Created
August 17, 2020 13:57
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Sourcecode to reproduce chrome bug: a large number of canvas element would cause chrome unstable
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Document</title> | |
</head> | |
<body> | |
<canvas id="canvas" width="1000px" height="1000px"></canvas> | |
<script> | |
let count = 0; | |
function appendNew(){ | |
const canvas = document.createElement('canvas'); | |
nodes.push(canvas); | |
canvas.width = 100; | |
canvas.height = 100; | |
const ctx = canvas.getContext('2d'); | |
const color = (count % 256).toString(16).padStart(2, 0); | |
count++; | |
ctx.fillStyle = '#' + color + color + color; | |
ctx.fillRect(0, 0, 100, 100); | |
}; | |
const nodes = []; | |
for (let i = 0; i < 1000; i++) { | |
appendNew(); | |
} | |
const c = document.getElementById('canvas'); | |
const ctx = c.getContext('2d'); | |
function draw() { | |
ctx.clearRect(0, 0, 1000, 1000); | |
for (let i = 0; i < 10; i++) { | |
for (let j = 0; j < 5; j++) { | |
const data = nodes[i * 10 + j].getContext('2d').getImageData(0, 0, 99, 99); | |
ctx.putImageData(data, i * 100 , j * 100) | |
} | |
appendNew(); | |
} | |
for (let i = 0; i < 10; i++) { | |
for (let j = 5; j < 10; j++) { | |
const data = nodes[nodes.length - (i * 10 + j)].getContext('2d').getImageData(0, 0, 99, 99); | |
ctx.putImageData(data, i * 100 , j * 100) | |
} | |
} | |
if (nodes.length < 10000) { | |
requestAnimationFrame(draw); | |
} | |
} | |
draw(); | |
</script> | |
</body> | |
</html> |
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