getMaxAnisotropy:function(){if(void 0!==e)return e;var c=b.get("EXT_texture_filter_anisotropic");return e=null!==c?a.getParameter(c.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
0},getMaxPrecision:d,precision:f,logarithmicDepthBuffer:c,maxTextures:g,maxVertexTextures:h,maxTextureSize:k,maxCubemapSize:m,maxAttributes:w,maxVertexUniforms:n,maxVaryings:p,maxFragmentUniforms:r,vertexTextures:l,floatFragmentTextures:t,floatVertexTextures:l&&t}}function Af(a){var b={};return{get:function(c){if(void 0!==b[c])return b[c];var d;switch(c){case "WEBGL_depth_texture":d=a.getExtension("WEBGL_depth_texture")||a.getExtension("MOZ_WEBGL_depth_texture")||a.getExtension("WEBKIT_WEBGL_depth_texture");
break;case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case "WEBGL_compressed_texture_s3tc":d=a.getExtension("WEBGL_compressed_texture_s3tc")||a.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||a.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case "WEBGL_compressed_texture_pvrtc":d=a.getExtension("WEBGL_compressed_texture_pvrtc")||
a.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;case "WEBGL_compressed_texture_etc1":d=a.getExtension("WEBGL_compressed_texture_etc1");break;default:d=a.getExtension(c)}null===d&&console.warn("THREE.WebGLRenderer: "+c+" extension not supported.");return b[c]=d}}}function Bf(){function a(){m.value!==d&&(m.value=d,m.needsUpdate=0<e);c.numPlanes=e;c.numIntersection=0}function b(a,b,d,e){var f=null!==a?a.length:0,g=null;if(0!==f){g=m.value;if(!0!==e||null===g){e=d+4*f;b=b.matrixWorldInverse;
k.getNormalMatrix(b);if(null===g||g.length<e)g=new Float32Array(e);for(e=0;e!==f;++e,d+=4)h.copy(a[e]).applyMatrix4(b,k),h.normal.toArray(g,d),g[d+3]=h.constant}m.value=g;m.needsUpdate=!0}c.numPlanes=f;return g}var c=this,d=null,e=0,f=!1,g=!1,h=new va,k=new Ia,m={value:null,needsUpdate:!1};this.uniform=m;this.numIntersection=this.numPlanes=0;this.init=function(a,c,g){var h=0!==a.length||c||0!==e||f;f=c;d=b(a,g,0);e=a.length;return h};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=
!1;a()};this.setState=function(c,h,k,r,l,t){if(!f||null===c||0===c.length||g&&!k)g?b(null):a();else{k=g?0:e;var q=4*k,u=l.clippingState||null;m.value=u;u=b(c,r,q,t);for(c=0;c!==q;++c)u[c]=d[c];l.clippingState=u;this.numIntersection=h?this.numPlanes:0;this.numPlanes+=k}}}function Dd(a){function b(a,b,c,d){!0===M&&(a*=d,b*=d,c*=d);Y.clearColor(a,b,c,d)}function c(){Y.init();Y.scissor(X.copy(ha).multiplyScalar(Qa));Y.viewport($a.copy(fa).multiplyScalar(Qa));b(Da.r,Da.g,Da.b,Ra)}function d(){W=Q=null;
U="";L=-1;Y.reset()}function e(a){a.preventDefault();d();c();ea.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);ea["delete"](a)}function g(a){var b=ea.get(a).program;a.program=void 0;void 0!==b&&va.releaseProgram(b)}function h(a,b){return Math.abs(b[0])-Math.abs(a[0])}function k(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.program&&b.material.program&&a.material.program!==b.material.program?a.material.program.id-
b.material.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function m(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function w(a,b,c,d,e){var f;c.transparent?(d=z,f=++Ka):(d=B,f=++C);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=Z.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:Z.z,group:e},d.push(f))}function n(a){if(!oa.intersectsSphere(a))return!1;
var b=ba.numPlanes;if(0===b)return!0;var c=S.clippingPlanes,d=a.center;a=-a.radius;var e=0;do if(c[e].distanceToPoint(d)<a)return!1;while(++e!==b);return!0}function p(a,b){if(!1!==a.visible){if(0!==(a.layers.mask&b.layers.mask))if(a.isLight)K.push(a);else if(a.isSprite){var c;(c=!1===a.frustumCulled)||(na.center.set(0,0,0),na.radius=.7071067811865476,na.applyMatrix4(a.matrixWorld),c=!0===n(na));c&&P.push(a)}else if(a.isLensFlare)R.push(a);else if(a.isImmediateRenderObject)!0===S.sortObjects&&(Z.setFromMatrixPosition(a.matrixWorld),
Z.applyProjection(ra)),w(a,null,a.material,Z.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.update(),(c=!1===a.frustumCulled)||(c=a.geometry,null===c.boundingSphere&&c.computeBoundingSphere(),na.copy(c.boundingSphere).applyMatrix4(a.matrixWorld),c=!0===n(na)),c){var d=a.material;if(!0===d.visible)if(!0===S.sortObjects&&(Z.setFromMatrixPosition(a.matrixWorld),Z.applyProjection(ra)),c=qa.update(a),d.isMultiMaterial)for(var e=c.groups,f=d.materials,d=0,g=e.length;d<g;d++){var h=
e[d],k=f[h.materialIndex];!0===k.visible&&w(a,c,k,Z.z,h)}else w(a,c,d,Z.z,null)}c=a.children;d=0;for(g=c.length;d<g;d++)p(c[d],b)}}function r(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,m=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);h.onBeforeRender(S,b,c,k,m,g);if(h.isImmediateRenderObject){l(m);var p=t(c,b.fog,m,h);U="";h.render(function(a){S.renderBufferImmediate(a,
p,m)})}else S.renderBufferDirect(c,b.fog,k,m,h,g);h.onAfterRender(S,b,c,k,m,g)}}function l(a){2===a.side?Y.disable(A.CULL_FACE):Y.enable(A.CULL_FACE);Y.setFlipSided(1===a.side);!0===a.transparent?Y.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha,a.premultipliedAlpha):Y.setBlending(0);Y.setDepthFunc(a.depthFunc);Y.setDepthTest(a.depthTest);Y.setDepthWrite(a.depthWrite);Y.setColorWrite(a.colorWrite);Y.setPolygonOffset(a.polygonOffset,
a.polygonOffsetFactor,a.polygonOffsetUnits)}function t(a,b,c,d){da=0;var e=ea.get(c);pa&&(sa||a!==W)&&ba.setState(c.clippingPlanes,c.clipIntersection,c.clipShadows,a,e,a===W&&c.id===L);!1===c.needsUpdate&&(void 0===e.program?c.needsUpdate=!0:c.fog&&e.fog!==b?c.needsUpdate=!0:c.lights&&e.lightsHash!==aa.hash?c.needsUpdate=!0:void 0===e.numClippingPlanes||e.numClippingPlanes===ba.numPlanes&&e.numIntersection===ba.numIntersection||(c.needsUpdate=!0));if(c.needsUpdate){a:{var h=ea.get(c),k=va.getParameters(c,
aa,b,ba.numPlanes,ba.numIntersection,d),m=va.getProgramCode(c,k),p=h.program,n=!0;if(void 0===p)c.addEventListener("dispose",f);else if(p.code!==m)g(c);else if(void 0!==k.shaderID)break a;else n=!1;n&&(k.shaderID?(p=Gb[k.shaderID],h.__webglShader={name:c.type,uniforms:La.clone(p.uniforms),vertexShader:p.vertexShader,fragmentShader:p.fragmentShader}):h.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=h.__webglShader,p=va.acquireProgram(c,
k,m),h.program=p,c.program=p);k=p.getAttributes();if(c.morphTargets)for(m=c.numSupportedMorphTargets=0;m<S.maxMorphTargets;m++)0<=k["morphTarget"+m]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(m=c.numSupportedMorphNormals=0;m<S.maxMorphNormals;m++)0<=k["morphNormal"+m]&&c.numSupportedMorphNormals++;k=h.__webglShader.uniforms;if(!c.isShaderMaterial&&!c.isRawShaderMaterial||!0===c.clipping)h.numClippingPlanes=ba.numPlanes,h.numIntersection=ba.numIntersection,k.clippingPlanes=ba.uniform;h.fog=
b;h.lightsHash=aa.hash;c.lights&&(k.ambientLightColor.value=aa.ambient,k.directionalLights.value=aa.directional,k.spotLights.value=aa.spot,k.pointLights.value=aa.point,k.hemisphereLights.value=aa.hemi,k.directionalShadowMap.value=aa.directionalShadowMap,k.directionalShadowMatrix.value=aa.directionalShadowMatrix,k.spotShadowMap.value=aa.spotShadowMap,k.spotShadowMatrix.value=aa.spotShadowMatrix,k.pointShadowMap.value=aa.pointShadowMap,k.pointShadowMatrix.value=aa.pointShadowMatrix);m=h.program.getUniforms();
k=Ya.seqWithValue(m.seq,k);h.uniformsList=k}c.needsUpdate=!1}var w=!1,n=p=!1,h=e.program,k=h.getUniforms(),m=e.__webglShader.uniforms;h.id!==Q&&(A.useProgram(h.program),Q=h.id,n=p=w=!0);c.id!==L&&(L=c.id,p=!0);if(w||a!==W){k.set(A,a,"projectionMatrix");ia.logarithmicDepthBuffer&&k.setValue(A,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));a!==W&&(W=a,n=p=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.envMap)w=k.map.cameraPosition,void 0!==w&&w.setValue(A,Z.setFromMatrixPosition(a.matrixWorld));
(c.isMeshPhongMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.skinning)&&k.setValue(A,"viewMatrix",a.matrixWorldInverse);k.set(A,S,"toneMappingExposure");k.set(A,S,"toneMappingWhitePoint")}c.skinning&&(k.setOptional(A,d,"bindMatrix"),k.setOptional(A,d,"bindMatrixInverse"),a=d.skeleton)&&(ia.floatVertexTextures&&a.useVertexTexture?(k.set(A,a,"boneTexture"),k.set(A,a,"boneTextureWidth"),k.set(A,a,"boneTextureHeight")):k.setOptional(A,a,"boneMatrices"));
if(p){c.lights&&(a=n,m.ambientLightColor.needsUpdate=a,m.directionalLights.needsUpdate=a,m.pointLights.needsUpdate=a,m.spotLights.needsUpdate=a,m.hemisphereLights.needsUpdate=a);b&&c.fog&&(m.fogColor.value=b.color,b.isFog?(m.fogNear.value=b.near,m.fogFar.value=b.far):b.isFogExp2&&(m.fogDensity.value=b.density));if(c.isMeshBasicMaterial||c.isMeshLambertMaterial||c.isMeshPhongMaterial||c.isMeshStandardMaterial||c.isMeshDepthMaterial){m.opacity.value=c.opacity;m.diffuse.value=c.color;c.emissive&&m.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);
m.map.value=c.map;m.specularMap.value=c.specularMap;m.alphaMap.value=c.alphaMap;c.aoMap&&(m.aoMap.value=c.aoMap,m.aoMapIntensity.value=c.aoMapIntensity);var r;c.map?r=c.map:c.specularMap?r=c.specularMap:c.displacementMap?r=c.displacementMap:c.normalMap?r=c.normalMap:c.bumpMap?r=c.bumpMap:c.roughnessMap?r=c.roughnessMap:c.metalnessMap?r=c.metalnessMap:c.alphaMap?r=c.alphaMap:c.emissiveMap&&(r=c.emissiveMap);void 0!==r&&(r.isWebGLRenderTarget&&(r=r.texture),b=r.offset,r=r.repeat,m.offsetRepeat.value.set(b.x,
b.y,r.x,r.y));m.envMap.value=c.envMap;m.flipEnvMap.value=c.envMap&&c.envMap.isCubeTexture?-1:1;m.reflectivity.value=c.reflectivity;m.refractionRatio.value=c.refractionRatio}c.isLineBasicMaterial?(m.diffuse.value=c.color,m.opacity.value=c.opacity):c.isLineDashedMaterial?(m.diffuse.value=c.color,m.opacity.value=c.opacity,m.dashSize.value=c.dashSize,m.totalSize.value=c.dashSize+c.gapSize,m.scale.value=c.scale):c.isPointsMaterial?(m.diffuse.value=c.color,m.opacity.value=c.opacity,m.size.value=c.size*
Qa,m.scale.value=.5*pc,m.map.value=c.map,null!==c.map&&(r=c.map.offset,c=c.map.repeat,m.offsetRepeat.value.set(r.x,r.y,c.x,c.y))):c.isMeshLambertMaterial?(c.lightMap&&(m.lightMap.value=c.lightMap,m.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(m.emissiveMap.value=c.emissiveMap)):c.isMeshPhongMaterial?(m.specular.value=c.specular,m.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(m.lightMap.value=c.lightMap,m.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(m.emissiveMap.value=
c.emissiveMap),c.bumpMap&&(m.bumpMap.value=c.bumpMap,m.bumpScale.value=c.bumpScale),c.normalMap&&(m.normalMap.value=c.normalMap,m.normalScale.value.copy(c.normalScale)),c.displacementMap&&(m.displacementMap.value=c.displacementMap,m.displacementScale.value=c.displacementScale,m.displacementBias.value=c.displacementBias)):c.isMeshPhysicalMaterial?(m.clearCoat.value=c.clearCoat,m.clearCoatRoughness.value=c.clearCoatRoughness,D(m,c)):c.isMeshStandardMaterial?D(m,c):c.isMeshDepthMaterial?c.displacementMap&&
(m.displacementMap.value=c.displacementMap,m.displacementScale.value=c.displacementScale,m.displacementBias.value=c.displacementBias):c.isMeshNormalMaterial&&(m.opacity.value=c.opacity);Ya.upload(A,e.uniformsList,m,S)}k.set(A,d,"modelViewMatrix");k.set(A,d,"normalMatrix");k.setValue(A,"modelMatrix",d.matrixWorld);return h}function D(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);
b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}function u(a){var b;
if(1E3===a)return A.REPEAT;if(1001===a)return A.CLAMP_TO_EDGE;if(1002===a)return A.MIRRORED_REPEAT;if(1003===a)return A.NEAREST;if(1004===a)return A.NEAREST_MIPMAP_NEAREST;if(1005===a)return A.NEAREST_MIPMAP_LINEAR;if(1006===a)return A.LINEAR;if(1007===a)return A.LINEAR_MIPMAP_NEAREST;if(1008===a)return A.LINEAR_MIPMAP_LINEAR;if(1009===a)return A.UNSIGNED_BYTE;if(1017===a)return A.UNSIGNED_SHORT_4_4_4_4;if(1018===a)return A.UNSIGNED_SHORT_5_5_5_1;if(1019===a)return A.UNSIGNED_SHORT_5_6_5;if(1010===
a)return A.BYTE;if(1011===a)return A.SHORT;if(1012===a)return A.UNSIGNED_SHORT;if(1013===a)return A.INT;if(1014===a)return A.UNSIGNED_INT;if(1015===a)return A.FLOAT;if(1016===a&&(b=ka.get("OES_texture_half_float"),null!==b))return b.HALF_FLOAT_OES;if(1021===a)return A.ALPHA;if(1022===a)return A.RGB;if(1023===a)return A.RGBA;if(1024===a)return A.LUMINANCE;if(1025===a)return A.LUMINANCE_ALPHA;if(1026===a)return A.DEPTH_COMPONENT;if(1027===a)return A.DEPTH_STENCIL;if(100===a)return A.FUNC_ADD;if(101===
a)return A.FUNC_SUBTRACT;if(102===a)return A.FUNC_REVERSE_SUBTRACT;if(200===a)return A.ZERO;if(201===a)return A.ONE;if(202===a)return A.SRC_COLOR;if(203===a)return A.ONE_MINUS_SRC_COLOR;if(204===a)return A.SRC_ALPHA;if(205===a)return A.ONE_MINUS_SRC_ALPHA;if(206===a)return A.DST_ALPHA;if(207===a)return A.ONE_MINUS_DST_ALPHA;if(208===a)return A.DST_COLOR;if(209===a)return A.ONE_MINUS_DST_COLOR;if(210===a)return A.SRC_ALPHA_SATURATE;if(2001===a||2002===a||2003===a||2004===a)if(b=ka.get("WEBGL_compressed_texture_s3tc"),
null!==b){if(2001===a)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(2002===a)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(2003===a)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(2004===a)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(2100===a||2101===a||2102===a||2103===a)if(b=ka.get("WEBGL_compressed_texture_pvrtc"),null!==b){if(2100===a)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(2101===a)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(2102===a)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(2103===a)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(2151===
a&&(b=ka.get("WEBGL_compressed_texture_etc1"),null!==b))return b.COMPRESSED_RGB_ETC1_WEBGL;if(103===a||104===a)if(b=ka.get("EXT_blend_minmax"),null!==b){if(103===a)return b.MIN_EXT;if(104===a)return b.MAX_EXT}return 1020===a&&(b=ka.get("WEBGL_depth_texture"),null!==b)?b.UNSIGNED_INT_24_8_WEBGL:0}console.log("THREE.WebGLRenderer","82");a=a||{};var v=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),I=void 0!==a.context?a.context:null,y=void 0!==a.alpha?a.alpha:
!1,E=void 0!==a.depth?a.depth:!0,H=void 0!==a.stencil?a.stencil:!0,F=void 0!==a.antialias?a.antialias:!1,M=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,ca=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,K=[],B=[],C=-1,z=[],Ka=-1,N=new Float32Array(8),P=[],R=[];this.domElement=v;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=
this.gammaOutput=this.gammaInput=!1;this.toneMappingWhitePoint=this.toneMappingExposure=this.toneMapping=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var S=this,Q=null,V=null,T=null,L=-1,U="",W=null,X=new ga,fb=null,$a=new ga,da=0,Da=new O(0),Ra=0,Pa=v.width,pc=v.height,Qa=1,ha=new ga(0,0,Pa,pc),la=!1,fa=new ga(0,0,Pa,pc),oa=new nc,ba=new Bf,pa=!1,sa=!1,na=new Ca,ra=new J,Z=new q,aa={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],
spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},ma={calls:0,vertices:0,faces:0,points:0};this.info={render:ma,memory:{geometries:0,textures:0},programs:null};var A;try{y={alpha:y,depth:E,stencil:H,antialias:F,premultipliedAlpha:M,preserveDrawingBuffer:ca};A=I||v.getContext("webgl",y)||v.getContext("experimental-webgl",y);if(null===A){if(null!==v.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";
}void 0===A.getShaderPrecisionFormat&&(A.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});v.addEventListener("webglcontextlost",e,!1)}catch(Cf){console.error("THREE.WebGLRenderer: "+Cf)}var ka=new Af(A);ka.get("WEBGL_depth_texture");ka.get("OES_texture_float");ka.get("OES_texture_float_linear");ka.get("OES_texture_half_float");ka.get("OES_texture_half_float_linear");ka.get("OES_standard_derivatives");ka.get("ANGLE_instanced_arrays");ka.get("OES_element_index_uint")&&
(G.MaxIndex=4294967296);var ia=new zf(A,ka,a),Y=new yf(A,ka,u),ea=new xf,ua=new wf(A,ka,Y,ea,ia,u,this.info),qa=new vf(A,ea,this.info),va=new tf(this,ia),za=new lf;this.info.programs=va.programs;var Ga=new kf(A,ka,ma),Ha=new jf(A,ka,ma),Ia=new Hb(-1,1,1,-1,0,1),wa=new Ea,Ba=new ya(new ib(2,2),new Ma({depthTest:!1,depthWrite:!1,fog:!1}));a=Gb.cube;var xa=new ya(new hb(5,5,5),new Fa({uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1}));
c();this.context=A;this.capabilities=ia;this.extensions=ka;this.properties=ea;this.state=Y;var Ja=new pe(this,aa,qa,ia);this.shadowMap=Ja;var Na=new hf(this,P),Oa=new ff(this,R);this.getContext=function(){return A};this.getContextAttributes=function(){return A.getContextAttributes()};this.forceContextLoss=function(){ka.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){return ia.getMaxAnisotropy()};this.getPrecision=function(){return ia.precision};this.getPixelRatio=function(){return Qa};
this.setPixelRatio=function(a){void 0!==a&&(Qa=a,this.setSize(fa.z,fa.w,!1))};this.getSize=function(){return{width:Pa,height:pc}};this.setSize=function(a,b,c){Pa=a;pc=b;v.width=a*Qa;v.height=b*Qa;!1!==c&&(v.style.width=a+"px",v.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Y.viewport(fa.set(a,b,c,d))};this.setScissor=function(a,b,c,d){Y.scissor(ha.set(a,b,c,d))};this.setScissorTest=function(a){Y.setScissorTest(la=a)};this.getClearColor=function(){return Da};this.setClearColor=
function(a,c){Da.set(a);Ra=void 0!==c?c:1;b(Da.r,Da.g,Da.b,Ra)};this.getClearAlpha=function(){return Ra};this.setClearAlpha=function(a){Ra=a;b(Da.r,Da.g,Da.b,Ra)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=A.COLOR_BUFFER_BIT;if(void 0===b||b)d|=A.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=A.STENCIL_BUFFER_BIT;A.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,
b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){z=[];Ka=-1;B=[];C=-1;v.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){Y.initAttributes();var d=ea.get(a);a.hasPositions&&!d.position&&(d.position=A.createBuffer());a.hasNormals&&!d.normal&&(d.normal=A.createBuffer());a.hasUvs&&!d.uv&&(d.uv=A.createBuffer());a.hasColors&&!d.color&&(d.color=A.createBuffer());b=b.getAttributes();a.hasPositions&&(A.bindBuffer(A.ARRAY_BUFFER,
d.position),A.bufferData(A.ARRAY_BUFFER,a.positionArray,A.DYNAMIC_DRAW),Y.enableAttribute(b.position),A.vertexAttribPointer(b.position,3,A.FLOAT,!1,0,0));if(a.hasNormals){A.bindBuffer(A.ARRAY_BUFFER,d.normal);if(!c.isMeshPhongMaterial&&!c.isMeshStandardMaterial&&1===c.shading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,m=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=m;g[e+3]=h;g[e+4]=k;g[e+5]=m;g[e+6]=h;g[e+7]=k;g[e+8]=m}A.bufferData(A.ARRAY_BUFFER,
a.normalArray,A.DYNAMIC_DRAW);Y.enableAttribute(b.normal);A.vertexAttribPointer(b.normal,3,A.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(A.bindBuffer(A.ARRAY_BUFFER,d.uv),A.bufferData(A.ARRAY_BUFFER,a.uvArray,A.DYNAMIC_DRAW),Y.enableAttribute(b.uv),A.vertexAttribPointer(b.uv,2,A.FLOAT,!1,0,0));a.hasColors&&0!==c.vertexColors&&(A.bindBuffer(A.ARRAY_BUFFER,d.color),A.bufferData(A.ARRAY_BUFFER,a.colorArray,A.DYNAMIC_DRAW),Y.enableAttribute(b.color),A.vertexAttribPointer(b.color,3,A.FLOAT,!1,0,0));Y.disableUnusedAttributes();
A.drawArrays(A.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){l(d);var g=t(a,b,d,e),k=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==U&&(U=a,k=!0);b=e.morphTargetInfluences;if(void 0!==b){var m=[];a=0;for(var p=b.length;a<p;a++)k=b[a],m.push([k,a]);m.sort(h);8<m.length&&(m.length=8);var n=c.morphAttributes;a=0;for(p=m.length;a<p;a++)k=m[a],N[a]=k[0],0!==k[0]?(b=k[1],!0===d.morphTargets&&n.position&&c.addAttribute("morphTarget"+a,n.position[b]),!0===d.morphNormals&&n.normal&&
c.addAttribute("morphNormal"+a,n.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+a),!0===d.morphNormals&&c.removeAttribute("morphNormal"+a));a=m.length;for(b=N.length;a<b;a++)N[a]=0;g.getUniforms().setValue(A,"morphTargetInfluences",N);k=!0}b=c.index;p=c.attributes.position;m=1;!0===d.wireframe&&(b=qa.getWireframeAttribute(c),m=2);null!==b?(a=Ha,a.setIndex(b)):a=Ga;if(k){a:{var k=void 0,w;if(c&&c.isInstancedBufferGeometry&&(w=ka.get("ANGLE_instanced_arrays"),null===w)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
break a}void 0===k&&(k=0);Y.initAttributes();var n=c.attributes,g=g.getAttributes(),r=d.defaultAttributeValues,v;for(v in g){var q=g[v];if(0<=q){var u=n[v];if(void 0!==u){var y=A.FLOAT,D=u.array,H=u.normalized;D instanceof Float32Array?y=A.FLOAT:D instanceof Float64Array?console.warn("Unsupported data buffer format: Float64Array"):D instanceof Uint16Array?y=A.UNSIGNED_SHORT:D instanceof Int16Array?y=A.SHORT:D instanceof Uint32Array?y=A.UNSIGNED_INT:D instanceof Int32Array?y=A.INT:D instanceof Int8Array?
y=A.BYTE:D instanceof Uint8Array&&(y=A.UNSIGNED_BYTE);var D=u.itemSize,F=qa.getAttributeBuffer(u);if(u.isInterleavedBufferAttribute){var I=u.data,E=I.stride,u=u.offset;I&&I.isInstancedInterleavedBuffer?(Y.enableAttributeAndDivisor(q,I.meshPerAttribute,w),void 0===c.maxInstancedCount&&(c.maxInstancedCount=I.meshPerAttribute*I.count)):Y.enableAttribute(q);A.bindBuffer(A.ARRAY_BUFFER,F);A.vertexAttribPointer(q,D,y,H,E*I.array.BYTES_PER_ELEMENT,(k*E+u)*I.array.BYTES_PER_ELEMENT)}else u.isInstancedBufferAttribute?
(Y.enableAttributeAndDivisor(q,u.meshPerAttribute,w),void 0===c.maxInstancedCount&&(c.maxInstancedCount=u.meshPerAttribute*u.count)):Y.enableAttribute(q),A.bindBuffer(A.ARRAY_BUFFER,F),A.vertexAttribPointer(q,D,y,H,0,k*D*u.array.BYTES_PER_ELEMENT)}else if(void 0!==r&&(y=r[v],void 0!==y))switch(y.length){case 2:A.vertexAttrib2fv(q,y);break;case 3:A.vertexAttrib3fv(q,y);break;case 4:A.vertexAttrib4fv(q,y);break;default:A.vertexAttrib1fv(q,y)}}}Y.disableUnusedAttributes()}null!==b&&A.bindBuffer(A.ELEMENT_ARRAY_BUFFER,
qa.getAttributeBuffer(b))}w=0;null!==b?w=b.count:void 0!==p&&(w=p.count);b=c.drawRange.start*m;p=null!==f?f.start*m:0;v=Math.max(b,p);f=Math.max(0,Math.min(w,b+c.drawRange.count*m,p+(null!==f?f.count*m:Infinity))-1-v+1);if(0!==f){if(e.isMesh)if(!0===d.wireframe)Y.setLineWidth(d.wireframeLinewidth*(null===V?Qa:1)),a.setMode(A.LINES);else switch(e.drawMode){case 0:a.setMode(A.TRIANGLES);break;case 1:a.setMode(A.TRIANGLE_STRIP);break;case 2:a.setMode(A.TRIANGLE_FAN)}else e.isLine?(d=d.linewidth,void 0===
d&&(d=1),Y.setLineWidth(d*(null===V?Qa:1)),e.isLineSegments?a.setMode(A.LINES):a.setMode(A.LINE_STRIP)):e.isPoints&&a.setMode(A.POINTS);c&&c.isInstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,v,f):a.render(v,f)}};this.render=function(a,c,d,e){if(void 0!==c&&!0!==c.isCamera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{U="";L=-1;W=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===c.parent&&c.updateMatrixWorld();c.matrixWorldInverse.getInverse(c.matrixWorld);
ra.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);oa.setFromMatrix(ra);K.length=0;Ka=C=-1;P.length=0;R.length=0;sa=this.localClippingEnabled;pa=ba.init(this.clippingPlanes,sa,c);p(a,c);B.length=C+1;z.length=Ka+1;!0===S.sortObjects&&(B.sort(k),z.sort(m));pa&&ba.beginShadows();for(var f=K,g=0,h=0,n=f.length;h<n;h++){var w=f[h];w.castShadow&&(aa.shadows[g++]=w)}aa.shadows.length=g;Ja.render(a,c);for(var f=K,l=w=0,x=0,t,v,q,u,y=c.matrixWorldInverse,D=0,H=0,F=0,I=0,g=0,h=f.length;g<h;g++)if(n=
f[g],t=n.color,v=n.intensity,q=n.distance,u=n.shadow&&n.shadow.map?n.shadow.map.texture:null,n.isAmbientLight)w+=t.r*v,l+=t.g*v,x+=t.b*v;else if(n.isDirectionalLight){var E=za.get(n);E.color.copy(n.color).multiplyScalar(n.intensity);E.direction.setFromMatrixPosition(n.matrixWorld);Z.setFromMatrixPosition(n.target.matrixWorld);E.direction.sub(Z);E.direction.transformDirection(y);if(E.shadow=n.castShadow)E.shadowBias=n.shadow.bias,E.shadowRadius=n.shadow.radius,E.shadowMapSize=n.shadow.mapSize;aa.directionalShadowMap[D]=
u;aa.directionalShadowMatrix[D]=n.shadow.matrix;aa.directional[D++]=E}else if(n.isSpotLight){E=za.get(n);E.position.setFromMatrixPosition(n.matrixWorld);E.position.applyMatrix4(y);E.color.copy(t).multiplyScalar(v);E.distance=q;E.direction.setFromMatrixPosition(n.matrixWorld);Z.setFromMatrixPosition(n.target.matrixWorld);E.direction.sub(Z);E.direction.transformDirection(y);E.coneCos=Math.cos(n.angle);E.penumbraCos=Math.cos(n.angle*(1-n.penumbra));E.decay=0===n.distance?0:n.decay;if(E.shadow=n.castShadow)E.shadowBias=
n.shadow.bias,E.shadowRadius=n.shadow.radius,E.shadowMapSize=n.shadow.mapSize;aa.spotShadowMap[F]=u;aa.spotShadowMatrix[F]=n.shadow.matrix;aa.spot[F++]=E}else if(n.isPointLight){E=za.get(n);E.position.setFromMatrixPosition(n.matrixWorld);E.position.applyMatrix4(y);E.color.copy(n.color).multiplyScalar(n.intensity);E.distance=n.distance;E.decay=0===n.distance?0:n.decay;if(E.shadow=n.castShadow)E.shadowBias=n.shadow.bias,E.shadowRadius=n.shadow.radius,E.shadowMapSize=n.shadow.mapSize;aa.pointShadowMap[H]=
u;void 0===aa.pointShadowMatrix[H]&&(aa.pointShadowMatrix[H]=new J);Z.setFromMatrixPosition(n.matrixWorld).negate();aa.pointShadowMatrix[H].identity().setPosition(Z);aa.point[H++]=E}else n.isHemisphereLight&&(E=za.get(n),E.direction.setFromMatrixPosition(n.matrixWorld),E.direction.transformDirection(y),E.direction.normalize(),E.skyColor.copy(n.color).multiplyScalar(v),E.groundColor.copy(n.groundColor).multiplyScalar(v),aa.hemi[I++]=E);aa.ambient[0]=w;aa.ambient[1]=l;aa.ambient[2]=x;aa.directional.length=
D;aa.spot.length=F;aa.point.length=H;aa.hemi.length=I;aa.hash=D+","+H+","+F+","+I+","+aa.shadows.length;pa&&ba.endShadows();ma.calls=0;ma.vertices=0;ma.faces=0;ma.points=0;void 0===d&&(d=null);this.setRenderTarget(d);f=a.background;null===f?b(Da.r,Da.g,Da.b,Ra):f&&f.isColor&&(b(f.r,f.g,f.b,1),e=!0);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);f&&f.isCubeTexture?(wa.projectionMatrix.copy(c.projectionMatrix),wa.matrixWorld.extractRotation(c.matrixWorld),
wa.matrixWorldInverse.getInverse(wa.matrixWorld),xa.material.uniforms.tCube.value=f,xa.modelViewMatrix.multiplyMatrices(wa.matrixWorldInverse,xa.matrixWorld),qa.update(xa),S.renderBufferDirect(wa,null,