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Player=game:GetService("Players").LocalPlayer | |
Character=Player.Character | |
PlayerGui=Player.PlayerGui | |
Backpack=Player.Backpack | |
Torso=Character.Torso | |
Head=Character.Head | |
Humanoid=Character.Humanoid | |
m=Instance.new('Model',Character) | |
LeftArm=Character["Left Arm"] | |
LeftLeg=Character["Left Leg"] | |
RightArm=Character["Right Arm"] | |
RightLeg=Character["Right Leg"] | |
LS=Torso["Left Shoulder"] | |
LH=Torso["Left Hip"] | |
RS=Torso["Right Shoulder"] | |
RH=Torso["Right Hip"] | |
Face = Head.face | |
Neck=Torso.Neck | |
it=Instance.new | |
attacktype=1 | |
vt=Vector3.new | |
cf=CFrame.new | |
euler=CFrame.fromEulerAnglesXYZ | |
angles=CFrame.Angles | |
cloaked=false | |
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
RootPart=Character.HumanoidRootPart | |
RootJoint=RootPart.RootJoint | |
RootCF=euler(-1.57,0,3.14) | |
attack = false | |
attackdebounce = false | |
deb=false | |
equipped=true | |
hand=false | |
MMouse=nil | |
combo=0 | |
mana=0 | |
trispeed=.2 | |
attackmode='none' | |
local idle=0 | |
local Anim="Idle" | |
local Effects={} | |
local gun=false | |
local shoot=false | |
player=nil | |
mana=0 | |
mouse=Player:GetMouse() | |
--save shoulders | |
RSH, LSH=nil, nil | |
--welds | |
RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
LH=Torso["Left Hip"] | |
RH=Torso["Right Hip"] | |
TorsoColor=Torso.BrickColor | |
function NoOutline(Part) | |
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
end | |
player=Player | |
ch=Character | |
RSH=ch.Torso["Right Shoulder"] | |
LSH=ch.Torso["Left Shoulder"] | |
-- | |
RSH.Parent=nil | |
LSH.Parent=nil | |
-- | |
RW.Name="Right Shoulder" | |
RW.Part0=ch.Torso | |
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
RW.C1=cf(0, 0.5, 0) | |
RW.Part1=ch["Right Arm"] | |
RW.Parent=ch.Torso | |
-- | |
LW.Name="Left Shoulder" | |
LW.Part0=ch.Torso | |
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
LW.C1=cf(0, 0.5, 0) | |
LW.Part1=ch["Left Arm"] | |
LW.Parent=ch.Torso | |
Player=game:GetService('Players').LocalPlayer | |
Character=Player.Character | |
Mouse=Player:GetMouse() | |
m=Instance.new('Model',Character) | |
local function weldBetween(a, b) | |
local weldd = Instance.new("ManualWeld") | |
weldd.Part0 = a | |
weldd.Part1 = b | |
weldd.C0 = CFrame.new() | |
weldd.C1 = b.CFrame:inverse() * a.CFrame | |
weldd.Parent = a | |
return weldd | |
end | |
it=Instance.new | |
function nooutline(part) | |
part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
end | |
function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
local fp=it("Part") | |
fp.formFactor=formfactor | |
fp.Parent=parent | |
fp.Reflectance=reflectance | |
fp.Transparency=transparency | |
fp.CanCollide=false | |
fp.Locked=true | |
fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
fp.Name=name | |
fp.Size=size | |
fp.Position=Character.Torso.Position | |
nooutline(fp) | |
fp.Material=material | |
fp:BreakJoints() | |
return fp | |
end | |
function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
local mesh=it(Mesh) | |
mesh.Parent=part | |
if Mesh=="SpecialMesh" then | |
mesh.MeshType=meshtype | |
mesh.MeshId=meshid | |
end | |
mesh.Offset=offset | |
mesh.Scale=scale | |
return mesh | |
end | |
function weld(parent,part0,part1,c0,c1) | |
local weld=it("Weld") | |
weld.Parent=parent | |
weld.Part0=part0 | |
weld.Part1=part1 | |
weld.C0=c0 | |
weld.C1=c1 | |
return weld | |
end | |
Player=game:GetService('Players').LocalPlayer | |
Character=Player.Character | |
Mouse=Player:GetMouse() | |
m=Instance.new('Model',Character) | |
local function weldBetween(a, b) | |
local weldd = Instance.new("ManualWeld") | |
weldd.Part0 = a | |
weldd.Part1 = b | |
weldd.C0 = CFrame.new() | |
weldd.C1 = b.CFrame:inverse() * a.CFrame | |
weldd.Parent = a | |
return weldd | |
end | |
it=Instance.new | |
function nooutline(part) | |
part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
end | |
function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
local fp=it("Part") | |
fp.formFactor=formfactor | |
fp.Parent=parent | |
fp.Reflectance=reflectance | |
fp.Transparency=transparency | |
fp.CanCollide=false | |
fp.Locked=true | |
fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
fp.Name=name | |
fp.Size=size | |
fp.Position=Character.Torso.Position | |
nooutline(fp) | |
fp.Material=material | |
fp:BreakJoints() | |
return fp | |
end | |
function swait(num) | |
if num==0 or num==nil then | |
game:service'RunService'.Heartbeat:wait(0) | |
else | |
for i=0,num do | |
game:service'RunService'.Heartbeat:wait(0) | |
end | |
end | |
end | |
function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
local mesh=it(Mesh) | |
mesh.Parent=part | |
if Mesh=="SpecialMesh" then | |
mesh.MeshType=meshtype | |
mesh.MeshId=meshid | |
end | |
mesh.Offset=offset | |
mesh.Scale=scale | |
return mesh | |
end | |
function weld(parent,part0,part1,c0,c1) | |
local weld=it("Weld") | |
weld.Parent=parent | |
weld.Part0=part0 | |
weld.Part1=part1 | |
weld.C0=c0 | |
weld.C1=c1 | |
return weld | |
end | |
local function CFrameFromTopBack(at, top, back) | |
local right = top:Cross(back) | |
return CFrame.new(at.x, at.y, at.z, | |
right.x, top.x, back.x, | |
right.y, top.y, back.y, | |
right.z, top.z, back.z) | |
end | |
function Triangle(a, b, c) | |
local edg1 = (c-a):Dot((b-a).unit) | |
local edg2 = (a-b):Dot((c-b).unit) | |
local edg3 = (b-c):Dot((a-c).unit) | |
if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
a, b, c = a, b, c | |
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
a, b, c = b, c, a | |
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
a, b, c = c, a, b | |
else | |
assert(false, "unreachable") | |
end | |
local len1 = (c-a):Dot((b-a).unit) | |
local len2 = (b-a).magnitude - len1 | |
local width = (a + (b-a).unit*len1 - c).magnitude | |
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
local list = {} | |
local Color = BrickColor.new("Dark grey") | |
if len1 > 0.01 then | |
local w1 = Instance.new('WedgePart', m) | |
game:GetService("Debris"):AddItem(w1,5) | |
w1.Material = "SmoothPlastic" | |
w1.FormFactor = 'Custom' | |
w1.BrickColor = BrickColor.new(Color) | |
w1.Transparency = 0 | |
w1.Reflectance = 0 | |
w1.Material = "SmoothPlastic" | |
w1.CanCollide = false | |
NoOutline(w1) | |
local sz = Vector3.new(0.2, width, len1) | |
w1.Size = sz | |
local sp = Instance.new("SpecialMesh",w1) | |
sp.MeshType = "Wedge" | |
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
w1:BreakJoints() | |
w1.Anchored = true | |
w1.Parent = workspace | |
w1.Transparency = 0.7 | |
table.insert(Effects,{w1,"Disappear",.01}) | |
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
table.insert(list,w1) | |
end | |
if len2 > 0.01 then | |
local w2 = Instance.new('WedgePart', m) | |
game:GetService("Debris"):AddItem(w2,5) | |
w2.Material = "SmoothPlastic" | |
w2.FormFactor = 'Custom' | |
w2.BrickColor = BrickColor.new(Color) | |
w2.Transparency = 0 | |
w2.Reflectance = 0 | |
w2.Material = "SmoothPlastic" | |
w2.CanCollide = false | |
NoOutline(w2) | |
local sz = Vector3.new(0.2, width, len2) | |
w2.Size = sz | |
local sp = Instance.new("SpecialMesh",w2) | |
sp.MeshType = "Wedge" | |
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
w2:BreakJoints() | |
w2.Anchored = true | |
w2.Parent = workspace | |
w2.Transparency = 0.7 | |
table.insert(Effects,{w2,"Disappear",.01}) | |
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
table.insert(list,w2) | |
end | |
return unpack(list) | |
end | |
so = function(id,par,vol,pit) | |
coroutine.resume(coroutine.create(function() | |
local sou = Instance.new("Sound",par or workspace) | |
sou.Volume=vol | |
sou.Pitch=pit or 1 | |
sou.SoundId=id | |
swait() | |
sou:play() | |
game:GetService("Debris"):AddItem(sou,6) | |
end)) | |
end | |
function clerp(a,b,t) | |
local qa = {QuaternionFromCFrame(a)} | |
local qb = {QuaternionFromCFrame(b)} | |
local ax, ay, az = a.x, a.y, a.z | |
local bx, by, bz = b.x, b.y, b.z | |
local _t = 1-t | |
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
end | |
function QuaternionFromCFrame(cf) | |
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
local trace = m00 + m11 + m22 | |
if trace > 0 then | |
local s = math.sqrt(1 + trace) | |
local recip = 0.5/s | |
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
else | |
local i = 0 | |
if m11 > m00 then | |
i = 1 | |
end | |
if m22 > (i == 0 and m00 or m11) then | |
i = 2 | |
end | |
if i == 0 then | |
local s = math.sqrt(m00-m11-m22+1) | |
local recip = 0.5/s | |
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
elseif i == 1 then | |
local s = math.sqrt(m11-m22-m00+1) | |
local recip = 0.5/s | |
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
elseif i == 2 then | |
local s = math.sqrt(m22-m00-m11+1) | |
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
end | |
end | |
end | |
function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
local xs, ys, zs = x + x, y + y, z + z | |
local wx, wy, wz = w*xs, w*ys, w*zs | |
local xx = x*xs | |
local xy = x*ys | |
local xz = x*zs | |
local yy = y*ys | |
local yz = y*zs | |
local zz = z*zs | |
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
end | |
function QuaternionSlerp(a, b, t) | |
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
local startInterp, finishInterp; | |
if cosTheta >= 0.0001 then | |
if (1 - cosTheta) > 0.0001 then | |
local theta = math.acos(cosTheta) | |
local invSinTheta = 1/math.sin(theta) | |
startInterp = math.sin((1-t)*theta)*invSinTheta | |
finishInterp = math.sin(t*theta)*invSinTheta | |
else | |
startInterp = 1-t | |
finishInterp = t | |
end | |
else | |
if (1+cosTheta) > 0.0001 then | |
local theta = math.acos(-cosTheta) | |
local invSinTheta = 1/math.sin(theta) | |
startInterp = math.sin((t-1)*theta)*invSinTheta | |
finishInterp = math.sin(t*theta)*invSinTheta | |
else | |
startInterp = t-1 | |
finishInterp = t | |
end | |
end | |
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
end | |
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
end | |
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
if hit.Parent==nil then | |
return | |
end | |
h=hit.Parent:FindFirstChild("Humanoid") | |
for _,v in pairs(hit.Parent:children()) do | |
if v:IsA("Humanoid") then | |
h=v | |
end | |
end | |
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
end | |
if hit.Parent.className=="Hat" then | |
hit=hit.Parent.Parent:findFirstChild("Head") | |
end | |
if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
--[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
return | |
end]] | |
-- hs(hit,1.2) | |
c=Instance.new("ObjectValue") | |
c.Name="creator" | |
c.Value=game:service("Players").LocalPlayer | |
c.Parent=h | |
game:GetService("Debris"):AddItem(c,.5) | |
Damage=math.random(minim,maxim) | |
-- h:TakeDamage(Damage) | |
blocked=false | |
block=hit.Parent:findFirstChild("Block") | |
if block~=nil then | |
print(block.className) | |
if block.className=="NumberValue" then | |
if block.Value>0 then | |
blocked=true | |
if decreaseblock==nil then | |
block.Value=block.Value-1 | |
end | |
end | |
end | |
if block.className=="IntValue" then | |
if block.Value>0 then | |
blocked=true | |
if decreaseblock~=nil then | |
block.Value=block.Value-1 | |
end | |
end | |
end | |
end | |
if blocked==false then | |
-- h:TakeDamage(Damage) | |
h.Health=h.Health-Damage | |
showDamage(hit.Parent,Damage,.5,BrickColor.new("Dark stone grey")) | |
else | |
h.Health=h.Health-(Damage/2) | |
showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) | |
end | |
if Type=="Knockdown" then | |
hum=hit.Parent.Humanoid | |
hum.PlatformStand=true | |
coroutine.resume(coroutine.create(function(HHumanoid) | |
swait(1) | |
HHumanoid.PlatformStand=false | |
end),hum) | |
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
local bodvol=Instance.new("BodyVelocity") | |
bodvol.velocity=angle*knockback | |
bodvol.P=5000 | |
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
bodvol.Parent=hit | |
rl=Instance.new("BodyAngularVelocity") | |
rl.P=3000 | |
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
rl.Parent=hit | |
game:GetService("Debris"):AddItem(bodvol,.5) | |
game:GetService("Debris"):AddItem(rl,.5) | |
elseif Type=="Normal" then | |
vp=Instance.new("BodyVelocity") | |
vp.P=500 | |
vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
if KnockbackType==1 then | |
vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
elseif KnockbackType==2 then | |
vp.velocity=Property.CFrame.lookVector*knockback | |
end | |
if knockback>0 then | |
vp.Parent=hit.Parent.Torso | |
end | |
game:GetService("Debris"):AddItem(vp,.5) | |
elseif Type=="Up" then | |
local bodyVelocity=Instance.new("BodyVelocity") | |
bodyVelocity.velocity=vt(0,60,0) | |
bodyVelocity.P=5000 | |
bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
bodyVelocity.Parent=hit | |
game:GetService("Debris"):AddItem(bodyVelocity,1) | |
rl=Instance.new("BodyAngularVelocity") | |
rl.P=3000 | |
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
rl.Parent=hit | |
game:GetService("Debris"):AddItem(rl,.5) | |
elseif Type=="Snare" then | |
bp=Instance.new("BodyPosition") | |
bp.P=2000 | |
bp.D=100 | |
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
bp.position=hit.Parent.Torso.Position | |
bp.Parent=hit.Parent.Torso | |
game:GetService("Debris"):AddItem(bp,1) | |
elseif Type=="Target" then | |
if Targetting==false then | |
ZTarget=hit.Parent.Torso | |
coroutine.resume(coroutine.create(function(Part) | |
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
swait(5) | |
so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
end),ZTarget) | |
TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
targetgui=Instance.new("BillboardGui") | |
targetgui.Parent=ZTarget | |
targetgui.Size=UDim2.new(10,100,10,100) | |
targ=Instance.new("ImageLabel") | |
targ.Parent=targetgui | |
targ.BackgroundTransparency=1 | |
targ.Image="rbxassetid://4834067" | |
targ.Size=UDim2.new(1,0,1,0) | |
cam.CameraType="Scriptable" | |
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
Targetting=true | |
RocketTarget=ZTarget | |
for i=1,Property do | |
--while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
swait() | |
end | |
--workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
end | |
Targetting=false | |
RocketTarget=nil | |
targetgui.Parent=nil | |
cam.CameraType="Custom" | |
end | |
end | |
debounce=Instance.new("BoolValue") | |
debounce.Name="DebounceHit" | |
debounce.Parent=hit.Parent | |
debounce.Value=true | |
game:GetService("Debris"):AddItem(debounce,Delay) | |
c=Instance.new("ObjectValue") | |
c.Name="creator" | |
c.Value=Player | |
c.Parent=h | |
game:GetService("Debris"):AddItem(c,.5) | |
CRIT=false | |
hitDeb=true | |
AttackPos=6 | |
end | |
end | |
showDamage=function(Char,Dealt,du,Color) | |
m=Instance.new("Model") | |
m.Name=tostring(Dealt) | |
h=Instance.new("Humanoid") | |
h.Health=0 | |
h.MaxHealth=0 | |
h.Parent=m | |
c=Instance.new("Part") | |
c.Transparency=0 | |
c.BrickColor=Color | |
c.Name="Head" | |
c.TopSurface=0 | |
c.BottomSurface=0 | |
c.formFactor="Plate" | |
c.Size=Vector3.new(1,.4,1) | |
ms=Instance.new("CylinderMesh") | |
ms.Scale=Vector3.new(.8,.8,.8) | |
if CRIT==true then | |
ms.Scale=Vector3.new(1,1.25,1) | |
end | |
ms.Parent=c | |
c.Reflectance=0 | |
Instance.new("BodyGyro").Parent=c | |
c.Parent=m | |
if Char:findFirstChild("Head")~=nil then | |
c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
elseif Char.Parent:findFirstChild("Head")~=nil then | |
c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
end | |
f=Instance.new("BodyPosition") | |
f.P=2000 | |
f.D=100 | |
f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
f.position=c.Position+Vector3.new(0,3,0) | |
f.Parent=c | |
game:GetService("Debris"):AddItem(m,.5+du) | |
c.CanCollide=false | |
m.Parent=workspace | |
c.CanCollide=false | |
end | |
handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Dark stone grey","Handle",Vector3.new(0.232000008, 0.812000036, 0.34799999)) | |
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0146102905, -0.318485737, 0.839184284, 1.00000632, -4.93172472e-008, -0.000935511896, -0.000935515272, -6.51810888e-006, -1.00000536, 4.32263612e-008, 0.999999762, -6.51843266e-006)) | |
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Dark stone grey","Hitbox",Vector3.new(5.11999989, 1.03200006, 0.800000012)) | |
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.26914215, -2.28439808, -0.0138931274, 5.5279628e-008, 0.000357966754, -0.999999583, -0.000903482374, 1.00000536, 0.000357964687, 1.00000632, 0.000903477019, 3.78699411e-007)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.200000003, 0.232000008)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0174179077, -4.69187212, -0.754995346, -1.0000025, 0.000546428899, -0.00286973943, -0.00286977179, -2.13581079e-005, 0.999995589, 0.000546361669, 1.00000572, 2.29263151e-005)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.579999983, 0.927999973)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00373840332, -2.08894491, 2.90544128, 1.00000536, 0.00170327828, -1.6089453e-007, -0.00170328422, 1.00000441, 1.36183207e-005, 1.84098781e-007, -1.36177896e-005, 0.999999642)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79949474, -0.180219173, -0.227863312, -0.00172967673, 1.00001013, 2.24112646e-005, 6.46309104e-007, 2.24120486e-005, -0.999999523, -1.00001204, -0.00172966474, -6.85080067e-007)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34799999, 0.200000003, 0.696000099)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.74123478, -0.409946442, 4.40184164, -0.00107316044, 1.00000525, 1.4551938e-005, 1.0000062, 0.00107315509, 7.93131278e-007, 7.77512412e-007, 1.45525482e-005, -0.999999642)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.579999983, 0.927999914)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000267028809, -0.582561016, -1.50176382, 1.00001347, -3.86033207e-007, -3.92623845e-009, 3.77418473e-007, 1.00001156, 2.45045476e-006, 3.94029254e-009, -2.44983767e-006, 0.999999285)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00412750244, 1.45268583, -1.05011797, 1.00001216, 0.00172310648, 2.03311345e-007, 0.00172311824, -1.00001025, 6.49886579e-006, 2.14497248e-007, -6.49923504e-006, -0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(3.13199997, 0.231999978, 0.69599998)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.80415058, -0.524322987, -0.00103759766, 9.72363068e-007, 2.15515029e-005, -0.999999285, -0.00172366935, 1.00001025, 2.15501732e-005, 1.00001216, 0.00172365736, 1.0095107e-006)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.231999993, 0.232000008)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00213241577, 0.754931927, -3.58990145, -1.00000894, 0.00341619202, 7.19290369e-007, -0.00341618108, -1.00000799, -2.25470994e-005, 6.42287603e-007, -2.25490967e-005, 0.999999642)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79969883, -0.180217266, 0.23601532, -0.00172980642, 1.00001013, 2.24137202e-005, 6.46412275e-007, 2.24145024e-005, -0.999999285, -1.00001204, -0.00172979443, -6.85189946e-007)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00409317017, 1.45303392, 2.21011066, -1.00001216, -0.00168438489, -1.55491065e-007, 0.00168439688, -1.00001025, 6.03345643e-006, -1.6564087e-007, 6.03390299e-006, 0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.928000152, 0.34799999)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0164337158, 0.00995254517, 0.378734589, 1.00000417, -0.000275396451, 0.000659934303, -0.000271914061, 0.707111299, 0.70709461, -0.000661380531, -0.707101762, 0.707109511)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.463999957, 0.452400029)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0109825134, -0.0555400848, 0.707753658, 1.00001204, 0.00170851196, -1.88033137e-005, -0.0017085236, 1.00001013, 1.71195006e-005, 1.88328195e-005, -1.70869171e-005, 0.999999285)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.812000036, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.96466255, -0.414768219, 0.721370459, -0.00134572294, 0.500003576, 0.866025984, 1.00001371, 0.000263436057, 0.00140178087, 0.000472741085, 0.866039276, -0.499996334)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.60000002384186,"Pastel Blue","Part",Vector3.new(2.31999993, 0.34799999, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.2697916, -1.39367867, 0.285621643, 9.60484385e-007, 2.34255967e-005, -0.999999404, -0.00169333746, 1.00001848, 2.34244617e-005, 1.00002027, 0.00169331662, 1.00015268e-006)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999904, 0.231999978, 0.69599998)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.02214336, -0.756259918, -0.00161361694, 9.72405815e-007, 2.15511936e-005, -0.999999046, -0.00172374037, 1.00001574, 2.15500022e-005, 1.00001884, 0.00172372279, 1.00955594e-006)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.812000036, 0.34799999)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0164260864, 0.299938202, -0.537542105, 1.00001764, -0.000275420141, 0.000659916259, -0.000271896773, 0.707119524, 0.707094133, -0.000661385478, -0.707109988, 0.707109034)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.579999983, 0.695999742, 0.463999987)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39053106, -0.458235741, -0.011390686, -0.000440491422, 1.00001991, 1.48311792e-005, -5.82179155e-007, -1.48307363e-005, 0.999999404, 1.00002158, 0.000440472504, 5.88722855e-007)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0137062073, 0.00253915787, -1.46745825, -1.00000048, 0.00355784409, 1.83245029e-005, 0.00355784269, 0.999999583, 2.01142084e-005, -1.82529657e-005, 2.0179079e-005, -0.999999642)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0136070251, 0.113649845, 0.986213684, -1.00001204, -0.00167019933, -1.89533148e-005, 0.0016702119, -1.00001013, -2.11289407e-005, -1.89182501e-005, -2.11601837e-005, 0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.812000036, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.96466923, 0.397167206, 0.721361637, -0.0013458092, 0.50001061, 0.86602205, 1.00001383, 0.00026367465, 0.00140174653, 0.000472528627, 0.866035402, -0.500003278)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 0.928000033)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56735134, -0.408821106, 3.24180651, -0.000670250331, 1.00001955, 1.51960503e-005, 1.00002134, 0.000670230889, 6.58439376e-007, 6.48245248e-007, 1.51957993e-005, -0.999999404)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0.60000002384186,"Pastel Blue","Part",Vector3.new(2.31999993, 0.34799999, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.26982021, -1.39350224, -0.295120239, 1.08945255e-006, 2.34336403e-005, -0.999999404, -0.00210836693, 1.00001788, 2.34318177e-005, 1.00001955, 0.00210834551, 1.13885642e-006)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999904, 0.231999978, 0.69599998)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.02117348, 1.4526372, 0.0043182373, -8.55062524e-007, -7.5024268e-006, -0.999999642, 0.00172491686, -1.00000417, 7.50057416e-006, -1.00000513, -0.00172491092, 8.67988547e-007)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.170059204, -2.2058959, 4.45978069, -1.00001419, -0.00135475828, -4.16571709e-007, -0.00135477353, 1.00001323, 4.34294707e-005, 3.57724417e-007, 4.34299582e-005, -0.999999642)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.200000003, 0.34800005)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00218582153, -0.812090874, 2.42410946, 1.0000062, -0.000122337253, -0.000491121027, -0.000139618875, 0.866030037, -0.499999434, 0.000486493052, 0.500002682, 0.866024911)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.34799999, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00135040283, 0.462905884, 3.42825031, -1.00001216, -0.00170107209, -3.2242329e-007, 0.00170108408, -1.00001025, -4.80908056e-007, -3.21594428e-007, -4.80819381e-007, 0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 1.27600002, 0.69599998)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00625753403, -1.16150713, -0.00413131714, 9.68375389e-007, 2.27232595e-005, -0.999999404, -0.00171916001, 1.00001824, 2.27220989e-005, 1.00002003, 0.00171913893, 1.0074408e-006)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.174598694, -2.20604086, 4.45978403, -1.0000217, 3.07324808e-006, 3.6950091e-008, 3.05491267e-006, 1.00001991, 4.44986144e-005, -3.68387809e-008, 4.44985162e-005, -0.999999404)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.231999993, 0.34800005)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.7220459e-005, -0.171551704, 2.84820986, 1.00001347, 1.32246059e-005, -1.8708166e-005, -1.32331043e-005, 1.00001156, 9.19823833e-007, 1.87084588e-005, -9.18944352e-007, 0.999999285)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.812000155, 0.200000003, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90776682, -1.85868549, -0.00782012939, 1.8466252e-006, 2.3490722e-005, -0.999999404, -0.00454348512, 1.0000093, 2.34826093e-005, 1.00001109, 0.00454345904, 1.95331836e-006)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.232000038, 0.463999987)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.69186592, -0.987005711, -0.00565719604, 1.16656577e-006, 2.24069317e-005, -0.999999642, -0.0023512831, 1.00000334, 2.24043106e-005, 1.00000429, 0.00235127681, 1.21924631e-006)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.463999987, 0.34799999)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.008228302, -2.14741659, -0.0642538071, -1.00000715, 0.00357599347, 3.75979994e-007, 0.00357599184, 1.00000525, 2.70939381e-007, -3.75028975e-007, 2.71639692e-007, -0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000347137451, -1.8586607, -0.167779922, 1.00002146, -7.44219869e-006, -3.64530095e-008, 7.4239797e-006, 1.00001967, 2.38242046e-006, 3.6459241e-008, -2.38146504e-006, 0.999999404)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0133476257, 0.114125729, -1.46745729, 1.00000048, -0.00355736027, 1.89384191e-005, -0.00355735887, -0.999999583, 2.02438559e-006, 1.8931225e-005, -2.09207792e-006, -0.999999642)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.74000013, 0.232000083, 0.69599998)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.64782763, -2.03162193, -0.00580215454, 1.18259686e-006, 2.35495809e-005, -0.999999404, -0.00240779901, 1.00001693, 2.35471889e-005, 1.00001872, 0.00240777642, 1.23929362e-006)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.232000008, 0.463999987)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.26977873, -1.68380308, -0.00464248657, 1.04666037e-006, 2.36031628e-005, -0.999999285, -0.00197039847, 1.00000978, 2.36014093e-005, 1.00001168, 0.00197038613, 1.09316613e-006)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.579999983, 1.15999985)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000141143799, -0.00238656998, -1.38578653, 1.00001347, -2.6228372e-007, -3.18987103e-009, 2.53668986e-007, 1.00001156, 2.2798049e-006, 3.2041374e-009, -2.27918736e-006, 0.999999285)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34800005, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.12457228, 0.377754211, -2.04072428, -0.00161815656, 2.28647568e-005, 0.999998331, 1.00000501, -0.000935775577, 0.00161816564, 0.000935807999, 1.00000536, -2.13500443e-005)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.69599998, 0.34800005)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00218963623, -1.21802139, 2.42397022, 1.00000656, -0.000122337195, -0.000491121318, -0.000139618875, 0.866030455, -0.499999672, 0.000486493111, 0.500002742, 0.866025031)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.59740001)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.012588501, -0.230174541, 1.22678614, 1.00001204, 0.00170156895, -1.85436711e-005, -0.00170158059, 1.00001013, 1.60903783e-005, 1.85713052e-005, -1.60583568e-005, 0.999999285)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000187, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.28582335, -2.20614576, 0.16740036, 1.29392276e-006, 2.35486077e-005, -0.999999285, -0.00276590372, 1.00000787, 2.35452953e-005, 1.00000978, 0.00276589021, 1.3590477e-006)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(0.579999983, 0.927999735, 0.463999987)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39041233, -1.27023077, -0.011089325, -0.000441556913, 1.00001168, 1.47172686e-005, -5.82458881e-007, -1.47170649e-005, 0.999999285, 1.00001359, 0.0004415476, 5.88964099e-007)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.200000003, 0.928000033)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56732988, 0.403812408, 3.24179888, -0.000671263493, 1.00000596, 1.39352715e-005, 1.00000691, 0.000671258371, 6.59181296e-007, 6.49824415e-007, 1.39354743e-005, -0.999999642)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 1.27600002, 0.69599998)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.180254936, -1.16150093, -0.0041885376, 9.68362087e-007, 2.2722732e-005, -0.999999285, -0.00171916536, 1.00001013, 2.27213986e-005, 1.00001204, 0.00171915337, 1.00742602e-006)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.231999993, 0.916400015)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0164260864, 0.589895248, 0.094648838, 1.00001764, -0.000275413156, 0.000659923593, -0.000271906902, 0.707119524, 0.707094133, -0.000661385711, -0.707109988, 0.707109034)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.34799999, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00074005127, -0.113721371, 2.02377272, 1.00001466, -2.03231466e-005, 3.07392952e-007, -2.03155214e-005, -1.00001335, -1.85632734e-006, 3.07421914e-007, 1.85568797e-006, -0.999999404)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.232000008, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000648498535, 0.523108482, 3.42824936, -1.00001204, -0.00170232763, -3.22026239e-007, 0.00170233962, -1.00001013, -4.4727858e-007, -3.21253964e-007, -4.47188995e-007, 0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.232000008, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00292205811, -2.03163147, 4.63377762, -1.00001311, -0.000978587777, -2.91069369e-007, -0.000978597905, 1.00001121, 4.45006881e-005, 2.4750986e-007, 4.45008554e-005, -0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.62399995, 0.927999794, 0.928000033)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1038084, 0.702246666, -0.00408935547, -0.00171928364, 1.00001013, 1.46179427e-005, -5.92813478e-007, -1.46185203e-005, 0.999999285, 1.00001204, 0.00171927165, 6.17952878e-007)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.463999987)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.180233479, -1.85741377, -0.00400161743, 9.68401537e-007, 2.21498412e-005, -0.999999285, -0.00171989296, 1.00001013, 2.2148517e-005, 1.00001204, 0.00171988097, 1.00649675e-006)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.580000103, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.34799999, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00061416626, 0.113962173, -0.515907764, 1.00000679, 8.48609488e-007, -1.58665658e-009, -8.52916855e-007, 1.00000584, 8.92841399e-007, 1.59491531e-009, -8.9252535e-007, 0.999999642)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000152587891, 0.350605965, -0.979739666, -1.00001347, 3.24973371e-007, -3.23643548e-007, -3.16358637e-007, -1.00001156, -4.67361169e-005, -3.23648152e-007, -4.67360405e-005, 0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.231999978)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0134773254, -2.03588963, 0.0627288818, 1.0000118, 0.00168008753, -0.000919409504, -0.000919448154, 1.43879734e-005, -0.999998927, -0.00168008532, 1.00001025, 1.59331266e-005)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.34799999, 0.34799999)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00144577026, 0.465278625, 2.25577259, 1.00000525, -0.00357661862, 2.83521615e-007, -0.00357662095, -1.00000381, -2.32054535e-005, 3.66508516e-007, 2.32040093e-005, -0.999999404)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.231999993, 0.69599998)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.4577775, -0.755722523, -0.00420379639, 9.68686891e-007, 2.31499107e-005, -0.999999285, -0.00171863148, 1.00001037, 2.31485628e-005, 1.00001228, 0.00171861949, 1.00847365e-006)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.927999914, 0.231999978, 0.69599998)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.63014698, -0.756272316, -0.00161361694, 9.72395696e-007, 2.15512227e-005, -0.999999285, -0.00172371534, 1.00001013, 2.15498931e-005, 1.00001204, 0.00172370335, 1.00954367e-006)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000984191895, -0.756361485, 0.354147911, 1.00001216, 0.00168376672, -1.40138248e-008, -0.00168377871, 1.00001025, 2.1083024e-005, 4.95281753e-008, -2.10825874e-005, 0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.200000003, 0.231999844)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.19616699e-005, -0.350408554, -0.921793938, 1.00001347, 8.28295015e-008, -2.89782998e-009, -9.14442353e-008, 1.00001156, 2.05126844e-006, 2.91285485e-009, -2.05064771e-006, 0.999999285)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.463999987)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00622749329, -1.85754061, -0.00392532349, 9.6856877e-007, 2.22277413e-005, -0.999999285, -0.00171961775, 1.00001037, 2.2226408e-005, 1.00001228, 0.00171960576, 1.00679244e-006)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.580000103, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(3.13199997, 0.231999978, 0.69599998)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.804111, 1.68473339, 0.00412750244, -8.36535833e-007, -6.4935798e-006, -0.999999285, 0.00172392465, -1.00001013, 6.49140156e-006, -1.00001204, -0.00172391266, 8.47700733e-007)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00101089478, -0.756358147, 3.25414419, 1.00001884, 0.00168378535, -1.40127501e-008, -0.00168380293, 1.00001574, 2.10829876e-005, 4.953597e-008, -2.1082411e-005, 0.999999046)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00154876709, -0.345762253, -0.747890472, -1.00000513, 0.00184790534, -9.90573952e-008, -0.00184790278, -1.00000417, -3.50944756e-005, -1.63901603e-007, -3.50941227e-005, 0.999999642)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00116729736, 0.582655907, 0.921771049, 1.0000118, -0.0018872465, 3.00768534e-007, -0.00188724138, -1.00000989, -2.33032779e-006, 3.05155339e-007, 2.32914181e-006, -0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.34799999, 0.69599998)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.26979065, -1.04566193, -0.00424575806, 9.68193035e-007, 2.35501375e-005, -0.999999285, -0.00171805895, 1.00001037, 2.35487987e-005, 1.00001228, 0.00171804742, 1.00865361e-006)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000187, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.28582954, -2.20552588, -0.181804657, 1.45761271e-006, 2.37911408e-005, -0.999999285, -0.00329261925, 1.00000644, 2.37865734e-005, 1.00000834, 0.00329260482, 1.53593442e-006)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 0.928000033)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56748581, 0.403205872, 3.24181366, -0.000669696892, 1.00001156, 1.54301233e-005, 1.00001347, 0.000669687288, 6.58446311e-007, 6.48107061e-007, 1.54301015e-005, -0.999999285)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.232000008, 0.34799999)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00191497803, -2.03143692, -2.60386896, 1.00001359, 0.000368760899, 2.53006078e-007, -0.000368769979, 1.00001168, 2.77856907e-006, -2.51969908e-007, -2.77804475e-006, 0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.231999993, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79963732, -0.0062046051, -0.227901459, -0.00172873132, 1.00001025, 2.30093628e-005, 6.45988621e-007, 2.30101468e-005, -0.999999285, -1.00001216, -0.00172871957, -6.85771909e-007)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000247955322, -1.85837555, 0.515717983, -1.00001347, 0.00037799112, 1.62256811e-007, 0.000377983262, 1.00001156, 4.46234044e-005, -1.45407441e-007, 4.4623368e-005, -0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599992, 0.231999993, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00257110596, -1.6831336, 3.42826033, 1.00001204, 0.00170258048, -1.60158933e-007, -0.00170259248, 1.00001013, 1.46196398e-005, 1.8506725e-007, -1.46188831e-005, 0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000370025635, -1.8587203, -1.44380522, 1.00001359, -8.11205246e-006, -3.67194701e-008, 8.10361234e-006, 1.00001168, 2.74641434e-006, 3.67127662e-008, -2.74579975e-006, 0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.231999993, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.27035666, -1.68360662, 0.293216705, -6.99449004e-007, 0.000311892974, 0.999999285, -0.00104407989, 1.00001121, -0.000311888987, -1.00001323, -0.00104407, -3.73821621e-007)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.928000152, 0.464000016, 0.463999987)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.16985369, -0.871246338, -0.0051651001, 1.16509625e-006, 2.38373486e-005, -0.999998808, -0.00235050265, 1.00001895, 2.38351458e-005, 1.00002158, 0.00235049031, 1.22111521e-006)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.200000003, 1.04399979)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000732421875, 0.345625401, -1.32782841, 1.00001347, 1.57987233e-006, -3.28700223e-009, -1.58848707e-006, 1.00001156, 1.30031594e-006, 3.30395888e-009, -1.29968794e-006, 0.999999285)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000172, 0.200000003, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.341750622, -1.85878611, -0.00778961182, 1.84655323e-006, 2.3751556e-005, -0.999999285, -0.00454270514, 1.00000131, 2.3743276e-005, 1.00000322, 0.00454268791, 1.9544193e-006)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.200000003, 1.2759999)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.28881836e-005, -0.466629028, -0.399776936, 1.00001347, -3.22703272e-007, -3.16622373e-009, 3.14088538e-007, 1.00001156, 2.64065238e-006, 3.18028226e-009, -2.6400412e-006, 0.999999285)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0040397644, 1.45275879, 0.354114056, -1.00001884, -0.00168373343, -1.7531282e-007, 0.00168375147, -1.00001597, 6.02276077e-006, -1.85434587e-007, 6.02347882e-006, 0.999999166)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.231999993, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.79963207, -0.00620794296, 0.236164093, -0.00172861468, 1.00001025, 2.30448168e-005, 6.46028013e-007, 2.30456026e-005, -0.999999285, -1.00001216, -0.00172860292, -6.85869907e-007)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.62399995, 1.27599967, 0.928000033)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10384512, 2.7322464, -0.00403213501, -0.00171939307, 1.00001013, 1.46226739e-005, -5.92917615e-007, -1.46232505e-005, 0.999999285, 1.00001204, 0.00171938131, 6.18066792e-007)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000701904297, -0.345462322, 1.90779448, 1.00001347, -2.00413051e-005, 3.0602007e-007, -2.00327486e-005, -1.00001156, -2.15015098e-006, 3.06052669e-007, 2.14952706e-006, -0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.04400015, 0.811999977, 0.69599998)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.2278223, -1.50939083, -0.00476455688, 1.06762559e-006, 2.37910026e-005, -0.999999285, -0.00203778502, 1.00000966, 2.37891327e-005, 1.00001156, 0.00203777291, 1.11610427e-006)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.463999987, 0.200000003, 0.928000033)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.56723642, -0.411323547, 3.2417984, -0.000671109243, 1.0000056, 1.40209831e-005, 1.00000656, 0.000671104353, 6.59014859e-007, 6.49602271e-007, 1.40211887e-005, -0.999999642)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00456619263, 1.45251989, 3.25319099, -1.00000548, -0.00168398093, -1.74997453e-007, 0.0016839871, -1.00000453, 7.01806357e-006, -1.86809473e-007, 7.01812223e-006, 0.999999642)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0012512207, 0.756712437, 0.921786785, 1.00001192, -0.00188787864, 2.99965563e-007, -0.00188787398, -1.00001001, -2.71932527e-006, 3.05087923e-007, 2.71814042e-006, -0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00101852417, -0.756660938, -1.05014706, -1.00001204, -0.00172244979, 6.12758271e-008, -0.00172246178, 1.00001013, 2.15474902e-005, -9.84062183e-008, 2.15469754e-005, -0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.580000103, 2.204)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00379943848, -2.08976412, 1.34025192, 1.00001204, 0.00171907921, 2.17523793e-005, -0.00171909155, 1.00001013, 1.06986054e-005, -2.17342458e-005, -1.07354717e-005, 0.999999285)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(1.27600014, 1.04400003, 0.69599998)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.06781864, -1.39336252, -0.00276947021, 6.42567954e-007, 2.37156328e-005, -0.999999285, -0.000670476642, 1.00001156, 2.37155527e-005, 1.00001347, 0.000670467038, 6.58474448e-007)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.696000159, 0.200000003, 0.232000008)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.457955837, -0.580825329, -0.0055770874, 1.16664842e-006, 2.21116316e-005, -0.999999642, -0.00235209521, 1.00000632, 2.21090704e-005, 1.00000727, 0.0023520845, 1.21865253e-006)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00102996826, -0.756342888, -2.7901454, -1.00001884, -0.00172247365, 6.13245135e-008, -0.001722491, 1.00001574, 2.15474611e-005, -9.84643691e-008, 2.15468062e-005, -0.999999046)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.927999973, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.35656452, -0.0282249451, -2.04077148, -0.00161817856, 2.2865348e-005, 0.999997616, 1.00001848, -0.000935790653, 0.00161816448, 0.000935816381, 1.00001693, -2.13497078e-005)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 1, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34799999, 0.200000003, 0.696000099)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.7414937, 0.402587891, 4.40184164, -0.00107212085, 1.00001121, 1.57967261e-005, 1.00001311, 0.00107211061, 7.93275149e-007, 7.76334844e-007, 1.57971135e-005, -0.999999285)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0135307312, 0.00276422501, 0.986213207, 1.00001204, 0.00167110038, -1.825656e-005, -0.00167111226, 1.00001013, -1.0784629e-006, 1.82550084e-005, 1.10962583e-006, 0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.231999964, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0116043091, -0.169836521, 2.03595734, 1.00001204, 0.00170413801, -1.86736106e-005, -0.00170414965, 1.00001013, 1.63084733e-005, 1.87016558e-005, -1.62761844e-005, 0.999999285)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.927999914, 0.231999978, 0.69599998)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.62992048, 1.45317078, 0.00423812866, -8.35475475e-007, -7.49478841e-006, -0.999999642, 0.00172465458, -1.00001037, 7.49267065e-006, -1.00001204, -0.00172464119, 8.48372508e-007)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0048866272, 1.45256662, -2.78931189, 1.00000513, 0.00172351021, 2.02878823e-007, 0.00172351615, -1.00000417, 7.49809578e-006, 2.15795779e-007, -7.49809897e-006, -0.999999642)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.175273895, -2.2061739, -4.11187935, 1.00001371, 0.00036665576, 8.8621448e-008, -0.000366665074, 1.0000118, 2.83818667e-006, -8.7566761e-008, -2.8376005e-006, 0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000008, 0.579999983, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000499725342, -0.350563049, -2.02378225, 1.00001347, -5.64614311e-007, -3.58900643e-009, 5.56057785e-007, 1.00001156, 2.58954788e-006, 3.60246588e-009, -2.58893624e-006, 0.999999285)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.463999957, 0.452400029)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107460022, -0.0555205345, 1.75172997, 1.00001204, 0.00170685095, -1.87402256e-005, -0.00170686259, 1.00001013, 1.71129595e-005, 1.87696915e-005, -1.7080516e-005, 0.999999285)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000179290771, -0.11830616, -0.515934467, 1.00000679, 1.18016033e-006, -1.49793378e-009, -1.18446769e-006, 1.00000584, 4.800022e-007, 1.50599488e-009, -4.79683422e-007, 0.999999642)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.579999983, 0.695999742, 0.463999987)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39072371, -2.08222008, -0.0108184814, -0.000440219301, 1.00001168, 1.49555108e-005, -5.82121402e-007, -1.49553034e-005, 0.999999285, 1.00001359, 0.000440209988, 5.88711941e-007)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.232000038, 0.200000003, 3.59599972)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000350952148, -0.34586668, 1.57220888, 1.00001347, -8.66054324e-006, -1.0555099e-009, 8.65192851e-006, 1.00001156, 6.67146651e-007, 1.06459686e-009, -6.66510914e-007, 0.999999285)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.69599998, 0.232000008, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000980377197, -0.756362438, 2.21014261, 1.00001216, 0.00168377184, -1.39758196e-008, -0.00168378383, 1.00001025, 2.10831458e-005, 4.94904349e-008, -2.10827075e-005, 0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.231999993, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000228881836, -1.85836792, 2.37173796, -1.00001347, 0.000378501718, 1.62424982e-007, 0.000378494151, 1.00001156, 4.46612976e-005, -1.45538479e-007, 4.46612685e-005, -0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cyan","Part",Vector3.new(1.62399995, 0.927999794, 0.928000033)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.1039381, 1.63024521, -0.0039024353, -0.00172031764, 1.00001013, 1.46122475e-005, -5.72987631e-007, -1.46127904e-005, 0.999999285, 1.00001204, 0.00172030565, 5.98132715e-007)) | |
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(2.9000001, 0.232000038, 0.232000008)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.2558732, -0.755105019, -0.005027771, 1.16550927e-006, 2.32517414e-005, -0.999999046, -0.00235130615, 1.00001335, 2.32494094e-005, 1.00001562, 0.00235129381, 1.22017377e-006)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.812000036, 0.34799999)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000499725342, -0.000572681427, -0.399878502, 1.00001347, -3.89991328e-009, -1.60411329e-009, -4.71482053e-009, 1.00001156, 9.86925897e-007, 1.61898139e-009, -9.86294253e-007, 0.999999285)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.463999987, 0.69599998, 0.231999993)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000854492188, -0.060251236, -0.689863205, 1.00000679, 9.31904651e-008, -2.52386245e-009, -9.7497832e-008, 1.00000584, 1.58413877e-006, 2.53151944e-009, -1.58382682e-006, 0.999999642)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.69599998, 0.34799999, 0.34799996)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000202178955, -0.698717594, -0.863790989, 1.00001359, -9.37085133e-007, -4.30265912e-009, 9.28586815e-007, 1.00001168, 2.73720707e-006, 4.31539515e-009, -2.73659361e-006, 0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.232000008, 0.200000003, 0.59740001)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0118713379, 0.117973328, 1.22682953, 1.00001204, 0.00170348049, -1.86220968e-005, -0.00170349213, 1.00001013, 1.60979762e-005, 1.86497764e-005, -1.60657855e-005, 0.999999285)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.170646667, -2.20620346, -4.11187887, 1.00001299, 0.00135321938, 4.18644504e-007, -0.00135323033, 1.00001109, 2.83407667e-006, -4.147997e-007, -2.83402255e-006, 0.999999285)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.579999983, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.34800005, 0.200000003, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-5.12456751, -0.434249878, -2.04071569, -0.00161815656, 2.28647568e-005, 0.999998331, 1.00000501, -0.000935775577, 0.00161816564, 0.000935807999, 1.00000536, -2.13500443e-005)) | |
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 0.579999983)) | |
Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(2.31999993, 0.231999993, 0.200000003)) | |
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.27036333, -1.68534136, 0.286766052, 4.37200288e-006, -0.00031248352, -0.999999225, -0.00104415184, 1.00001121, -0.000312483375, 1.00001323, 0.00104414311, 4.04568164e-006)) | |
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.579999983)) | |
Barrel=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Barrel",Vector3.new(0.695999742, 0.200000003, 0.928000033)) | |
Barrelweld=weld(m,handle,Barrel,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09376717, 3.31707621, -0.00493240356, -0.00171980122, 1.00000441, 1.36221133e-005, -5.93967741e-007, -1.36229164e-005, 0.999999642, 1.00000536, 0.00171979528, 6.1739911e-007)) | |
mesh("CylinderMesh",Barrel,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.579999983, 1)) | |
LASER_WIDTH = 5 | |
LASER_MAGIC_CIRCLE_DISTANCE = 6.25 | |
laser_data = {} | |
player=game.Players.localPlayer | |
char=player.Character | |
active=false | |
math = { | |
abs = math.abs, | |
acos = math.acos, | |
asin = math.asin, | |
atan = math.atan, | |
atan2 = math.atan2, | |
ceil = math.ceil, | |
cos = math.cos, | |
cosh = math.cosh, | |
deg = math.deg, | |
exp = math.exp, | |
floor = math.floor, | |
fmod = math.fmod, | |
frexp = math.frexp, | |
huge = math.huge, | |
ldexp = math.ldexp, | |
log = math.log, | |
log10 = math.log10, | |
max = math.max, | |
min = math.min, | |
modf = math.modf, | |
phi = 1.618033988749895, | |
pi = math.pi, | |
pow = math.pow, | |
rad = math.rad, | |
random = math.random, | |
randomseed = math.randomseed, | |
sin = math.sin, | |
sinh = math.sinh, | |
sqrt = math.sqrt, | |
tan = math.tan, | |
tanh = math.tanh, | |
tau = 2 * math.pi | |
} | |
magicCircleData = {} | |
MAGIC_CIRCLE_DEFAULT_OFFSET = 6.25 | |
function AnimateMagicCircle(data) | |
local frame, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, duration, | |
stay, magic_circle_adornee_func, magic_circle_offset = unpack(data) | |
frame = frame + 1 | |
data[1] = frame | |
local transparency = (frame / duration) ^ stay | |
local opacity = 1 - transparency | |
if frame == duration then | |
pcall(game.Destroy, magic_circle_model) | |
magicCircleData[data] = nil | |
else | |
if magic_circle_model.Parent ~= workspace then | |
magic_circle_model.Parent=workspace | |
end | |
local magic_circle_adornee = magic_circle_adornee_func() | |
magic_circle_position = magic_circle_adornee.Position + direction * magic_circle_offset | |
local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame / | |
25) | |
magic_circle_part.CFrame = magic_circle_cframe | |
magic_circle_light.Brightness = opacity | |
magic_circle_decal_back.Transparency = transparency | |
magic_circle_decal_front.Transparency = transparency | |
end | |
end | |
function CreateMagicCircle(target, magic_circle_scale, magic_circle_image, light_color, duration, stay, magic_circle_adornee_func, | |
magic_circle_offset) | |
local magic_circle_adornee = magic_circle_adornee_func() | |
if magic_circle_adornee then | |
local origin = magic_circle_adornee.Position | |
local direction = (target - origin).unit | |
local magic_circle_position = origin + direction * magic_circle_offset | |
local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) | |
local magic_circle_model = Instance.new("Model") | |
local magic_circle_part = Instance.new("Part", magic_circle_model) | |
local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part) | |
local magic_circle_light = Instance.new("PointLight", magic_circle_part) | |
local magic_circle_decal_back = Instance.new("Decal", magic_circle_part) | |
local magic_circle_decal_front = Instance.new("Decal", magic_circle_part) | |
magic_circle_model.Archivable = false | |
magic_circle_part.Anchored = true | |
magic_circle_part.BottomSurface = "Smooth" | |
magic_circle_part.CanCollide = false | |
magic_circle_part.CFrame = magic_circle_cframe | |
magic_circle_part.FormFactor = "Custom" | |
magic_circle_part.Locked = true | |
magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2) | |
magic_circle_part.TopSurface = "Smooth" | |
magic_circle_part.Transparency = 1 | |
magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale | |
magic_circle_light.Color = light_color | |
magic_circle_light.Range = 16 * magic_circle_scale | |
magic_circle_light.Shadows = true | |
magic_circle_decal_back.Face = "Back" | |
magic_circle_decal_back.Texture = magic_circle_image | |
magic_circle_decal_front.Face = "Front" | |
magic_circle_decal_front.Texture = magic_circle_image | |
magic_circle_model.Parent = workspace | |
local data = {0, direction, magic_circle_model, magic_circle_part, magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, | |
duration, stay, magic_circle_adornee_func, magic_circle_offset} | |
magicCircleData[data] = true | |
return data | |
end | |
end | |
--GraphicalEffects.fragmentation = {} | |
function AnimateLaserOfDeath(data) | |
local frame, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part, magic_circle_light, | |
magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay, light_effects = | |
unpack(data) | |
local laser_color = laser_part.Color | |
frame = frame + 1 | |
data[1] = frame | |
local transparency = (frame / duration) ^ stay | |
local opacity = 1 - transparency | |
if frame == 2 then | |
sound:Play() | |
end | |
if frame == duration then | |
pcall(game.Destroy, magic_circle_model) | |
laser_data[data] = nil | |
else | |
if magic_circle_model.Parent ~= workspace then | |
magic_circle_model.Parent=workspace | |
end | |
local laser_distance = 0 | |
local origin = Barrel.CFrame | |
if not light_effects then | |
direction = (origin * directionOrientation - origin.p).unit | |
end | |
local magic_circle_position = origin.p + direction * LASER_MAGIC_CIRCLE_DISTANCE | |
local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) * CFrame.Angles(0, 0, math.tau * frame / | |
25) | |
local loop_scale = (laser_scale - 1) / 10 | |
for x_offset = -loop_scale, loop_scale, 2 do | |
for y_offset = -loop_scale, loop_scale, 2 do | |
local origin_position = magic_circle_cframe * Vector3.new(x_offset, y_offset, 0) | |
for index = 1, 8 do | |
local part, position | |
for ray_index = 1, 10 do | |
local ray = Ray.new(origin_position + direction * (999 * (ray_index - 1)), direction * 999) | |
part, position = workspace:FindPartOnRay(ray, magic_circle_model) | |
if part then | |
break | |
end | |
end | |
if part then | |
laser_distance = (position - origin_position).magnitude | |
if frame % 8 == 1 and index == 1 then | |
Instance.new("Explosion", workspace).Position = position | |
end | |
if not part:IsA("Terrain") then | |
pcall(part.BreakJoints, part) | |
local is_block = part:IsA("Part") and part.Shape == Enum.PartType.Block | |
local mass = part:GetMass() | |
local size = part.Size | |
if (is_block and ((size.X < fragmentation_size and size.Y < fragmentation_size and size.Z < | |
fragmentation_size) or (not part.Anchored and mass < 750))) or (not is_block and mass < 250000) then | |
local part_transparency = math.max(part.Transparency + 0.007 * fragmentation_size, 0.5) | |
if part_transparency >= 0.5 then -- temporarily to minimize debris | |
pcall(game.Destroy, part) | |
else | |
local cframe = part.CFrame | |
part.Anchored = false | |
part.BrickColor = BrickColor.new("Medium stone grey") | |
part.CanCollide = true | |
if part:IsA("FormFactorPart") then | |
part.FormFactor = "Custom" | |
end | |
part.Size = size - Vector3.new(0.135, 0.135, 0.135) * fragmentation_size | |
part.Transparency = part_transparency | |
part.CFrame = cframe + direction * 5 | |
part.Velocity = part.Velocity + direction * 40 | |
end | |
elseif is_block then | |
local parts = {part} | |
local model = Instance.new("Model", part.Parent) | |
model.Name = "Fragments" | |
if size.X >= fragmentation_size then | |
size = Vector3.new(0.5, 1, 1) * size | |
local archivable = part.Archivable | |
local cframe = part.CFrame | |
part.FormFactor = "Custom" | |
part.Size = size | |
part.Archivable = true | |
local part_clone = part:Clone() | |
part.Archivable = archivable | |
part_clone.Archivable = archivable | |
part.CFrame = cframe * CFrame.new(-0.5 * size.X, 0, 0) | |
part_clone.CFrame = cframe * CFrame.new(0.5 * size.X, 0, 0) | |
part_clone.Parent = model | |
parts[2] = part_clone | |
end | |
if size.Y >= fragmentation_size then | |
size = Vector3.new(1, 0.5, 1) * size | |
for part_index = 1, #parts do | |
local part = parts[part_index] | |
local archivable = part.Archivable | |
local cframe = part.CFrame | |
part.FormFactor = "Custom" | |
part.Size = size | |
part.Archivable = true | |
local part_clone = part:Clone() | |
part.Archivable = archivable | |
part_clone.Archivable = archivable | |
part.CFrame = cframe * CFrame.new(0, -0.5 * size.Y, 0) | |
part_clone.CFrame = cframe * CFrame.new(0, 0.5 * size.Y, 0) | |
part_clone.Parent = model | |
table.insert(parts, part_clone) | |
end | |
end | |
if size.Z >= fragmentation_size then | |
size = Vector3.new(1, 1, 0.5) * size | |
for part_index = 1, #parts do | |
local part = parts[part_index] | |
local archivable = part.Archivable | |
local cframe = part.CFrame | |
part.FormFactor = "Custom" | |
part.Size = size | |
part.Archivable = true | |
local part_clone = part:Clone() | |
part.Archivable = archivable | |
part_clone.Archivable = archivable | |
part.CFrame = cframe * CFrame.new(0, 0, -0.5 * size.Z) | |
part_clone.CFrame = cframe * CFrame.new(0, 0, 0.5 * size.Z) | |
part_clone.Parent = model | |
table.insert(parts, part_clone) | |
end | |
end | |
for _, part in ipairs(parts) do | |
part:MakeJoints() | |
end | |
else | |
break | |
end | |
end | |
else | |
laser_distance = 9990 | |
break | |
end | |
end | |
end | |
end | |
local laser_cframe = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0) | |
local laser_width = LASER_WIDTH * opacity * laser_scale | |
local laser_mesh_offset = Vector3.new(0, 0.5 * laser_distance, 0) | |
laser_part.CFrame = laser_cframe | |
if laser_effects then | |
local laser_effect_data_1, laser_effect_data_2 = laser_effects[1], laser_effects[2] | |
local laser_effect_1, laser_effect_mesh_1 = laser_effect_data_1[1], laser_effect_data_1[2] | |
local laser_effect_2, laser_effect_mesh_2 = laser_effect_data_2[1], laser_effect_data_2[2] | |
laser_effect_1.CFrame = laser_cframe | |
laser_effect_2.CFrame = laser_cframe | |
laser_effect_mesh_1.Offset = laser_mesh_offset | |
laser_effect_mesh_2.Offset = laser_mesh_offset | |
local game_time = time() | |
local effect_scale_1 = 0.5 + 0.5 * math.sin(16 * math.pi * game_time) | |
local effect_scale_2 = 0.5 + 0.5 * math.cos(16 * math.pi * game_time) | |
laser_effect_mesh_1.Scale = 5 * Vector3.new(laser_width * effect_scale_1, laser_distance, laser_width * effect_scale_1) | |
laser_effect_mesh_2.Scale = 5 * Vector3.new(laser_width * effect_scale_2, laser_distance, laser_width * effect_scale_2) | |
laser_width = laser_width * 0.25 | |
end | |
laser_mesh.Offset = laser_mesh_offset | |
laser_mesh.Scale = 5 * Vector3.new(laser_width, laser_distance, laser_width) | |
magic_circle_part.CFrame = magic_circle_cframe | |
magic_circle_light.Brightness = opacity | |
magic_circle_decal_back.Transparency = transparency | |
magic_circle_decal_front.Transparency = transparency | |
if light_effects then | |
for index, data in ipairs(laser_lights) do | |
local laser_spotlight_part, laser_spotlight = data[1], data[2] | |
local laser_spotlight_offset = 30 * (index - 1) | |
if laser_spotlight_offset <= laser_distance then | |
laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -laser_spotlight_offset) | |
laser_spotlight.Brightness = opacity | |
laser_spotlight.Enabled = true | |
else | |
laser_spotlight.Enabled = false | |
end | |
end | |
end | |
end | |
end | |
function ShootLaserOfDeath(target, data) | |
data = data or {} | |
local brickcolor = data.brickcolor or BrickColor.new("Really black") | |
local duration = data.duration or 40 | |
local fragmentation_size = data.fragmentation_size or 3 | |
local laser_scale = data.laser_scale or 1 | |
local light_color = data.light_color or Color3.new(1, 0.5, 1) | |
local magic_circle_image = data.magic_circle_image or "rbxassetid://122610943" | |
local magic_circle_scale = data.magic_circle_scale or 1 | |
local sound_volume = data.sound_volume or 1 / 3 | |
local special_effects = data.special_effects | |
local stay = data.stay or 4 | |
local origin = Barrel.CFrame | |
local directionOrientation = origin:pointToObjectSpace(target) | |
local direction = (target - origin.p).unit | |
local magic_circle_position = origin.p + direction * LASER_MAGIC_CIRCLE_DISTANCE | |
local magic_circle_cframe = CFrame.new(magic_circle_position, magic_circle_position + direction) | |
local magic_circle_model = Instance.new("Model") | |
local laser_part = Instance.new("Part", magic_circle_model) | |
local laser_mesh = Instance.new("CylinderMesh", laser_part) | |
local magic_circle_part = Instance.new("Part", magic_circle_model) | |
local magic_circle_mesh = Instance.new("BlockMesh", magic_circle_part) | |
local magic_circle_light = Instance.new("PointLight", magic_circle_part) | |
local magic_circle_decal_back = Instance.new("Decal", magic_circle_part) | |
local magic_circle_decal_front = Instance.new("Decal", magic_circle_part) | |
local sound = Instance.new("Sound", magic_circle_part) | |
sound.Pitch = 0.9 | |
sound.SoundId = "rbxassetid://222371404" | |
sound.Volume = 1 | |
magic_circle_model.Archivable = false | |
laser_part.Anchored = true | |
laser_part.BottomSurface = "Smooth" | |
laser_part.BrickColor = brickcolor | |
laser_part.CanCollide = false | |
laser_part.CFrame = magic_circle_cframe * CFrame.Angles(-0.5 * math.pi, 0, 0) | |
laser_part.FormFactor = "Custom" | |
laser_part.Locked = true | |
laser_part.Size = Vector3.new(0.2, 0.2, 0.2) | |
laser_part.TopSurface = "Smooth" | |
laser_mesh.Offset = Vector3.new(0, 0, 0) | |
laser_mesh.Name = "Mesh" | |
laser_mesh.Scale = 5 * laser_scale * Vector3.new(LASER_WIDTH, 0, LASER_WIDTH) | |
magic_circle_part.Anchored = true | |
magic_circle_part.BottomSurface = "Smooth" | |
magic_circle_part.CanCollide = false | |
magic_circle_part.CFrame = magic_circle_cframe | |
magic_circle_part.FormFactor = "Custom" | |
magic_circle_part.Locked = true | |
magic_circle_part.Size = Vector3.new(0.2, 0.2, 0.2) | |
magic_circle_part.TopSurface = "Smooth" | |
magic_circle_part.Transparency = 1 | |
magic_circle_mesh.Scale = Vector3.new(60, 60, 0) * magic_circle_scale | |
magic_circle_light.Color = light_color | |
magic_circle_light.Range = 16 * magic_circle_scale | |
magic_circle_light.Shadows = true | |
magic_circle_decal_back.Face = "Back" | |
magic_circle_decal_back.Texture = magic_circle_image | |
magic_circle_decal_front.Face = "Front" | |
magic_circle_decal_front.Texture = magic_circle_image | |
magic_circle_model.Parent = workspace | |
local laser_color = brickcolor.Color | |
local laser_lights = {} | |
local light_effects = laser_color.r + laser_color.g + laser_color.b > 0.25 | |
if light_effects then | |
local laser_spotlight_part_template = Instance.new("Part") | |
local laser_spotlight_light_template = Instance.new("SpotLight", laser_spotlight_part_template) | |
laser_spotlight_part_template.Anchored = true | |
laser_spotlight_part_template.Anchored = true | |
laser_spotlight_part_template.BottomSurface = "Smooth" | |
laser_spotlight_part_template.CanCollide = false | |
laser_spotlight_part_template.FormFactor = "Custom" | |
laser_spotlight_part_template.Locked = true | |
laser_spotlight_part_template.Size = Vector3.new(0.2, 0.2, 0.2) | |
laser_spotlight_part_template.TopSurface = "Smooth" | |
laser_spotlight_part_template.Transparency = 1 | |
laser_spotlight_light_template.Angle = 45 | |
laser_spotlight_light_template.Color = laser_color | |
laser_spotlight_light_template.Enabled = true | |
laser_spotlight_light_template.Name = "Light" | |
laser_spotlight_light_template.Range = 60 | |
for index = 1, 40 do | |
local laser_spotlight_part = laser_spotlight_part_template:Clone() | |
laser_spotlight_part.CFrame = magic_circle_cframe * CFrame.new(0, 0, -30 * (index - 1)) | |
laser_spotlight_part.Parent = magic_circle_model | |
laser_lights[index] = {laser_spotlight_part, laser_spotlight_part.Light} | |
end | |
end | |
local laser_effects | |
if special_effects then | |
laser_effects = {} | |
local laser_effect_1 = laser_part:Clone() | |
laser_effect_1.BrickColor = special_effects | |
laser_effect_1.Transparency = 0.5 | |
local laser_effect_2 = laser_effect_1:Clone() | |
laser_effects[1], laser_effects[2] = {laser_effect_1, laser_effect_1.Mesh}, {laser_effect_2, laser_effect_2.Mesh} | |
laser_effect_1.Parent = magic_circle_model | |
laser_effect_2.Parent = magic_circle_model | |
end | |
laser_data={0, directionOrientation, direction, magic_circle_model, laser_part, laser_mesh, magic_circle_part, | |
magic_circle_light, magic_circle_decal_back, magic_circle_decal_front, sound, laser_scale, fragmentation_size, duration, laser_lights, laser_effects, stay, | |
light_effects} | |
end | |
function laser(target) | |
ShootLaserOfDeath(target, {brickcolor = BrickColor.new("New Yeller"), duration = 20, fragmentation_size = 10, | |
laser_scale = 3, light_color = Color3.new(1, 0.5, 0), magic_circle_image = "rbxassetid://1", magic_circle_scale = 1.5, sound_volume = 1, | |
special_effects = BrickColor.new("Deep orange"), stay = 2}) | |
end | |
function LaserAtMouse() | |
laser(mouse.Hit.p) | |
end | |
mouse.Button1Down:connect(function() | |
pcall(function() | |
shoot() | |
end) | |
end) | |
ready=false | |
mouse.KeyDown:connect(function(k) | |
k=k:lower() | |
if k=='f' then | |
if ready==false then | |
ready=true | |
attack=true | |
elseif ready==true then | |
ready=false | |
attack=false | |
end | |
elseif k=='q' and attack==false then | |
Melee() | |
end | |
end) | |
function Melee() | |
attack = true | |
con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,50,100,math.random(10,15),"Normal",RootPart,.2,1) end) | |
for i=0,3,0.3 do | |
swait() | |
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(5),math.rad(25),math.rad(-20)),.3) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(160),math.rad(0),math.rad(0)),.3) | |
end | |
so("http://www.roblox.com/asset/?id=200632136",Hitbox,1,0.8) | |
for i=0,3,0.3 do | |
swait() | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-150),math.rad(0),math.rad(0)),.3) | |
end | |
attack=false | |
con1:disconnect() | |
end | |
function shoot() | |
if attack==true and ready==true then | |
ready=false | |
attack=true | |
LaserAtMouse() | |
for i=0,3,0.3 do | |
swait() | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(120),math.rad(0),math.rad(0)),.3) | |
LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(180),math.rad(0),math.rad(40)),.3) | |
Torso.Velocity=Head.CFrame.lookVector*-100 | |
end | |
attack=false | |
end | |
end | |
local sine = 0 | |
local change = 1 | |
local val = 0 | |
while true do | |
swait() | |
sine = sine + change | |
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
local velderp=RootPart.Velocity.y | |
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
if equipped==true or equipped==false then | |
if attack==false then | |
idle=idle+1 | |
else | |
idle=0 | |
end | |
if idle>=500 then | |
if attack==false then | |
--Sheath() | |
end | |
end | |
if RootPart.Velocity.y > 1 and hitfloor==nil then | |
Anim="Jump" | |
if attack==false then | |
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(0)),.3) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
end | |
elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
Anim="Fall" | |
if attack==false then | |
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
end | |
elseif torvel<1 and hitfloor~=nil then | |
Anim="Idle" | |
if attack==false then | |
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(0),math.rad(0)),.3) | |
LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(120),math.rad(0),math.rad(40)),.3) | |
end | |
elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
Anim="Walk" | |
if attack==false then | |
change=3 | |
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(0),math.rad(0)),.3) | |
LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(120),math.rad(0),math.rad(40)),.3) | |
end | |
elseif torvel>=22 and hitfloor~=nil then | |
Anim="Run" | |
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(60),math.rad(0),math.rad(0)),.3) | |
LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(120),math.rad(0),math.rad(40)),.3) | |
if attack==false then | |
end | |
end | |
end | |
if ready==true then | |
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.3) | |
LW.C0=clerp(LW.C0,cf(-0,0.5,-.7)*angles(math.rad(160),math.rad(0),math.rad(40)),.3) | |
end | |
pcall(function() | |
AnimateLaserOfDeath(laser_data) | |
end) | |
end |
everytime i use it the gun (along with my arms) fall off
how do i change damage
Uh where d I put this? Do I put this in a normal script, local scripts, or Module Script??
what executors does this work on?
yea i need help how do i use this
i'm gonna be entirely honest i made this a few years back and i've stopped playing roblox so i got no idea, you're speaking to the wrong guy. sorry.
ty bro i want destroy neko already
After playing Roblox, I started getting into the world of weapons. This game encouraged me to explore the different types and models and the history of their use. Recently read about gun violence, used papersowl.com/examples/gun-violence for this. It has become a fascinating and educational hobby for me. I continue to expand my knowledge and hope that my interests will be met with understanding.
This game is very laggy and frustrating to play on the web. That's why I switched to the game at uno online
Thank you for sharing!
everytime i use it the gun (along with my arms) fall off