Skip to content

Instantly share code, notes, and snippets.

Show Gist options
  • Save zupersponge/e0a1b818fb2b29603b7065ad958d4981 to your computer and use it in GitHub Desktop.
Save zupersponge/e0a1b818fb2b29603b7065ad958d4981 to your computer and use it in GitHub Desktop.
--[[PointCoded's Edit Of The Titan Script]]--
--[[Old]]--
local p = game.Players.LocalPlayer
local char = p.Character
local mouse = p:GetMouse()
local larm = char["Left Arm"]
local rarm = char["Right Arm"]
local TitanBet = ";"
local lleg = char["Left Leg"]
local rleg = char["Right Leg"]
local hed = char.Head
local torso = char.Torso
local hum = char.Humanoid
local cam = game.Workspace.CurrentCamera
local root = char.HumanoidRootPart
local deb = false
local shot = 0
local l = game:GetService("Lighting")
local rs = game:GetService("RunService").RenderStepped
local stanceToggle = "Normal"
local Mana = Instance.new("IntValue", char)
Mana.Value = 5000
Mana.Name = "Mana"
math.randomseed(os.time())
hum.WalkSpeed = 50
char.Health:Destroy()
hum.MaxHealth = math.huge
wait(0.1)
hum.Health = math.huge
----------------------------------------------------
local G = Instance.new("ScreenGui")
G.Parent = p.PlayerGui
G.Name = "Mana"
local T = Instance.new("TextLabel")
T.Name = "Mana"
T.Parent = G
T.Text = "Mana: "..char.Mana.Value
T.FontSize = "Size24"
T.BackgroundTransparency = 1
T.TextColor3 = Color3.new(255,255,255)
T.TextStrokeTransparency = 0
T.Position = UDim2.new(0,250,0,400)
T.BorderSizePixel = 0
--//
for i = 1,30 do
Instance.new('Fire',larm); Instance.new('Fire',rarm)
end
--//
Debounces = {
on = false;
ks = false;
CanAttack = true;
CanJoke = true;
NoIdl = false;
Slashing = false;
Slashed = false;
Grabbing = false;
Grabbed = false;
}
local Touche = {char.Name, }
----------------------------------------------------
function lerp(a, b, t) -- Linear interpolation
return a + (b - a)*t
end
function slerp(a, b, t) --Spherical interpolation
dot = a:Dot(b)
if dot > 0.99999 or dot < -0.99999 then
return t <= 0.5 and a or b
else
r = math.acos(dot)
return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
end
end
function matrixInterpolate(a, b, t)
local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
local t = v1:Dot(v2)
if not (t < 0 or t == 0 or t > 0) then -- Failsafe
return CFrame.new()
end
return CFrame.new(
v0.x, v0.y, v0.z,
v1.x, v1.y, v1.z,
v2.x, v2.y, v2.z,
v3.x, v3.y, v3.z)
end
----------------------------------------------------//Mesh setting
local cmeshes = {}
local ll,rl,la,ra,t = Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char),Instance.new('CharacterMesh',char)
ll.BodyPart = 'LeftLeg'
rl.BodyPart = 'RightLeg'
la.BodyPart = 'LeftArm'
ra.BodyPart = 'RightArm'
t.BodyPart = 'Torso'
ll.MeshId,ll.OverlayTextureId,rl.MeshId,rl.OverlayTextureId = 68241558,18051314,68241677,18051314
ra.MeshId,ra.OverlayTextureId,la.MeshId,la.OverlayTextureId = 68241658,18051314,68241543,18051314
t.MeshId,t.OverlayTextureId=68241695,18051314
----------------------------------------------------
function genWeld(a,b)
local w = Instance.new("Weld",a)
w.Part0 = a
w.Part1 = b
return w
end
function weld(a, b)
local weld = Instance.new("Weld")
weld.Name = "W"
weld.Part0 = a
weld.Part1 = b
weld.C0 = a.CFrame:inverse() * b.CFrame
weld.Parent = a
return weld;
end
----------------------------------------------------
function Lerp(c1,c2,al)
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = v+(com2[i]-v)*al
end
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
end
----------------------------------------------------
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
local wld = Instance.new("Weld", wp1)
wld.Part0 = wp0
wld.Part1 = wp1
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
end
----------------------------------------------------
for i,v in pairs(char:children()) do
if v:IsA("Hat") then
v:Destroy()
end
end
for i,v in pairs(hed:children()) do
if v:IsA("Sound") then
v:Destroy()
end
end
----------------------------------------------------
function HasntTouched(plrname)
local ret = true
for _, v in pairs(Touche) do
if v == plrname then
ret = false
end
end
return ret
end
----------------------------------------------------
larm.Size = larm.Size * 2
rarm.Size = rarm.Size * 2
lleg.Size = lleg.Size * 2
rleg.Size = rleg.Size * 2
torso.Size = torso.Size * 2
hed.Size = hed.Size * 2
root.Size = root.Size * 2
----------------------------------------------------
newWeld(torso, larm, -1.5, 1, 0)
larm.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(torso, rarm, 1.5, 1, 0)
rarm.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(torso, hed, 0, 3, 0)
newWeld(torso, lleg, -1, -2, 0)
lleg.Weld.C1 = CFrame.new(0, 1.5, 0)
newWeld(torso, rleg, 1, -2, 0)
rleg.Weld.C1 = CFrame.new(0, 1.5, 0)
newWeld(root, torso, 0, -2, 0)
torso.Weld.C1 = CFrame.new(0, -2, 0)
----------------------------------------------------
hed.face:Remove''
hed.Transparency = 0
local meshx9 = Instance.new('SpecialMesh',hed)
meshx9.MeshType = 'FileMesh'
meshx9.MeshId,meshx9.TextureId = 'rbxassetid://21057410','rbxassetid://122569107'
meshx9.Scale = Vector3.new(2,2,2)
lite = Instance.new("PointLight", torso)
lite.Brightness = 14
lite.Range = 10
lite.Color = Color3.new(1, 0, 0)
local hed2 = hed:Clone()
hed2.CanCollide = false
hed2.Parent = char
hed2:ClearAllChildren()
hed2.Transparency = 1
hed2.Name = "DARP"
local w = Instance.new("Weld",hed2)
w.Part0 = hed
w.Part1 = hed2
w.C0 = CFrame.new(0,0,-0.175)
z=Instance.new("SurfaceGui",hed2)
z.Enabled = true
z.Face = "Front"
z.Adornee = hed2
z.CanvasSize = Vector2.new(100,100)
local face = Instance.new("ImageLabel",z)
face.Size = UDim2.new(1,-30,1,0)
face.Position = UDim2.new(0,15,0,0)
face.BackgroundTransparency = 1
face.Image='rbxassetid://46282671'
----------------------------------------------------
local m = Instance.new("Model")
m.Name = "Absolution"
p1 = Instance.new("Part", m)
p1.BrickColor = BrickColor.new("Really black")
p1.FormFactor = Enum.FormFactor.Custom
p1.Size = Vector3.new(1, 0.600000024, 1.5)
p1.CFrame = CFrame.new(67.4994888, 12.1560526, 73.0205841, 0.999972522, -3.59117985e-005, -8.00192356e-006, -1.39250187e-005, 0.358383715, -0.933530986, 5.28097153e-005, 0.933500648, 0.358406395)
p1.CanCollide = false
p1.Locked = true
p1.Elasticity = 0
p1.BottomSurface = Enum.SurfaceType.Smooth
p1.TopSurface = Enum.SurfaceType.Smooth
b1 = Instance.new("SpecialMesh", p1)
b1.MeshType = Enum.MeshType.Wedge
b1.Name = "Mesh"
b1.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
p2 = Instance.new("Part", m)
p2.BrickColor = BrickColor.new("Really black")
p2.FormFactor = Enum.FormFactor.Custom
p2.Size = Vector3.new(1, 2.9000001, 1)
p2.CFrame = CFrame.new(67.4995728, 11.7633543, 74.2129135, -1.30959779e-005, 2.79811252e-006, 0.999972522, 0.961226642, 0.275612593, -7.50799518e-006, -0.275637805, 0.96119839, 1.01176247e-005)
p2.CanCollide = false
p2.Locked = true
p2.Elasticity = 0
p2.BottomSurface = Enum.SurfaceType.Smooth
p2.TopSurface = Enum.SurfaceType.Smooth
b2 = Instance.new("BlockMesh", p2)
b2.Name = "Mesh"
b2.Scale = Vector3.new(0.400000006, 1, 0.400000006)
p3 = Instance.new("Part", m)
p3.BrickColor = BrickColor.new("Really black")
p3.FormFactor = Enum.FormFactor.Custom
p3.Size = Vector3.new(1, 1.20000005, 2.0999999)
p3.CFrame = CFrame.new(67.4994965, 12.6401453, 73.9670334, 0.999972522, -3.52207899e-005, -8.10639358e-006, -1.61500211e-005, 0.309035271, -0.951007903, 5.24176576e-005, 0.950978875, 0.309059501)
p3.CanCollide = false
p3.Locked = true
p3.Elasticity = 0
p3.BottomSurface = Enum.SurfaceType.Smooth
p3.TopSurface = Enum.SurfaceType.Smooth
b3 = Instance.new("SpecialMesh", p3)
b3.MeshType = Enum.MeshType.Wedge
b3.Name = "Mesh"
b3.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
p4 = Instance.new("Part", m)
p4.BrickColor = BrickColor.new("Really black")
p4.FormFactor = Enum.FormFactor.Custom
p4.Size = Vector3.new(1, 1.43999994, 2.05000019)
p4.CFrame = CFrame.new(67.4995575, 11.8683414, 76.1565704, 0.999972522, -2.5085672e-005, -1.53700166e-005, -4.86194367e-005, -0.800831437, -0.598821938, 1.9131101e-005, 0.598835468, -0.800796151)
p4.CanCollide = false
p4.Locked = true
p4.Elasticity = 0
p4.BottomSurface = Enum.SurfaceType.Smooth
p4.TopSurface = Enum.SurfaceType.Smooth
b4 = Instance.new("SpecialMesh", p4)
b4.MeshType = Enum.MeshType.Wedge
b4.Name = "Mesh"
b4.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
p5 = Instance.new("Part", m)
p5.BrickColor = BrickColor.new("Really black")
p5.FormFactor = Enum.FormFactor.Custom
p5.Size = Vector3.new(1, 1.20000005, 3.20000005)
p5.CFrame = CFrame.new(67.4995193, 13.241991, 74.8357468, 0.999972522, -3.59118021e-005, -8.00191992e-006, -1.39250224e-005, 0.358383656, -0.933530807, 5.2809708e-005, 0.933500469, 0.358406246)
p5.CanCollide = false
p5.Locked = true
p5.Elasticity = 0
p5.BottomSurface = Enum.SurfaceType.Smooth
p5.TopSurface = Enum.SurfaceType.Smooth
b5 = Instance.new("SpecialMesh", p5)
b5.MeshType = Enum.MeshType.Wedge
b5.Name = "Mesh"
b5.Scale = Vector3.new(0.400000006, 0.600000024, 0.699999928)
p6 = Instance.new("Part", m)
p6.Name = "Handle"
p6.BrickColor = BrickColor.new(192)
p6.FormFactor = Enum.FormFactor.Custom
p6.Size = Vector3.new(1.5999999, 13.6000004, 1)
p6.CFrame = CFrame.new(67.5017471, 11.2780685, 66.1421967, -1.18190947e-005, 6.28741009e-006, 0.999972522, 0.99995929, -1.39772892e-005, -7.50630716e-006, -1.79708004e-005, 0.999939024, 1.01296728e-005)
p6.CanCollide = false
p6.Locked = true
p6.Elasticity = 0
p6.BottomSurface = Enum.SurfaceType.Smooth
p6.TopSurface = Enum.SurfaceType.Smooth
b6 = Instance.new("BlockMesh", p6)
b6.Name = "Mesh"
b6.Scale = Vector3.new(0.400000006, 1, 0.400000006)
p7 = Instance.new("Part", m)
p7.BrickColor = BrickColor.new("Really black")
p7.FormFactor = Enum.FormFactor.Custom
p7.Size = Vector3.new(1, 1.00999999, 1.05000019)
p7.CFrame = CFrame.new(67.5174179, 10.5228004, 76.3114471, 0.999972522, -2.76626724e-005, -6.72184569e-006, -4.7347472e-005, -0.91489929, -0.403581172, 2.14323372e-005, 0.403602213, -0.914867818)
p7.CanCollide = false
p7.Locked = true
p7.Elasticity = 0
p7.BottomSurface = Enum.SurfaceType.Smooth
p7.TopSurface = Enum.SurfaceType.Smooth
b7 = Instance.new("SpecialMesh", p7)
b7.MeshType = Enum.MeshType.Wedge
b7.Name = "Mesh"
b7.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
p8 = Instance.new("Part", m)
p8.BrickColor = BrickColor.new("Really black")
p8.FormFactor = Enum.FormFactor.Custom
p8.Size = Vector3.new(1, 1.00999999, 1.05000019)
p8.CFrame = CFrame.new(67.5074387, 8.51285458, 76.8714371, 0.999972522, -2.76626724e-005, -6.72184387e-006, -4.73474684e-005, -0.91489917, -0.403581113, 2.14323354e-005, 0.403602153, -0.914867699)
p8.CanCollide = false
p8.Locked = true
p8.Elasticity = 0
p8.BottomSurface = Enum.SurfaceType.Smooth
p8.TopSurface = Enum.SurfaceType.Smooth
b8 = Instance.new("SpecialMesh", p8)
b8.MeshType = Enum.MeshType.Wedge
b8.Name = "Mesh"
b8.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
p9 = Instance.new("Part", m)
p9.BrickColor = BrickColor.new("Really black")
p9.FormFactor = Enum.FormFactor.Custom
p9.Size = Vector3.new(1, 1.07999957, 1)
p9.CFrame = CFrame.new(67.5095749, 7.1092, 74.5051422, -2.60536999e-005, -5.21559741e-006, 0.999972522, 0.35323599, -0.935490847, -1.50012565e-005, 0.935460567, 0.353258699, 4.2632455e-005)
p9.CanCollide = false
p9.Locked = true
p9.Elasticity = 0
p9.BottomSurface = Enum.SurfaceType.Smooth
p9.TopSurface = Enum.SurfaceType.Smooth
b9 = Instance.new("BlockMesh", p9)
b9.Name = "Mesh"
b9.Scale = Vector3.new(0.550000012, 1, 0.550000012)
p10 = Instance.new("Part", m)
p10.BrickColor = BrickColor.new("Really black")
p10.FormFactor = Enum.FormFactor.Custom
p10.Size = Vector3.new(1, 1.41999948, 1)
p10.CFrame = CFrame.new(67.489624, 8.67401791, 72.7929764, -9.47785156e-006, -9.42233055e-006, 0.999972522, 0.292371064, 0.956263304, -7.54374832e-006, -0.956253231, 0.292334616, 1.01081387e-005)
p10.CanCollide = false
p10.Locked = true
p10.Elasticity = 0
p10.BottomSurface = Enum.SurfaceType.Smooth
p10.TopSurface = Enum.SurfaceType.Smooth
b10 = Instance.new("BlockMesh", p10)
b10.Name = "Mesh"
b10.Scale = Vector3.new(0.400000006, 1, 0.400000006)
p11 = Instance.new("Part", m)
p11.BrickColor = BrickColor.new("Really black")
p11.FormFactor = Enum.FormFactor.Custom
p11.Size = Vector3.new(1, 1.50999951, 1)
p11.CFrame = CFrame.new(67.509552, 7.11887455, 70.3475952, -1.87569385e-005, 1.80455972e-005, 0.999972522, -0.36222899, -0.932047009, -9.30004444e-006, 0.932039678, -0.362191886, 4.04359016e-005)
p11.CanCollide = false
p11.Locked = true
p11.Elasticity = 0
p11.BottomSurface = Enum.SurfaceType.Smooth
p11.TopSurface = Enum.SurfaceType.Smooth
b11 = Instance.new("BlockMesh", p11)
b11.Name = "Mesh"
b11.Scale = Vector3.new(0.550000012, 1, 0.550000012)
p12 = Instance.new("Part", m)
p12.Name = "BladeCenter"
p12.BrickColor = BrickColor.new("")
p12.Material = Enum.Material.Concrete
p12.FormFactor = Enum.FormFactor.Symmetric
p12.Size = Vector3.new(1, 2, 2)
p12.CFrame = CFrame.new(67.4995346, 6.83217764, 72.2514038, -0.999972522, 2.42275873e-005, 0.000103325896, -8.39982677e-005, 4.44650614e-005, -0.999960959, -4.06451727e-005, -0.999940753, -1.25430051e-005)
p12.CanCollide = false
p12.Locked = true
p12.BottomSurface = Enum.SurfaceType.Smooth
p12.TopSurface = Enum.SurfaceType.Smooth
b12 = Instance.new("SpecialMesh", p12)
b12.MeshType = Enum.MeshType.Brick
b12.Name = "Mesh"
b12.Scale = Vector3.new(0.499999911, 1, 0.699999928)
p13 = Instance.new("Part", m)
p13.BrickColor = BrickColor.new("Really black")
p13.FormFactor = Enum.FormFactor.Custom
p13.Size = Vector3.new(2.91000009, 4.3300004, 1)
p13.CFrame = CFrame.new(67.5096359, 9.31026554, 73.9751816, 7.60371313e-006, 1.0943455e-005, 0.999972522, -0.119072244, -0.99284631, -7.55448127e-006, 0.992830038, -0.119038157, 1.01703836e-005)
p13.CanCollide = false
p13.Locked = true
p13.Elasticity = 0
p13.BottomSurface = Enum.SurfaceType.Smooth
p13.TopSurface = Enum.SurfaceType.Smooth
b13 = Instance.new("BlockMesh", p13)
b13.Name = "Mesh"
b13.Scale = Vector3.new(1, 1, 0.400000006)
p14 = Instance.new("Part", m)
p14.BrickColor = BrickColor.new("Really black")
p14.FormFactor = Enum.FormFactor.Custom
p14.Size = Vector3.new(2.5, 2.17999935, 1)
p14.CFrame = CFrame.new(67.4896011, 10.1621294, 72.6420059, -1.55498967e-007, -1.33476442e-005, 0.999972522, -0.462319613, 0.886669755, -7.56198779e-006, -0.886637092, -0.462338567, 1.01078904e-005)
p14.CanCollide = false
p14.Locked = true
p14.Elasticity = 0
p14.BottomSurface = Enum.SurfaceType.Smooth
p14.TopSurface = Enum.SurfaceType.Smooth
b14 = Instance.new("BlockMesh", p14)
b14.Name = "Mesh"
b14.Scale = Vector3.new(0.400000006, 1, 0.400000006)
p15 = Instance.new("Part", m)
p15.BrickColor = BrickColor.new("Really black")
p15.FormFactor = Enum.FormFactor.Custom
p15.Size = Vector3.new(1.16999996, 4.2699995, 1)
p15.CFrame = CFrame.new(67.5095901, 9.35303593, 70.6884613, -1.24399676e-005, -4.94209144e-006, 0.999972522, 0.645082474, 0.764063478, -7.52419282e-006, -0.764068604, 0.645045042, 1.0099785e-005)
p15.CanCollide = false
p15.Locked = true
p15.Material = "Neon"
p15.Elasticity = 0
p15.BottomSurface = Enum.SurfaceType.Smooth
p15.TopSurface = Enum.SurfaceType.Smooth
b15 = Instance.new("BlockMesh", p15)
b15.Name = "Mesh"
b15.Scale = Vector3.new(1, 1, 0.400000006)
p16 = Instance.new("Part", m)
p16.BrickColor = BrickColor.new("Really black")
p16.FormFactor = Enum.FormFactor.Custom
p16.Size = Vector3.new(1.68999994, 4.76000023, 1)
p16.CFrame = CFrame.new(67.4996033, 9.63990211, 75.3800278, 2.98175655e-006, 1.30014914e-005, 0.999972522, 0.258795738, -0.965893507, -7.53869244e-006, 0.965865672, 0.258821338, 1.01718706e-005)
p16.CanCollide = false
p16.Locked = true
p16.Material = "Neon"
p16.Elasticity = 0
p16.BottomSurface = Enum.SurfaceType.Smooth
p16.TopSurface = Enum.SurfaceType.Smooth
b16 = Instance.new("BlockMesh", p16)
b16.Name = "Mesh"
b16.Scale = Vector3.new(1, 1, 0.400000006)
p17 = Instance.new("Part", m)
p17.BrickColor = BrickColor.new("Really black")
p17.FormFactor = Enum.FormFactor.Custom
p17.Size = Vector3.new(1.78999996, 4.21999979, 1)
p17.CFrame = CFrame.new(67.499588, 9.28996372, 69.8789978, -9.50601952e-006, -9.41252802e-006, 0.999972522, 0.293352425, 0.955965877, -7.53842551e-006, -0.955955863, 0.293315947, 1.00904235e-005)
p17.CanCollide = false
p17.Material = "Neon"
p17.Locked = true
p17.Elasticity = 0
p17.BottomSurface = Enum.SurfaceType.Smooth
p17.TopSurface = Enum.SurfaceType.Smooth
b17 = Instance.new("BlockMesh", p17)
b17.Name = "Mesh"
b17.Scale = Vector3.new(1, 1, 0.400000006)
p18 = Instance.new("WedgePart", m)
p18.BrickColor = BrickColor.new("Black")
p18.Material = "Neon"
p18.Name = "BladePart1"
p18.Material = Enum.Material.Concrete
p18.Name = "Wedge"
p18.FormFactor = Enum.FormFactor.Symmetric
p18.Size = Vector3.new(1, 4, 2)
p18.CFrame = CFrame.new(67.499321, 6.83199787, 69.4816895, 0.999972522, -3.68033288e-005, -4.22928351e-005, 2.29664256e-005, -1.65102574e-005, 0.999963701, -2.03872096e-005, -0.999943435, -4.84290831e-005)
p18.CanCollide = false
p18.Locked = true
p18.BottomSurface = Enum.SurfaceType.Smooth
p18.TopSurface = Enum.SurfaceType.Smooth
b18 = Instance.new("SpecialMesh", p18)
b18.MeshType = Enum.MeshType.Wedge
b18.Name = "Mesh"
b18.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
p19 = Instance.new("WedgePart", m)
p19.BrickColor = BrickColor.new("Institutional white")
p19.Name = "BladePart2"
p19.Material = "Neon"
p19.Material = Enum.Material.Concrete
p19.Name = "Wedge"
p19.FormFactor = Enum.FormFactor.Symmetric
p19.Size = Vector3.new(1, 4, 2)
p19.CFrame = CFrame.new(67.4994736, 6.83213568, 75.0314102, -0.999972522, 3.68059118e-005, -0.000103325001, -8.40002976e-005, -4.4521752e-005, 0.999963701, 2.03864402e-005, 0.999943435, 1.26029336e-005)
p19.CanCollide = false
p19.Locked = true
p19.BottomSurface = Enum.SurfaceType.Smooth
p19.TopSurface = Enum.SurfaceType.Smooth
b19 = Instance.new("SpecialMesh", p19)
b19.MeshType = Enum.MeshType.Wedge
b19.Name = "Mesh"
b19.Scale = Vector3.new(0.499999911, 0.899999976, 0.699999928)
p20 = Instance.new("Part", m)
p20.BrickColor = BrickColor.new("Really black")
p20.FormFactor = Enum.FormFactor.Custom
p20.Size = Vector3.new(2.53000021, 2.39999938, 1)
p20.CFrame = CFrame.new(67.4996414, 7.91898966, 71.4148178, -1.09432585e-005, 7.6432425e-006, 0.999972522, 0.992849231, -0.119072601, -7.55000656e-006, 0.119038492, 0.992832959, 1.01311334e-005)
p20.CanCollide = false
p20.Material = "Neon"
p20.Locked = true
p20.Elasticity = 0
p20.BottomSurface = Enum.SurfaceType.Smooth
p20.TopSurface = Enum.SurfaceType.Smooth
b20 = Instance.new("BlockMesh", p20)
b20.Name = "Mesh"
b20.Scale = Vector3.new(0.400000006, 1, 0.400000006)
p21 = Instance.new("Part", m)
p21.BrickColor = BrickColor.new("Really black")
p21.FormFactor = Enum.FormFactor.Custom
p21.Size = Vector3.new(1, 1.43999994, 1.59000015)
p21.CFrame = CFrame.new(67.509613, 9.57073689, 76.6228256, 0.999972522, -2.50856156e-005, -1.53699839e-005, -4.86196222e-005, -0.800835371, -0.598824739, 1.91311228e-005, 0.59883821, -0.800800025)
p21.CanCollide = false
p21.Locked = true
p21.Elasticity = 0
p21.BottomSurface = Enum.SurfaceType.Smooth
p21.TopSurface = Enum.SurfaceType.Smooth
b21 = Instance.new("SpecialMesh", p21)
b21.MeshType = Enum.MeshType.Wedge
b21.Name = "Mesh"
b21.Scale = Vector3.new(0.300000012, 0.600000024, 0.699999988)
w1 = Instance.new("Weld", p1)
w1.Name = "Part_Weld"
w1.Part0 = p1
w1.C0 = CFrame.new(-67.5030899, -72.5280457, -14.8209743, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
w1.Part1 = p2
w1.C1 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
w2 = Instance.new("Weld", p2)
w2.Name = "Part_Weld"
w2.Part0 = p2
w2.C0 = CFrame.new(9.14727688, -74.5847855, -67.5001221, -4.37113883e-008, 0.961261749, -0.27563718, 0, 0.27563718, 0.961261749, 1, 4.20180868e-008, -1.2048484e-008)
w2.Part1 = p3
w2.C1 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
w3 = Instance.new("Weld", p3)
w3.Name = "Part_Weld"
w3.Part0 = p3
w3.C0 = CFrame.new(-67.5030823, -74.2541809, -10.8368053, 1, -8.59976626e-006, 4.22903977e-005, -3.75621021e-005, 0.30906105, 0.951042175, -2.12490559e-005, -0.951042175, 0.30906105)
w3.Part1 = p4
w3.C1 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
w4 = Instance.new("Weld", p4)
w4.Name = "Part_Weld"
w4.Part0 = p4
w4.C0 = CFrame.new(-67.5002975, -36.1002579, 68.1035233, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
w4.Part1 = p5
w4.C1 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
w5 = Instance.new("Weld", p5)
w5.Name = "Part_Weld"
w5.Part0 = p5
w5.C0 = CFrame.new(-67.5031891, -74.611969, -14.457736, 1, -6.37466928e-006, 4.26825172e-005, -3.75621021e-005, 0.358411252, 0.933563769, -2.12490559e-005, -0.933563769, 0.358411252)
w5.Part1 = p6
w5.C1 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
w6 = Instance.new("Weld", p6)
w6.Name = "Part_Weld"
w6.Part0 = p6
w6.C0 = CFrame.new(-11.2799978, -66.1456223, -67.5023346, -4.37113883e-008, 1, 4.37113883e-008, 0, -4.37113883e-008, 1, 1, 4.37113883e-008, 1.91068547e-015)
w6.Part1 = p7
w6.C1 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
w7 = Instance.new("Weld", p7)
w7.Name = "Part_Weld"
w7.Part0 = p7
w7.C0 = CFrame.new(-67.5183792, -21.1694489, 74.0717163, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
w7.Part1 = p8
w7.C1 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
w8 = Instance.new("Weld", p8)
w8.Name = "Part_Weld"
w8.Part0 = p8
w8.C0 = CFrame.new(-67.508461, -23.234499, 73.7728119, 1, -3.97989206e-005, 1.13026372e-005, -4.09751265e-005, -0.91493088, 0.403610349, -5.72212457e-006, -0.403610349, -0.91493088)
w8.Part1 = p9
w8.C1 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
w9 = Instance.new("Weld", p9)
w9.Name = "Part_Weld"
w9.Part0 = p9
w9.C0 = CFrame.new(-72.2151413, -19.6674671, -67.5124359, -2.77766703e-005, 0.353263557, 0.935524285, -1.84533783e-005, -0.935524285, 0.353263557, 1, -7.4510931e-006, 3.25046385e-005)
w9.Part1 = p10
w9.C1 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
w10 = Instance.new("Weld", p10)
w10.Name = "Part_Weld"
w10.Part0 = p10
w10.C0 = CFrame.new(67.0792923, -29.5803547, -67.4901428, -2.24114753e-008, 0.292369425, -0.956305802, 3.04095332e-010, 0.956305802, 0.292369425, 1, 6.26159258e-009, -2.15211493e-008)
w10.Part1 = p11
w10.C1 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
w11 = Instance.new("Weld", p11)
w11.Name = "Part_Weld"
w11.Part0 = p11
w11.C0 = CFrame.new(-62.9921722, 32.1197624, -67.5121918, -2.88835581e-005, -0.362230271, 0.932088912, 9.3476192e-006, -0.932088912, -0.362230271, 1, -1.74967965e-006, 3.03080251e-005)
w11.Part1 = p12
w11.C1 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
w12 = Instance.new("Weld", p12)
w12.Name = "Part_Weld"
w12.Part0 = p12
w12.C0 = CFrame.new(67.5028763, 72.2527161, 6.8300252, -1, -9.15522687e-005, -3.05189751e-005, 3.05161811e-005, 3.05189751e-005, -1, 9.15532e-005, -1, -3.05161811e-005)
w12.Part1 = p13
w12.C1 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
w13 = Instance.new("Weld", p13)
w13.Name = "Part_Weld"
w13.Part0 = p13
w13.C0 = CFrame.new(-72.3439255, 18.054121, -67.5101624, -4.09776035e-008, -0.11906305, 0.992886722, 4.05430745e-010, -0.992886722, -0.11906305, 1, -4.47637571e-009, 4.0734399e-008)
w13.Part1 = p14
w13.C1 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
w14 = Instance.new("Weld", p14)
w14.Name = "Part_Weld"
w14.Part0 = p14
w14.C0 = CFrame.new(69.1140671, 24.5752277, -67.4901428, -2.4837334e-008, -0.462350011, -0.886697888, 5.64353009e-010, 0.886697888, -0.462350011, 1, -1.19839818e-008, -2.17623022e-008)
w14.Part1 = p15
w14.C1 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
w15 = Instance.new("Weld", p15)
w15.Name = "Part_Weld"
w15.Part0 = p15
w15.C0 = CFrame.new(47.9809418, -52.7511749, -67.5101318, -3.94735267e-008, 0.64509654, -0.764101744, -4.55740418e-010, 0.764101744, 0.64509654, 1, 2.58124242e-008, -2.98677882e-008)
w15.Part1 = p16
w15.C1 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
w16 = Instance.new("Weld", p16)
w16.Name = "Part_Weld"
w16.Part0 = p16
w16.C0 = CFrame.new(-75.3105469, -10.1974039, -67.5001221, -4.37113883e-008, 0.258818924, 0.965925872, 0, -0.965925872, 0.258818924, 1, 1.13133343e-008, 4.22219593e-008)
w16.Part1 = p17
w16.C1 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
w17 = Instance.new("Weld", p17)
w17.Name = "Wedge_Weld"
w17.Part0 = p17
w17.C0 = CFrame.new(64.0820847, -29.3829937, -67.5001373, -4.09009289e-008, 0.293349952, -0.956005633, 4.38312497e-010, 0.956005633, 0.293349952, 1, 1.15792238e-008, -3.92300876e-008)
w17.Part1 = p18
w17.C1 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
w18 = Instance.new("Weld", p18)
w18.Name = "Wedge_Weld"
w18.Part0 = p18
w18.C0 = CFrame.new(-67.4979324, 69.4871521, -6.82958078, 1, 3.05171125e-005, -3.05180438e-005, -3.05171125e-005, -3.05180438e-005, -1, -3.05180438e-005, 1, -3.05171125e-005)
w18.Part1 = p19
w18.C1 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
w19 = Instance.new("Weld", p19)
w19.Name = "Part_Weld"
w19.Part0 = p19
w19.C0 = CFrame.new(67.4982986, -75.0367737, -6.83008671, -1, -9.15532e-005, 3.05161811e-005, 3.05189751e-005, -3.05161811e-005, 1, -9.15522687e-005, 1, 3.05189751e-005)
w19.Part1 = p20
w19.C1 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
w20 = Instance.new("Weld", p20)
w20.Name = "Part_Weld"
w20.Part0 = p20
w20.C0 = CFrame.new(-16.3677292, -69.9670334, -67.5001678, -1.77821063e-010, 0.992886961, 0.119063012, -1.46926671e-009, -0.119063012, 0.992886961, 1, 1.59595731e-012, 1.47997492e-009)
w20.Part1 = p21
w20.C1 = CFrame.new(-67.5104218, -38.2193756, 67.100563, 1, -4.10709617e-005, 9.00123541e-006, -3.82823673e-005, -0.800855637, 0.598857403, -1.73869594e-005, -0.598857403, -0.800855637)
m.Parent = char
m:MakeJoints()
----------------------------------------------------
local cor = Instance.new("Part", char.Absolution)
cor.Name = "Thingy"
cor.Locked = true
cor.BottomSurface = 0
cor.CanCollide = false
cor.Size = Vector3.new(1, 13, 1)
cor.Transparency = 1
cor.TopSurface = 0
corw = Instance.new("Weld", cor)
corw.Part0 = rarm
corw.Part1 = cor
corw.C0 = CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
corw.C1 = CFrame.new(0, 0, 0)
weld1 = Instance.new("Weld", char.Absolution)
weld1.Part0 = cor
weld1.Part1 = p6
weld1.C0 = CFrame.new(0, 0, 0)
----------------------------------------------------
hitb = Instance.new("Part", char.Absolution)
hitb.Name = "Thingy2"
hitb.Locked = true
hitb.BottomSurface = 0
hitb.CanCollide = false
hitb.Size = Vector3.new(0, 8, 6)
hitb.Transparency = 1
hitb.TopSurface = 0
weld2 = Instance.new("Weld", char.Absolution)
weld2.Part0 = hitb
weld2.Part1 = p12
weld2.C0 = CFrame.new(0, .6, 1)
----------------------------------------------------
function weld5(part0, part1, c0, c1)
weeld=Instance.new("Weld", part0)
weeld.Part0=part0
weeld.Part1=part1
weeld.C0=c0
weeld.C1=c1
return weeld
end
----------------------------------------------------
function newRay(start,face,range,wat)
local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
return rey,hit,pos
end
----------------------------------------------------
mod5 = Instance.new("Model",char)
function FindNearestTorso(Position,Distance,SinglePlayer)
if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
local List = {}
for i,v in pairs(workspace:GetChildren())do
if v:IsA("Model")then
if v:findFirstChild("Torso")then
if v ~= char then
if(v.Torso.Position -Position).magnitude <= Distance then
table.insert(List,v)
end
end
end
end
end
return List
end
function Landing()
part=Instance.new('Part',mod5)
part.Anchored=true
part.CanCollide=false
part.FormFactor='Custom'
part.Size=Vector3.new(.2,.2,.2)
part.CFrame=root.CFrame*CFrame.new(0,-2,0)
part.Transparency=.7
part.BrickColor=BrickColor.new('Really black')
mesh=Instance.new('SpecialMesh',part)
mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
mesh.TextureId = "http://www.roblox.com/asset/?id=122569107"
mesh.Scale=Vector3.new(10,5,10)
for i,v in pairs(FindNearestTorso(torso.CFrame.p,40))do
if v:FindFirstChild('Humanoid') then
v.Humanoid:TakeDamage(math.random(20,30))
v.Humanoid.PlatformStand = true
v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
end
end
coroutine.resume(coroutine.create(function()
for i=0,3.8,0.05 do
wait()
part.CFrame=part.CFrame
part.Transparency=i
mesh.Scale=mesh.Scale+Vector3.new(3,3,3)
end
part.Parent = nil
end))
end
----------------------------------------------------
mod4 = Instance.new("Model",char)
ptez = {0.7, 0.8, 0.9, 1}
function FindNearestTorso(Position,Distance,SinglePlayer)
if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
local List = {}
for i,v in pairs(workspace:GetChildren())do
if v:IsA("Model")then
if v:findFirstChild("Torso")then
if v ~= char then
if(v.Torso.Position -Position).magnitude <= Distance then
table.insert(List,v)
end
end
end
end
end
return List
end
function GroundPound()
part=Instance.new('Part',mod4)
part.Anchored=true
part.CanCollide=false
part.FormFactor='Custom'
part.Size=Vector3.new(.2,.2,.2)
part.CFrame=root.CFrame*CFrame.new(0,-5.8,-2.4)*CFrame.Angles(math.rad(90),0,0)
part.Transparency=.7
part.BrickColor=BrickColor.new('Institutional white')
mesh=Instance.new('SpecialMesh',part)
mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
mesh.TextureId = "http://www.roblox.com/asset/?id=122569107"
mesh.Scale=Vector3.new(3,3,3)
part2=Instance.new('Part',mod4)
part2.Anchored=true
part2.CanCollide=false
part2.FormFactor='Custom'
part2.Size=Vector3.new(.2,.2,.2)
part2.CFrame=root.CFrame*CFrame.new(0,-5,-2.6)
part2.Transparency=.7
part2.BrickColor=BrickColor.new('Institutional white')
mesh2=Instance.new('SpecialMesh',part2)
mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
mesh2.Scale=Vector3.new(3,1.5,3)
x = Instance.new("Sound",char)
x.SoundId = "http://www.roblox.com/asset/?id=142070127"
x.Pitch = ptez[math.random(1,#ptez)]
x.Volume = 1
wait(.1)
x:Play()
for i,v in pairs(FindNearestTorso(torso.CFrame.p,12))do
if v:FindFirstChild('Humanoid') then
v.Humanoid:TakeDamage(math.random(8,15))
end
end
coroutine.resume(coroutine.create(function()
for i=0,0.62,0.13 do
wait()
part.CFrame=part.CFrame
part.Transparency=i
mesh.Scale=mesh.Scale+Vector3.new(5,5,5)
part2.CFrame=part2.CFrame
part2.Transparency=i
mesh2.Scale=mesh2.Scale+Vector3.new(5,5,5)
end
part.Parent=nil
part2.Parent=nil
x:Destroy()
end))
end
----------------------------------------------------
mod=Instance.new('Model',char)
function charge()
hed.Velocity=hed.CFrame.lookVector*200
part=Instance.new('Part',mod)
part.Anchored=true
part.CanCollide=false
part.FormFactor='Custom'
part.Size=Vector3.new(.2,.2,.2)
part.CFrame=hed.CFrame*CFrame.Angles(math.rad(90),0,0)
part.Transparency=.7
part.Name = "Wow"
part.BrickColor=BrickColor.new('Black')
mesh=Instance.new('SpecialMesh',part)
mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
mesh.TextureId = "http://www.roblox.com/asset/?id=122569107"
mesh.Scale=Vector3.new(10,5,10)
part2=part:clone()
part2.Parent=mod
part2.BrickColor=BrickColor.new('Institutional white')
mesh2=mesh:clone()
mesh2.Parent=part2
mesh2.Scale=Vector3.new(20,10,20)
part3=part2:clone()
part3.Parent = mod
part3.BrickColor=BrickColor.new('Cyan')
mesh3=mesh2:clone()
mesh2.Parent=part3
mesh3.Scale=Vector3.new(30,15,30)
coroutine.resume(coroutine.create(function()
for i=0,1,0.1 do
wait()
part.CFrame=part.CFrame
part.Transparency=i
mesh.Scale=mesh.Scale+Vector3.new(1,1,1)
part2.CFrame=part2.CFrame
part2.Transparency=i
mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
part3.CFrame=part3.CFrame
part3.Transparency=i
mesh3.Scale=mesh3.Scale+Vector3.new(1,1,1)
end
part.Parent=nil
part2.Parent=nil
part3.Parent = nil
part1:remove()
part:remove()
part2:remove()
part3:remove()
end))
end
----------------------------------------------------
function FindNearestTorso(Position,Distance,SinglePlayer)
if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
local List = {}
for i,v in pairs(workspace:GetChildren())do
if v:IsA("Model")then
if v:findFirstChild("Torso")then
if v ~= char then
if(v.Torso.Position -Position).magnitude <= Distance then
table.insert(List,v)
end
end
end
end
end
return List
end
mod3 = Instance.new("Model",rleg)
function Stomp()
part=Instance.new('Part',mod3)
part.Anchored=true
part.CanCollide=false
part.FormFactor='Custom'
part.Size=Vector3.new(.2,.2,.2)
part.CFrame=rleg.CFrame*CFrame.new(0,-2.4,0)*CFrame.Angles(math.rad(90),0,0)
part.Transparency=0.7
part.BrickColor=BrickColor.new('')
mesh=Instance.new('SpecialMesh',part)
mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
mesh.TextureId = "http://www.roblox.com/asset/?id=122569107"
mesh.Scale=Vector3.new(25,25,25)
part2=part:clone()
part2.Parent=mod3
part2.BrickColor=BrickColor.new('Deep orange')
mesh2=mesh:clone()
mesh2.Parent=part2
mesh2.Scale=Vector3.new(15,15,15)
part3=part:clone()
part3.Parent=mod3
part3.TopSurface=0
part3.BottomSurface=0
part3.CFrame=rleg.CFrame*CFrame.new(0,-3,0)
mesh3=Instance.new('SpecialMesh',part3)
mesh3.MeshType = 3
mesh3.Scale=Vector3.new(12,12,12)
for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
if v:FindFirstChild('Humanoid') then
v.Humanoid:TakeDamage(math.random(20,60))
v.Humanoid.PlatformStand = true
v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
end
end
coroutine.resume(coroutine.create(function()
for i=0,3.8,0.05 do
wait()
part.CFrame=part.CFrame
part.Transparency=i
mesh.Scale=mesh.Scale+Vector3.new(5,5,5)
part2.CFrame=part2.CFrame
part2.Transparency=i
mesh2.Scale=mesh2.Scale+Vector3.new(5,5,5)
part3.CFrame=part3.CFrame
part3.Transparency=i
mesh3.Scale=mesh3.Scale+Vector3.new(1.5,1.5,1.5)
end
end))
end
----------------------------------------------------
local acos = math.acos
local sqrt = math.sqrt
local Vec3 = Vector3.new
local fromAxisAngle = CFrame.fromAxisAngle
local function toAxisAngle(CFr)
local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
local Angle = math.acos((R00+R11+R22-1)/2)
local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
A = A == 0 and 0.00001 or A
local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
B = B == 0 and 0.00001 or B
local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
C = C == 0 and 0.00001 or C
local x = (R21-R12)/sqrt(A)
local y = (R02-R20)/sqrt(B)
local z = (R10-R01)/sqrt(C)
return Vec3(x,y,z),Angle
end
function ApplyTrig(Num,Func)
local Min,Max = Func(0),Func(1)
local i = Func(Num)
return (i-Min)/(Max-Min)
end
function LerpCFrame(CFrame1,CFrame2,Num)
local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
end
function Crater(Torso,Radius)
Spawn(function()
local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
local Ignore = {}
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Character ~= nil then
Ignore[#Ignore+1] = v.Character
end
end
local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
if Hit == nil then return end
local Parts = {}
for i = 1,360,10 do
local P = Instance.new("Part",Torso.Parent)
P.Anchored = true
P.FormFactor = "Custom"
P.BrickColor = Hit.BrickColor
P.Material = Hit.Material
P.TopSurface = "Smooth"
P.BottomSurface = "Smooth"
P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
if math.random(0,5) == 0 then -- rubble
local P = Instance.new("Part",Torso.Parent)
P.Anchored = true
P.FormFactor = "Custom"
P.BrickColor = Hit.BrickColor
P.Material = Hit.Material
P.TopSurface = "Smooth"
P.BottomSurface = "Smooth"
P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
end
end
for i = 0,1,0.05 do
for i2,v in pairs(Parts) do
v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
end
wait(0.02)
end
for i,v in pairs(Parts) do
if v[1].Size.X > 2.1 then
v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
end
v[1].Anchored = false
end
for i = 0,1,0.05 do
for i2,v in pairs(Parts) do
v[1].Transparency = i
if i == 1 then
v[1]:Destroy()
elseif i >= 0.25 then
v[1].CanCollide = false
end
end
wait(0.02)
end
Parts = nil
end)
end
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "r" and char.Mana.Value>=50 then
char.Mana.Value = char.Mana.Value - 50
larm.BrickColor = BrickColor.new("Bright red")
rarm.BrickColor = BrickColor.new("Bright red")
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
to = char.Absolution.Thingy2.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
hit:FindFirstChild("Humanoid"):TakeDamage(10)
wait(1)
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
wait(1)
--Debounces.Slashed = false
end
end
end
end)
q = Instance.new("Sound",hed)
q.SoundId = "http://www.roblox.com/asset/?id=134012322"
q.Pitch = 0.85
q.Looped = false
q1 = Instance.new("Sound",hed)
q1.SoundId = "http://www.roblox.com/asset/?id=134012322"
q1.Pitch = 0.85
q1.Looped = false
q:Play()
q1:Play()
for i = 1,20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(-55)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(55)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 4, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 1) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-60), 0, math.rad(0)), 0.4)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -2.2, -3) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(0)), 0.5)
if Debounces.on == false then break end
wait()
end
n = Instance.new("Sound",hed)
n.SoundId = "http://www.roblox.com/asset/?id=168514932"
n.Pitch = 0.94
n.Looped = false
n1 = Instance.new("Sound",hed)
n1.SoundId = "http://www.roblox.com/asset/?id=168514932"
n1.Pitch = 0.94
n1.Looped = false
n:Play()
n1:Play()
b = Instance.new("Sound",hed)
b.SoundId = "http://www.roblox.com/asset/?id=168586586"
b.Pitch = 0.94
b.Looped = false
b1 = Instance.new("Sound",hed)
b1.SoundId = "http://www.roblox.com/asset/?id=168586586"
b1.Pitch = 0.94
b1.Looped = false
b:Play()
b1:Play()
for i = 1,26 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-55)), 0.5)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(55)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)),0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), 0), 0.5)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -1) * CFrame.Angles(math.rad(50), 0, math.rad(0)), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .4) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.5)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 0.5)
if Debounces.on == false then break end
wait()
end
wait(.5)
to:disconnect()
q:Destroy()
q1:Destroy()
n:Destroy()
n1:Destroy()
larm.BrickColor = BrickColor.new("Really black")
rarm.BrickColor = BrickColor.new("Really black")
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.on = false
Debounces.NoIdl = false
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "q" and char.Mana.Value>=50 then
char.Mana.Value = char.Mana.Value - 50
larm.BrickColor = BrickColor.new("Bright red")
rarm.BrickColor = BrickColor.new("Bright red")
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
to = char.Absolution.Thingy2.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
hit:FindFirstChild("Humanoid"):TakeDamage(4)
wait(1)
--Debounces.Slashed = false
--end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(4)
wait(1)
--Debounces.Slashed = false
end
end
end
end)
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(21), math.rad(75), math.rad(50)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-18)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(-60),0), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(70), 0), 0.5)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
if Debounces.on == false then break end
wait()
end
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://160069154"
z.Looped = false
z.Pitch = .9
z1 = Instance.new("Sound",hed)
z1.SoundId = "rbxassetid://160069154"
z1.Looped = false
z1.Pitch = .9
wait(0.01)
z:Play()
z1:Play()
for i = 1, 12 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(50)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2,.9,-1) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(20)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(30),0), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10), 0, 0), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.8, .6) * CFrame.Angles(math.rad(-65), 0, 0), 0.5)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
if Debounces.on == false then break end
wait()
end
for i = 1, 12 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(50)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-18)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(10),0), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-10), 0), 0.5)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.5)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.7, -1.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
if Debounces.on == false then break end
wait()
end
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://168586621"
z.Looped = false
z.Pitch = 1
z1 = Instance.new("Sound",hed)
z1.SoundId = "rbxassetid://168586621"
z1.Looped = false
z1.Pitch = 1
wait(0.01)
z:Play()
z1:Play()
for i = 1, 12 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0) * CFrame.Angles(math.rad(40), math.rad(-20), math.rad(10)), 0.5)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-18)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2) * CFrame.Angles(math.rad(-14),math.rad(-40),0), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(40), 0), 0.5)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-10)), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(20), 0, math.rad(10)), 0.5)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -2.8, -1.4) * CFrame.Angles(math.rad(-110), math.rad(-90), math.rad(20)), 1)
if Debounces.on == false then break end
wait()
end
to:disconnect()
larm.BrickColor = BrickColor.new("Really black")
rarm.BrickColor = BrickColor.new("Really black")
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.on = false
Debounces.NoIdl = false
end
end
end
end)
----------------------------------------------------
Sit = false
mouse.KeyDown:connect(function(key)
if key == "v" then
if Sit == false then
Sit = true
hum.WalkSpeed = 20
stanceToggle = "Sitting"
elseif Sit == true then
Sit = false
hum.WalkSpeed = 50
stanceToggle = "Normal"
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "t" and char.Mana.Value>=50 then
char.Mana.Value = char.Mana.Value - 50
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
for i = 1, 25 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(-55)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,1.1,-1) * CFrame.Angles(math.rad(115), math.rad(0), math.rad(55)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)),0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), 0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .6) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.2) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.4)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 1)
if Debounces.on == false then break end
wait()
end
Spawn(function()
local Parts = {}
for Y = -5,5 do
local P = Instance.new("Part",char)
P.Anchored = true
P.FormFactor = "Custom"
P.CanCollide = false
P.Size = Vector3.new(1,1,1)
P.TopSurface = "SmoothNoOutlines"
P.BottomSurface = "SmoothNoOutlines"
P.BrickColor = BrickColor.new("Really black")
P.Material = "Neon"
P.Name = tostring(Y)
local i = (Y+5)/(10)
i = 1-math.cos(math.pi*i-(math.pi/2))
P.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,Y,-15+(i*1.5))*CFrame.Angles(math.rad(Y*6),0,0)
P.Touched:connect(function(ht)
local hit = ht.Parent
if hit:FindFirstChild("Humanoid") then
hit.Humanoid:TakeDamage(math.random(100,math.huge))
end
end)
s = Instance.new("Sound",P)
s.SoundId = "rbxassetid://228343271"
s.Volume = .7
s.Pitch = 0.9
s:Play()
P.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
hit:FindFirstChild("Humanoid"):TakeDamage(math.huge)
hit:FindFirstChild("Humanoid").PlatformStand = true
wait(1)
--Debounces.Slashed = false
--end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random (1,3))
hit:FindFirstChild("Humanoid").PlatformStand = true
wait(1)
--Debounces.Slashed = false
--end
end
end
end
end)
Parts[#Parts+1] = P
end
local BREAKIT = false
local CParts = {}
local Rocks = {}
local LastPos = nil
for i = 1,70 do
for i2,v in pairs(Parts) do
v.CFrame = v.CFrame*CFrame.new(0,0,-4)
local cf = v.CFrame
v.Size = v.Size+Vector3.new(1,1,1)
v.CFrame = cf
v.Transparency = v.Transparency+0.02
if v.Transparency >= 0.975 then BREAKIT = true end
if v.Name == "0" then
local Ignore = {}
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Character ~= nil then
Ignore[#Ignore+1] = v.Character
end
end
local ray = Ray.new(v.Position+Vector3.new(0,20,0),Vector3.new(0,-200,0))
local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(ray,Ignore)
if Hit ~= nil then
if #Rocks == 0 then
for i = 1,5 do
local P = Instance.new("Part",char)
Rocks[#Rocks+1] = P
P.Anchored = true
P.FormFactor = "Custom"
P.BrickColor = Hit.BrickColor
P.Material = Hit.Material
P.TopSurface = "Smooth"
P.BottomSurface = "Smooth"
P.Size = Vector3.new(1,1,1)*(math.random(500,900)/100)
end
end
for i,P in pairs(Rocks) do
P.CFrame = ((CFrame.new(Pos)*(v.CFrame-v.Position))*CFrame.new(math.random(-math.ceil(v.Size.X/2),math.ceil(v.Size.X/2)),0,-math.random(5,8))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
end
local P = Instance.new("Part",char)
CParts[#CParts+1] = {P,tick()}
P.Anchored = true
P.FormFactor = "Custom"
P.BrickColor = Hit.BrickColor
P.Material = Hit.Material
P.TopSurface = "Smooth"
P.BottomSurface = "Smooth"
P.Size = Vector3.new(5,5,5)*(math.random(100,300)/100)
Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
Pos = Pos.p
P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(20,50)))
local P = P:Clone()
CParts[#CParts+1] = {P,tick()}
P.Parent = char
Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(-v.Size.X,0,0)
Pos = Pos.p
P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,0.25,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,-20)))
if LastPos ~= nil then
local P = P:Clone()
CParts[#CParts+1] = {P,tick()}
P.Parent = char
P.BrickColor = BrickColor.new("Really black")
Pos = CFrame.new(Pos)*(v.CFrame-v.Position)*CFrame.new(v.Size.X/2,0,0)
Pos = Pos.p
local CFr = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
P.Size = Vector3.new(v.Size.X-0.25,1,(CFr.p-LastPos.p).Magnitude+0.30)
--P.Velocity = Vector3.new(0,-1000,0)
P.CFrame = CFrame.new(CFr.p,LastPos.p)*CFrame.new(0,0,-((CFr.p-LastPos.p).Magnitude+0.25)/2)
end
LastPos = (CFrame.new(Pos)*(v.CFrame-v.Position))-Vector3.new(0,0.4,0)
end
end
end
if BREAKIT then break end
wait(0.002)
end
for i,v in pairs(Rocks) do
CParts[#CParts+1] = {v,tick()}
end
for i,v in pairs(Parts) do
v:Destroy()
end
Parts = nil
while true do
local t = tick()
local p = nil
for i,v in pairs(CParts) do
if t-v[2] > 4 then
v[1].Transparency = v[1].Transparency+0.05
if v[1].Transparency >= 1 then
v[1]:Destroy()
CParts[i] = nil
end
end
p = v
end
if p == nil then break end
wait(0.002)
end
for i,v in pairs(CParts) do
v:Destroy()
end
CParts = {}
end)
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.3,.8,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(-55)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.3,.8,-1) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(55)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)),0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.6, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -1.4) * CFrame.Angles(math.rad(40), 0, math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1.6, -.9) * CFrame.Angles(math.rad(10), 0, math.rad(0)), 0.4)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(1.4, -3.5, -7) * CFrame.Angles(math.rad(-90), math.rad(-142), math.rad(20)), 1)
if Debounces.on == false then break end
wait()
end
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.on = false
Debounces.NoIdl = false
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "e" and char.Mana.Value>=50 then
char.Mana.Value = char.Mana.Value - 50
larm.BrickColor = BrickColor.new("Bright red")
rarm.BrickColor = BrickColor.new("Bright red")
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
for i = 1, 18 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1.7, 0) * CFrame.Angles(math.rad(90),math.rad(50),math.rad(90)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
if Debounces.on == false then break end
wait()
end
local HandCF = CFrame.new(char.Absolution.Handle.Position - Vector3.new(0,8.8,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local rng = Instance.new("Part", char.Absolution.Handle)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Really black")
rng.CanCollide = true
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.CanCollide = false
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = HandCF
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(1, 1, 2)
x = Instance.new("Sound", hed)
x.SoundId = "http://www.roblox.com/asset/?id=169445602"
x.Looped = false
x.Pitch = .7
x.Volume = 1
x1 = Instance.new("Sound", hed)
x1.SoundId = "http://www.roblox.com/asset/?id=169445602"
x1.Looped = false
x1.Pitch = .7
x1.Volume = 1
x:Play()
x1:Play()
rngto = rng.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
hit:FindFirstChild("Humanoid"):TakeDamage(4)
hit:FindFirstChild("Humanoid").PlatformStand = true
hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120
--Debounces.Slashed = false
--end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(4)
hit:FindFirstChild("Humanoid").PlatformStand = true
hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -120
--Debounces.Slashed = false
end
end
end
end)
coroutine.wrap(function()
for i = 1, 60, 2 do
rngm.Scale = Vector3.new(10 + i*10, 10 + i*10, 10)
rng.Size = rngm.Scale
rng.CFrame = HandCF
rng.Transparency = i/60
wait()
end
wait()
rng:Destroy()
end)()
for i = 1, 18 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, 0.2) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
if Debounces.on == false then break end
wait()
end
larm.BrickColor = BrickColor.new("Really black")
rarm.BrickColor = BrickColor.new("Really black")
x:Destroy()
x1:Destroy()
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.on = false
Debounces.NoIdl = false
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "y" then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
for i = 1, 15 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
if Debounces.on == false then break end
wait()
end
x = Instance.new("Sound",char)
x.SoundId = "rbxassetid://228343271"
x.Pitch = 1
x.Volume = .8
wait(.1)
x:Play()
Debounces.on = false
Debounces.Here = false
shot = shot + 1
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Really black")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng2 = rng:clone()
rng3 = rng2:clone()
rng4 = rng2:clone()
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.TextureId = "http://www.roblox.com/asset/?id=122569107"
rngm.Scale = Vector3.new(10, 10, 1)
rngm2 = rngm:clone()
rngm2.Scale = Vector3.new(5, 5, 1)
rngm3=rngm2:clone()
rngm3.Parent = rng3
rngm3.Scale = Vector3.new(8, 8, 1)
rngm4 = rngm2:clone()
rngm4.Parent = rng4
rngm4.Scale = Vector3.new(6, 6, 1)
local bem = Instance.new("Part", char)
bem.Anchored = true
bem.BrickColor = BrickColor.new("Really black")
bem.CanCollide = false
bem.FormFactor = 3
bem.Name = "Beam" .. shot
bem.Size = Vector3.new(1, 1, 1)
bem.Transparency = 0.35
bem.TopSurface = 0
bem.BottomSurface = 0
local bemm = Instance.new("SpecialMesh", bem)
bemm.MeshType = 4
bemm.Scale = Vector3.new(1, 4, 4)
local out = Instance.new("Part", char)
out.Anchored = true
out.BrickColor = BrickColor.new("Really black")
out.CanCollide = false
out.FormFactor = 3
out.Name = "Out"
out.Size = Vector3.new(4, 4, 4)
out.Transparency = 0.35
out.TopSurface = 0
out.BottomSurface = 0
local outm = Instance.new("SpecialMesh", out)
outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
outm.TextureId = "http://www.roblox.com/asset/?id=122569107"
outm.Scale = Vector3.new(4, 4, 4)
local bnd = Instance.new("Part", char)
bnd.Anchored = true
bnd.BrickColor = BrickColor.new("Really black")
bnd.CanCollide = false
bnd.FormFactor = 3
bnd.Material = "Neon"
bnd.Name = "Bend"
bnd.Size = Vector3.new(1, 1, 1)
bnd.Transparency = 1
bnd.TopSurface = 0
bnd.BottomSurface = 0
local bndm = Instance.new("SpecialMesh", bnd)
bndm.MeshType = 3
bndm.Scale = Vector3.new(8, 8, 8)
out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
rng4.CFrame = rng3.CFrame * CFrame.new(0, -.5, 0)
Debounces.Shewt = true
coroutine.wrap(function()
for i = 1, 50, 0.2 do
rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
rngm3.Scale = Vector3.new(8 + i*2, 8 + i*2, 1)
rngm4.Scale = Vector3.new(6 + i*2, 6 + i*2, 1)
rng.Transparency = i/20
rng3.Transparency = 1/16
rng4.Transparency = i/12
wait()
end
wait()
rng:Destroy()
end)()
if Debounces.Shewt == true then
char:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
hit = ht.Parent
if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
if HasntTouched(hit.Name) == true and deb == false then
deb = true
coroutine.wrap(function()
hit:FindFirstChild("Humanoid").PlatformStand = true
hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
end)()
table.insert(Touche, hit.Name)
deb = false
end
elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
if HasntTouched(hit.Parent.Name) == true and deb == false then
deb = true
coroutine.wrap(function()
hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
wait(1)
hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
end)()
table.insert(Touche, hit.Parent.Name)
deb = false
for i, v in pairs(Touche) do
print(v)
end
end
end
end)
end
for i = 0, 260, 8 do
bem.Size = Vector3.new(i, 2, 2)
bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
bnd.Size = Vector3.new(1,1,1)
bndm.Scale = Vector3.new(8,8,8)
if i % 10 == 0 then
local newRng = rng2:Clone()
newRng.Parent = char
newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
local newRngm = rngm2:clone()
newRngm.Parent=newRng
coroutine.wrap(function()
for i = 1, 10, 0.2 do
newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 1)
newRng.Transparency = i/10
wait()
end
wait()
newRng:Destroy()
end)()
end
wait()
end
wait()
Debounces.Shewt = false
bem:Destroy()
out:Destroy()
bnd:Destroy()
Debounces.Ready = false
for i, v in pairs(Touche) do
table.remove(Touche, i)
end
wait()
table.insert(Touche, char.Name)
Debounces.NoIdl = false
if Debounces.CanAttack == false then
Debounces.CanAttack = true
end
end
end
end)
----------------------------------------------------
sidz = {"231917888", "231917845", "231917806"}
ptz = {0.65, 0.7, 0.75, 0.8, 0.95, 1}
mouse.KeyDown:connect(function(key)
if key == "f" and char.Mana.Value>=50 then
char.Mana.Value = char.Mana.Value - 50
larm.BrickColor = BrickColor.new("Really black")
rarm.BrickColor = BrickColor.new("Camo")
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
if Debounces.on == false then break end
wait()
end
z = Instance.new("Sound",char)
z.SoundId = "rbxassetid://"..sidz[math.random(1,#sidz)]
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z1 = Instance.new("Sound",char)
z1.SoundId = z.SoundId
z1.Pitch = z.Pitch
z1.Volume = 1
wait(1)
z:Play()
z1:Play()
Stomp()
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.6)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.2)*CFrame.Angles(math.rad(-26),math.rad(0),0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, -.6) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(30), 0, math.rad(0)), 0.6)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.8, -1.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), 0.6)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
if Debounces.on == false then break end
wait()
end
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.on = false
Debounces.NoIdl = false
larm.BrickColor = BrickColor.new("Really black")
rarm.BrickColor = BrickColor.new("Really black")
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "g" and char.Mana.Value>5 then
char.Mana.Value = char.Mana.Value - 5
larm.BrickColor = BrickColor.new("Camo")
rarm.BrickColor = BrickColor.new("Really black")
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
chrg = lleg.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
hit:FindFirstChild("Humanoid"):TakeDamage(2)
hit:FindFirstChild("Humanoid").PlatformStand = true
hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
--Debounces.Slashed = false
--end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
hit:FindFirstChild("Humanoid").PlatformStand = true
hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
--Debounces.Slashed = false
end
end
end
end)
for i = 1, 14 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.5)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.5)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.2)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), 0.5)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.8, -3, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)), 0.5)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(15)), 0.5)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.9)
if Debounces.on == false then break end
wait()
end
charge()
z = Instance.new("Sound",char)
z.SoundId = "rbxassetid://200632875"
z.Volume = 1
z.Pitch = .8
z1 = Instance.new("Sound",char)
z1.SoundId = "rbxassetid://200632875"
z1.Volume = 1
z1.Pitch = .9
z:Play()
z1:Play()
wait(1)
z:Destroy()
z1:Destroy()
chrg:disconnect()
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.on = false
Debounces.NoIdl = false
larm.BrickColor = BrickColor.new("Really black")
rarm.BrickColor = BrickColor.new("Really black")
end
end
end
end)
----------------------------------------------------
pt = {0.7, 0.8, 0.9}
mouse.KeyDown:connect(function(key)
if key == "h" and char.Mana.Value>50 then
char.Mana.Value = char.Mana.Value - 50
if Debounces.CanJoke == true then
Debounces.CanJoke = false
u = Instance.new("Sound")
u.SoundId = "http://www.roblox.com/asset/?id=138199573"
u.Parent = char
u.Looped = false
u.Pitch = pt[math.random(1,#pt)]
u.Volume = 1
u2 = Instance.new("Sound")
u2.SoundId = "http://www.roblox.com/asset/?id=138199573"
u2.Parent = char
u2.Looped = false
u2.Pitch = u.Pitch
u2.Volume = 1
wait(.01)
u:Play()
u2:Play()
wait(6)
u:Destroy()
u2:Destroy()
if Debounces.CanJoke == false then
Debounces.CanJoke = true
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "j" and char.Mana.Value> 30 then
char.Mana.Value = char.Mana.Value-30
if Debounces.CanJoke == true then
Debounces.CanJoke = false
z = Instance.new("Sound",char)
z.SoundId = "rbxassetid://135017755"
z.Pitch = .76
z.Volume = 1
wait()
z:Play()
wait(6)
z:Destroy()
if Debounces.CanJoke == false then
Debounces.CanJoke = true
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "k" and char.Mana.Value> 10 then
char.Mana.Value = char.Mana.Value -10
if Debounces.CanJoke == true then
Debounces.CanJoke = false
z = Instance.new("Sound",char)
z.SoundId = "rbxassetid://135017578"
z.Pitch = .76
z.Volume = 1
wait()
z:Play()
wait(4)
z:Destroy()
if Debounces.CanJoke == false then
Debounces.CanJoke = true
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "u" and char.Mana.Value>200 then
wait(1)
char.Mana.Value = char.Mana.Value-200
charge()
wait(0.6)
charge()
wait(0.6)
charge()
wait(2)
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "x" and char.Mana.Value>50 then
char.Mana.Value = char.Mana.Value-50
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
Debounces.ks = true
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.7,.9,-.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(20)), 0.6)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad(-26),math.rad(0),0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.6)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.7, .6) * CFrame.Angles(math.rad(-70), math.rad(0), math.rad(0)), 0.6)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
if Debounces.on == false then break end
wait()
end
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169445092"
z.Volume = 1
wait(0.1)
z:Play()
kik = rleg.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Volume = 1
z:Play()
Debounces.ks=false
end
hit:FindFirstChild("Humanoid"):TakeDamage(2)
hit:FindFirstChild("Humanoid").PlatformStand = true
hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
--Debounces.Slashed = false
--end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
hit:FindFirstChild("Humanoid").PlatformStand = true
hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -70
--Debounces.Slashed = false
--end
end
end
end
end)
for i = 1, 8 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,.2)*CFrame.Angles(math.rad(8),math.rad(0),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(16), math.rad(0), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2.6, -1.4) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.7)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
if Debounces.on == false then break end
wait()
end
kik:disconnect()
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.on = false
Debounces.NoIdl = false
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "c" and char.Mana.Value>80 then
char.Mana.Value = char.Mana.Value -80
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
SIDZ = {"231917744", "231917742"}
PTZ = {0.7, 0.8, 0.9, 1}
for i = 1, 20 do
wait()
for i,v in pairs(char.Absolution:children()) do
if v:IsA("Part") or v:IsA("WedgePart") then
v.Transparency = v.Transparency + 0.05
end
end
end
function FindNearestTorso(Position,Distance,SinglePlayer)
if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
local List = {}
for i,v in pairs(workspace:GetChildren())do
if v:IsA("Model")then
if v:findFirstChild("Torso")then
if v ~= char then
if(v.Torso.Position -Position).magnitude <= Distance then
table.insert(List,v)
end
end
end
end
end
return List
end
GroundPound()
for i = 1, 5 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
if Debounces.on == false then break end
wait()
end
GroundPound()
for i = 1, 5 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
if Debounces.on == false then break end
wait()
end
GroundPound()
for i = 1, 5 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
if Debounces.on == false then break end
wait()
end
GroundPound()
for i = 1, 5 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
if Debounces.on == false then break end
wait()
end
GroundPound()
for i = 1, 5 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
if Debounces.on == false then break end
wait()
end
GroundPound()
for i = 1, 5 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
if Debounces.on == false then break end
wait()
end
for i = 1, 18 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
if Debounces.on == false then break end
wait()
end
for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
if v:FindFirstChild('Humanoid') then
v.Humanoid:TakeDamage(math.random(20,60))
v.Humanoid.PlatformStand = true
v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
end
end
x = Instance.new("Sound",char)
x.SoundId = "rbxassetid://"..SIDZ[math.random(1,#SIDZ)]
x.Pitch = PTZ[math.random(1,#PTZ)]
x.Volume = 1
wait(0.1)
x:Play()
Crater(hed,20)
for i = 1, 14 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.5, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
if Debounces.on == false then break end
wait()
end
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.on = false
Debounces.NoIdl = false
for i = 1, 20 do
wait()
for i,v in pairs(char.Absolution:children()) do
if v:IsA("Part") or v:IsA("WedgePart") then
v.Transparency = v.Transparency - 0.05
end
end
end
end
end
end
end)
----------------------------------------------------176349813
mouse.KeyDown:connect(function(key)
if key == "b" and char.Mana.Value>80 then
char.Mana.Value = char.Mana.Value -80
hum.WalkSpeed = 20
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
for i = 1,20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.1)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.1)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.1)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.1)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles (math.rad(30), 0, math.rad(-5)), 0.1)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles (math.rad(30), 0, math.rad(5)), 0.1)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
if Debounces.on == false then break end
wait()
end
wait(1)
v = Instance.new("Sound")
v.SoundId = "rbxassetid://181384451"
v.Parent = char
v.Looped = false
v.Pitch = 1.04
v.Volume = 1.5
wait(.01)
v:Play()
v = Instance.new("Sound")
v.SoundId = "rbxassetid://138252341"
v.Parent = char
v.Looped = false
v.Pitch = 1.04
v.Volume = 1.2
wait(.01)
v:Play()
if Daytime == true then
Daytime = false
l.TimeOfDay = 24
else
Daytime = true
l.TimeOfDay = 12
l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039)
end
local Shockwave = function()
local rng1 = Instance.new("Part", char)
rng1.Anchored = true
rng1.BrickColor = BrickColor.new("Institutional white")
rng1.CanCollide = false
rng1.FormFactor = 3
rng1.Name = "Ring"
rng1.Material = "Neon"
rng1.Size = Vector3.new(1, 1, 1)
rng1.Transparency = 0.35
rng1.TopSurface = 0
rng1.BottomSurface = 0
local rngm1 = Instance.new("SpecialMesh", rng)
rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm1.Scale = Vector3.new(10, 10, 1)
rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
local Wave = Instance.new("Part", game.Workspace)
Wave.Name = "Shockwave"
Wave.BrickColor = BrickColor.new("Really black")
Wave.Size = Vector3.new(1, 1, 1)
Wave.Shape = "Ball"
Wave.Name = "Wave"
Wave.Material = "Neon"
Wave.CanCollide = false
Wave.Anchored = true
Wave.TopSurface = 0
Wave.BottomSurface = 0
Wave.Touched:connect(function(hit)
if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
local Occlude = true
local NotOccludes = {
char.Name;
"Wings";
"Scythe";
"Thingy";
"Thingy2"; -- put all of the names in a table pls
}
for i,v in pairs(NotOccludes) do
if hit.Parent.Name == v then
Occlude = false
end
end
--if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
if Occlude then
hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - math.huge
hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
end
end
end)
Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
coroutine.wrap(function()
for i = 1, 20, 0.2 do
rngm1.Scale = Vector3.new(30 + i*2, 30 + i*2, 1)
rng1.Transparency = i/20
local Wav2 = game.Workspace.Wave:Clone()
Wav2.Position = Vector3.new(math.random(0,200),2,math.random(0,200))
wait()
end
wait()
rng1:Destroy()
end)()
Delay(0, function()
if Daytime == false then
for i = 1, 50, 1 do
Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
Wave.CFrame = char.Torso.CFrame
local t = i / 50
Wave.Transparency = t
wait()
end
else
for i = 1, 50, 1 do
Wave.Size = Vector3.new(20 + i, 20 + i, 20 + i)
Wave.CFrame = char.Torso.CFrame
local t = i / 50
Wave.Transparency = t
wait()
end
end
Wave:Destroy()
end)
Delay(0, function()
while wait() do
if Wave ~= nil then
Wave.CFrame = char.Torso.CFrame
else
break
end
end
end)
end
Shockwave()
for i = 1, 15 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
if Debounces.on == false then break end
wait()
end
for i = 1, 15 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
if Debounces.on == false then break end
wait()
end
for i = 1, 15 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
if Debounces.on == false then break end
wait()
end
for i = 1, 15 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
if Debounces.on == false then break end
wait()
end
for i = 1, 15 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-130)), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3.2, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(70)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(30), 0), 0.1)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-40)), 0.1)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
if Debounces.on == false then break end
wait()
end
for i = 1, 15 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-70)), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(130)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2) * CFrame.Angles(math.rad(45), math.rad(-30), 0), 0.1)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1, 0) * CFrame.Angles(math.rad(30), math.rad(-20), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(0)), 0.1)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(40)), 0.1)
if Debounces.on == false then break end
wait()
end
wait(1.4)
Debounces.NoIdl = false
hum.WalkSpeed = 50
Debounces.on = false
wait()
if Debounces.CanAttack == false then
Debounces.CanAttack = true
v:Destroy()
end
char.Mana.Value = char.Mana.Value + 1000
wait(4)
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "m" and char.Mana.Value> 60 then
char.Mana.Value = char.Mana.Value-60
hum.WalkSpeed = 0
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
x = Instance.new("Sound",char)
x.SoundId = "http://www.roblox.com/asset/?id=169445572"
x.Looped = false
x.Pitch = 1.1
x.Volume = 1
x:Play()
x2 = Instance.new("Sound",char)
x2.SoundId = "http://www.roblox.com/asset/?id=169380495"
x2.Looped = false
x2.Pitch = .7
x2.Volume = 1
wait(.1)
x:Play()
x2:Play()
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.4)
if Debounces.on == false then break end
wait()
x:Destroy()
x2:Destroy()
end
wait(1)
local rng = Instance.new("Part", char)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Really black")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng.Position = torso.Position - Vector3.new(0,2,0)
rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(1, 1, 2)
x = Instance.new("Sound",char)
x.SoundId = "http://www.roblox.com/asset/?id=169445602"
x.Looped = false
x.Pitch = .7
x.Volume = 1
x:Play()
coroutine.wrap(function()
for i = 1, 60, 2 do
rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
rng.Transparency = i/60
wait()
end
wait()
rng:Destroy()
end)()
hum.WalkSpeed = 50
BV = Instance.new("BodyVelocity", torso)
BV.maxForce = Vector3.new(0,200000,0)
BV.P = 100000
BV.velocity = Vector3.new(0,800,0)
for i = 1, 20 do
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
if Debounces.on == false then break end
wait()
end
x:Destroy()
BV:Destroy()
for i = 1, 30 do
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
if Debounces.on == false then break end
wait()
end
if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
for i = 1, 30 do
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1.4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
if Debounces.on == false then break end
wait()
end
end
Debounces.on = false
Debounces.NoIdl = false
local ry,ht,ps=nil,nil,nil
while ht==nil do
ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
wait()
end
z = Instance.new("Sound",char)
z.SoundId = "rbxassetid://142070127"
z.Volume = 1
wait(.1)
z:Play()
Landing()
hum.WalkSpeed = 50
if Debounces.CanAttack == false then
Debounces.CanAttack = true
end
end
end
end)
----------------------------------------------------
Grab = false
mouse.KeyDown:connect(function(key)
if key == "z" then
larm.BrickColor = BrickColor.new("Bright red")
rarm.BrickColor = BrickColor.new("Bright red")
Debounces.on = true
Debounces.NoIdl = true
if Grab == false then
gp = nil
con1=larm.Touched:connect(function(hit) -- this is grab
ht = hit.Parent
hum1=ht:FindFirstChild('Humanoid')
if hum1 ~= nil then
hum1.PlatformStand=true
gp = ht
Grab = true
asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
asd.Parent = larm
asd.Name = "asd"
asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
elseif hum1 == nil then
con1:disconnect()
wait() return
end
end)
for i = 1, 18 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.3, -1.1) * CFrame.Angles(math.rad(-60), math.rad(-90), math.rad(0)), 0.9)
if Debounces.on == false then break end
wait()
end
con1:disconnect()
Debounces.on = false
Debounces.NoIdl = false
elseif Grab == true then
Grab = false
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
if Debounces.on == false then end
wait()
end
if gp ~= nil then
for i,v in pairs(larm:GetChildren()) do
if v.Name == "asd" and v:IsA("Weld") then
v:Remove()
end
end
bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
bv.maxForce = Vector3.new(400000, 400000, 400000)
bv.P = 125000
bv.velocity = char.Head.CFrame.lookVector * 200
for i = 1, 12 do
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5)
if Debounces.on == false then end
wait()
end
ht=nil
Spawn(function()
wait(0.5)
bv:Destroy()
end)
Debounces.on = false
Debounces.NoIdl = false
elseif ht == nil then wait()
Grab = false
Debounces.on = false
Debounces.NoIdl = false
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if string.byte(key) == 52 then
char.Humanoid.WalkSpeed = 21
end
end)
mouse.KeyUp:connect(function(key)
if string.byte(key) == 52 then
char.Humanoid.WalkSpeed = 50
end
end)
----------------------------------------------------
local animpose = "Idle"
local lastanimpose = "Idle"
local sine = 0
local change = 1
local val = 0
local ffing = false
----------------------------------------------------
x = Instance.new("Sound", char)
x.SoundId = "http://www.roblox.com/asset/?id=187922823"
x.Looped = true
x.Volume = 1
x.Pitch = 1
local footsteps = false
-------------------------------
game:GetService("RunService").RenderStepped:connect(function()
if char.Humanoid.Jump == true then
jump = true
else
jump = false
end
char.Humanoid.FreeFalling:connect(function(f)
if f then
ffing = true
else
ffing = false
end
end)
sine = sine + change
if jumpn == true then
animpose = "Jumping"
elseif ffing == true then
animpose = "Freefalling"
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
animpose = "Idle"
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
animpose = "Walking"
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
animpose = "Running"
end
if animpose ~= lastanimpose then
sine = 0
if Debounces.NoIdl == false then
if animpose == "Idle" then
for i = 1, 2 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
end
elseif animpose == "Walking" then
for i = 1, 2 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(20)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
end
elseif animpose == "Running" then
for i = 1, 2 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(50)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
end
wait()
end
else
end
end
lastanimpose = animpose
if Debounces.NoIdl == false then
if animpose == "Idle" then
if stanceToggle == "Normal" then
change = 0.5
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(0),math.rad(20)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 1)
elseif stanceToggle == "Sitting" then
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
end
elseif animpose == "Walking" then
if stanceToggle == "Normal" then
change = 1
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(90+2*math.cos(sine/7)), math.rad(0), math.rad(20)), 0.04)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.04)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.03)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.04)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), 0.04)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .04)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1, -1.1) * CFrame.Angles(math.rad(-90), math.rad(-110), math.rad(-70)), 0.04)
end
elseif animpose == "Running" then
change = 1
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.85, -.9) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 1)
end
end
if animpose == "Walking" then
if footsteps == false then
x:Play()
footsteps = true
end
x.Pitch = 1.1
elseif animpose == "Idle" then
x:Stop()
footsteps = false
elseif animpose == "Running" then
x.Pitch = 1.2
if footsteps == false then
x:Play()
footsteps = true
end
end
end)
p.Chatted:connect(function(msg)
if msg == TitanBet.."loadsong" then
z = Instance.new("Sound", char)
z.SoundId = "rbxassetid://306826153"--242463565
z.Name = "Music"
z.Looped = true
z.Volume = 1
z.Pitch = 1
wait()
if p.Name == "PointCoded" or "nguyenjimbo" then
z:Play()
else
print("Not Point Coded = no music")
end
end
end)
p.Chatted:connect(function(msg)
if msg == TitanBet.."stopsong" then
char.Music:remove()
end
end)
while true do
local pe = char:GetChildren()
pe.Locked = true
p.PlayerGui.Mana.Mana.Text = "Mana: "..char.Mana.Value
if char.Mana.Value>4999 then
char.Mana.Value = 4999
end
char.Mana.Value = char.Mana.Value + 1
local pe = char:GetChildren()
hum.MaxHealth = 50000
hum.Health = 50000
pe.Locked = true
wait(0.000000000000000000000000001)
end
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment