/Commons.cs Secret
Created
January 9, 2017 19:46
Common thingies for Fleshwound
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using RootMotion.Dynamics; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
namespace Fleshwound.Core | |
{ | |
public static class Commons | |
{ | |
public enum Hand { Right, Left, None } | |
public enum InputType { Yaw, Pitch, Roll } | |
public enum TransformType { Rotate, Scale, Move } | |
public enum ActionButtons { None = 0, ActionButton1 = 1, ActionButton2 = 2, ActionButton3 = 3 } | |
public enum MoveAxis { X = 1, Y = 2, Z = 3 } | |
public static Rigidbody GetMuscleRigidbody(HumanBodyBones bone, PuppetMaster puppet, Animator animator) | |
{ | |
Rigidbody rb = null; | |
foreach (var item in puppet.muscles) | |
{ | |
if (item.target == animator.GetBoneTransform(bone)) | |
rb = item.joint.GetComponent<Rigidbody>(); | |
} | |
return rb; | |
} | |
public static Transform GetMuscleTarget(HumanBodyBones bone, PuppetMaster puppet, Animator animator) | |
{ | |
Transform target = null; | |
foreach (var item in puppet.muscles) | |
{ | |
if (item.target == animator.GetBoneTransform(bone)) | |
target = item.target; | |
} | |
return target; | |
} | |
public static HumanBodyBones GetHumanbodyBonesByTransform(Transform trans, Animator animator) | |
{ | |
HumanBodyBones hb = HumanBodyBones.Head; | |
foreach (HumanBodyBones item in Enum.GetValues(typeof(HumanBodyBones))) | |
{ | |
if (animator.GetBoneTransform(item) == trans) | |
hb = item; | |
} | |
return hb; | |
} | |
public static ConfigurableJoint GetMuscleJoint(HumanBodyBones bone, PuppetMaster puppet, Animator animator) | |
{ | |
ConfigurableJoint joint = null; | |
foreach (var item in puppet.muscles) | |
{ | |
if (item.target == animator.GetBoneTransform(bone)) | |
joint = item.joint; | |
} | |
return joint; | |
} | |
} | |
static public class MethodExtensionForMonoBehaviourTransform | |
{ | |
/// <summary> | |
/// Gets or add a component. Usage example: | |
/// BoxCollider boxCollider = transform.GetOrAddComponent<BoxCollider>(); | |
/// </summary> | |
static public T GetOrAddComponent<T>(this Component child) where T : Component | |
{ | |
T result = child.GetComponent<T>(); | |
if (result == null) | |
{ | |
result = child.gameObject.AddComponent<T>(); | |
} | |
return result; | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment