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@zweng
Last active August 29, 2015 14:06
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struct addrinfo {
int ai_flags; // AI_PASSIVE, AI_CANONNAME, etc.
int ai_family; // AF_INET, AF_INET6, AF_UNSPEC
int ai_socktype; // SOCK_STREAM, SOCK_DGRAM
int ai_protocol; // use 0 for "any"
size_t ai_addrlen; // size of ai_addr in bytes
struct sockaddr *ai_addr; // struct sockaddr_in or _in6
char *ai_canonname; // full canonical hostname
struct addrinfo *ai_next; // linked list, next node
};
struct sockaddr {
unsigned short sa_family; // address family, AF_xxx
char sa_data[14]; // 14 bytes of protocol address
};
// (IPv4 only--see struct sockaddr_in6 for IPv6)
struct sockaddr_in {
short int sin_family; // Address family, AF_INET
unsigned short int sin_port; // Port number
struct in_addr sin_addr; // Internet address
unsigned char sin_zero[8]; // Same size as struct sockaddr
};
// (IPv4 only--see struct in6_addr for IPv6)
// Internet address (a structure for historical reasons)
struct in_addr {
uint32_t s_addr; // that's a 32-bit int (4 bytes)
};
// (IPv6 only--see struct sockaddr_in and struct in_addr for IPv4)
struct sockaddr_in6 {
u_int16_t sin6_family; // address family, AF_INET6
u_int16_t sin6_port; // port number, Network Byte Order
u_int32_t sin6_flowinfo; // IPv6 flow information
struct in6_addr sin6_addr; // IPv6 address
u_int32_t sin6_scope_id; // Scope ID
};
struct in6_addr {
unsigned char s6_addr[16]; // IPv6 address
};
struct sockaddr_storage {
sa_family_t ss_family; // address family
// all this is padding, implementation specific, ignore it:
char __ss_pad1[_SS_PAD1SIZE];
int64_t __ss_align;
char __ss_pad2[_SS_PAD2SIZE];
};
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