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Hello World for Patchouli's exploit
#include <pspdisplay.h>
#include <pspctrl.h>
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspaudio.h>
#define HOOK_sceKernelDcacheWritebackAll_WITH_sceKernelDcacheWritebackInvalidateAll
#define HBL_ROOT "ms0:/PSP/SAVEDATA/"
#define SCREEN_HEIGHT 272
#define SCREEN_WIDTH 480
#define CMAX_X 60
#define CMAX_Y 38
#define LINESIZE 512 //in long
#define FRAMESIZE 0xAA000 //in byte
#define TEXTCOLOUR 0x00FFFFFFL
#define INDEX_BLACK 0
#define INDEX_WHITE 1
#define INDEX_PINK 2
#define INDEX_RED 3
#define INDEX_BLUE 4
#define INDEX_GREEN 5
#define INDEX_YELLOW 6
#define INDEX_CYAN 7
#define INDEX_GRAY 8
#define INDEX_DARKGREEN 9
unsigned long colours[10];
typedef struct {
unsigned int left;
unsigned int right;
unsigned int top;
unsigned int bottom;
} RECT;
// get vram address for character position
unsigned char *GetVramAddr(unsigned long x,unsigned long y);
// print a single character
void PutChar(unsigned long x,unsigned long y,unsigned long color,unsigned long bgcolor,unsigned char ch,char drawfg,char drawbg,char mag);
// print a string
void Print(unsigned long x,unsigned long y,unsigned long color,const char *str);
// clear video ram
void Fillvram(unsigned long color);
void FillRect(RECT *xirect, unsigned long xicolour);
void changeBuffer();
void initScreenAndCtrl();
void createScreenshot();
void memdump();
void (*_sceDisplayWaitVblankStart)();
// font data
const unsigned char font[256*8]={
// much better charset, by eddie!
// this is actually the 8x8 neuromancer
// vga/ega mode font :)
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, // 0x20
0x30,0x78,0x78,0x30,0x30,0x00,0x30,0x00, // 0x21
0x6C,0x6C,0x6C,0x00,0x00,0x00,0x00,0x00, // 0x22
0x6C,0x6C,0xFE,0x6C,0xFE,0x6C,0x6C,0x00, // 0x23
0x30,0x7C,0xC0,0x78,0x0C,0xF8,0x30,0x00, // 0x24
0x00,0xC6,0xCC,0x18,0x30,0x66,0xC6,0x00, // 0x25
0x38,0x6C,0x38,0x76,0xDC,0xCC,0x76,0x00, // 0x26
0x60,0x60,0xC0,0x00,0x00,0x00,0x00,0x00, // 0x27
0x18,0x30,0x60,0x60,0x60,0x30,0x18,0x00, // 0x28
0x60,0x30,0x18,0x18,0x18,0x30,0x60,0x00, // 0x29
0x00,0x66,0x3C,0xFF,0x3C,0x66,0x00,0x00, // 0x2A
0x00,0x30,0x30,0xFC,0x30,0x30,0x00,0x00, // 0x2B
0x00,0x00,0x00,0x00,0x00,0x30,0x30,0x60, // 0x2C
0x00,0x00,0x00,0xFC,0x00,0x00,0x00,0x00, // 0x2D
0x00,0x00,0x00,0x00,0x00,0x30,0x30,0x00, // 0x2E
0x06,0x0C,0x18,0x30,0x60,0xC0,0x80,0x00, // 0x2F
0x7C,0xC6,0xCE,0xDE,0xF6,0xE6,0x7C,0x00, // 0x30
0x30,0x70,0x30,0x30,0x30,0x30,0xFC,0x00, // 0x31
0x78,0xCC,0x0C,0x38,0x60,0xCC,0xFC,0x00, // 0x32
0x78,0xCC,0x0C,0x38,0x0C,0xCC,0x78,0x00, // 0x33
0x1C,0x3C,0x6C,0xCC,0xFE,0x0C,0x1E,0x00, // 0x34
0xFC,0xC0,0xF8,0x0C,0x0C,0xCC,0x78,0x00, // 0x35
0x38,0x60,0xC0,0xF8,0xCC,0xCC,0x78,0x00, // 0x36
0xFC,0xCC,0x0C,0x18,0x30,0x30,0x30,0x00, // 0x37
0x78,0xCC,0xCC,0x78,0xCC,0xCC,0x78,0x00, // 0x38
0x78,0xCC,0xCC,0x7C,0x0C,0x18,0x70,0x00, // 0x39
0x00,0x30,0x30,0x00,0x00,0x30,0x30,0x00, // 0x3A
0x00,0x30,0x30,0x00,0x00,0x30,0x30,0x60, // 0x3B
0x18,0x30,0x60,0xC0,0x60,0x30,0x18,0x00, // 0x3C
0x00,0x00,0xFC,0x00,0x00,0xFC,0x00,0x00, // 0x3D
0x60,0x30,0x18,0x0C,0x18,0x30,0x60,0x00, // 0x3E
0x78,0xCC,0x0C,0x18,0x30,0x00,0x30,0x00, // 0x3F
0x7C,0xC6,0xDE,0xDE,0xDE,0xC0,0x78,0x00, // 0x40
0x30,0x78,0xCC,0xCC,0xFC,0xCC,0xCC,0x00, // 0x41
0xFC,0x66,0x66,0x7C,0x66,0x66,0xFC,0x00, // 0x42
0x3C,0x66,0xC0,0xC0,0xC0,0x66,0x3C,0x00, // 0x43
0xF8,0x6C,0x66,0x66,0x66,0x6C,0xF8,0x00, // 0x44
0xFE,0x62,0x68,0x78,0x68,0x62,0xFE,0x00, // 0x45
0xFE,0x62,0x68,0x78,0x68,0x60,0xF0,0x00, // 0x46
0x3C,0x66,0xC0,0xC0,0xCE,0x66,0x3E,0x00, // 0x47
0xCC,0xCC,0xCC,0xFC,0xCC,0xCC,0xCC,0x00, // 0x48
0x78,0x30,0x30,0x30,0x30,0x30,0x78,0x00, // 0x49
0x1E,0x0C,0x0C,0x0C,0xCC,0xCC,0x78,0x00, // 0x4A
0xE6,0x66,0x6C,0x78,0x6C,0x66,0xE6,0x00, // 0x4B
0xF0,0x60,0x60,0x60,0x62,0x66,0xFE,0x00, // 0x4C
0xC6,0xEE,0xFE,0xFE,0xD6,0xC6,0xC6,0x00, // 0x4D
0xC6,0xE6,0xF6,0xDE,0xCE,0xC6,0xC6,0x00, // 0x4E
0x38,0x6C,0xC6,0xC6,0xC6,0x6C,0x38,0x00, // 0x4F
0xFC,0x66,0x66,0x7C,0x60,0x60,0xF0,0x00, // 0x50
0x78,0xCC,0xCC,0xCC,0xDC,0x78,0x1C,0x00, // 0x51
0xFC,0x66,0x66,0x7C,0x6C,0x66,0xE6,0x00, // 0x52
0x78,0xCC,0xE0,0x70,0x1C,0xCC,0x78,0x00, // 0x53
0xFC,0xB4,0x30,0x30,0x30,0x30,0x78,0x00, // 0x54
0xCC,0xCC,0xCC,0xCC,0xCC,0xCC,0xFC,0x00, // 0x55
0xCC,0xCC,0xCC,0xCC,0xCC,0x78,0x30,0x00, // 0x56
0xC6,0xC6,0xC6,0xD6,0xFE,0xEE,0xC6,0x00, // 0x57
0xC6,0xC6,0x6C,0x38,0x38,0x6C,0xC6,0x00, // 0x58
0xCC,0xCC,0xCC,0x78,0x30,0x30,0x78,0x00, // 0x59
0xFE,0xC6,0x8C,0x18,0x32,0x66,0xFE,0x00, // 0x5A
0x78,0x60,0x60,0x60,0x60,0x60,0x78,0x00, // 0x5B
0xC0,0x60,0x30,0x18,0x0C,0x06,0x02,0x00, // 0x5C
0x78,0x18,0x18,0x18,0x18,0x18,0x78,0x00, // 0x5D
0x10,0x38,0x6C,0xC6,0x00,0x00,0x00,0x00, // 0x5E
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF, // 0x5F
0x30,0x30,0x18,0x00,0x00,0x00,0x00,0x00, // 0x60
0x00,0x00,0x78,0x0C,0x7C,0xCC,0x76,0x00, // 0x61
0xE0,0x60,0x60,0x7C,0x66,0x66,0xDC,0x00, // 0x62
0x00,0x00,0x78,0xCC,0xC0,0xCC,0x78,0x00, // 0x63
0x1C,0x0C,0x0C,0x7C,0xCC,0xCC,0x76,0x00, // 0x64
0x00,0x00,0x78,0xCC,0xFC,0xC0,0x78,0x00, // 0x65
0x38,0x6C,0x60,0xF0,0x60,0x60,0xF0,0x00, // 0x66
0x00,0x00,0x76,0xCC,0xCC,0x7C,0x0C,0xF8, // 0x67
0xE0,0x60,0x6C,0x76,0x66,0x66,0xE6,0x00, // 0x68
0x30,0x00,0x70,0x30,0x30,0x30,0x78,0x00, // 0x69
0x0C,0x00,0x0C,0x0C,0x0C,0xCC,0xCC,0x78, // 0x6A
0xE0,0x60,0x66,0x6C,0x78,0x6C,0xE6,0x00, // 0x6B
0x70,0x30,0x30,0x30,0x30,0x30,0x78,0x00, // 0x6C
0x00,0x00,0xCC,0xFE,0xFE,0xD6,0xC6,0x00, // 0x6D
0x00,0x00,0xF8,0xCC,0xCC,0xCC,0xCC,0x00, // 0x6E
0x00,0x00,0x78,0xCC,0xCC,0xCC,0x78,0x00, // 0x6F
0x00,0x00,0xDC,0x66,0x66,0x7C,0x60,0xF0, // 0x70
0x00,0x00,0x76,0xCC,0xCC,0x7C,0x0C,0x1E, // 0x71
0x00,0x00,0xDC,0x76,0x66,0x60,0xF0,0x00, // 0x72
0x00,0x00,0x7C,0xC0,0x78,0x0C,0xF8,0x00, // 0x73
0x10,0x30,0x7C,0x30,0x30,0x34,0x18,0x00, // 0x74
0x00,0x00,0xCC,0xCC,0xCC,0xCC,0x76,0x00, // 0x75
0x00,0x00,0xCC,0xCC,0xCC,0x78,0x30,0x00, // 0x76
0x00,0x00,0xC6,0xD6,0xFE,0xFE,0x6C,0x00, // 0x77
0x00,0x00,0xC6,0x6C,0x38,0x6C,0xC6,0x00, // 0x78
0x00,0x00,0xCC,0xCC,0xCC,0x7C,0x0C,0xF8, // 0x79
0x00,0x00,0xFC,0x98,0x30,0x64,0xFC,0x00, // 0x7A
0x1C,0x30,0x30,0xE0,0x30,0x30,0x1C,0x00, // 0x7B
0x18,0x18,0x18,0x00,0x18,0x18,0x18,0x00, // 0x7C
0xE0,0x30,0x30,0x1C,0x30,0x30,0xE0,0x00, // 0x7D
0x76,0xDC,0x00,0x00,0x00,0x00,0x00,0x00, // 0x7E
};
unsigned char *vramtop=(unsigned char *)0x04000000;
unsigned long drawframe;
// get vram address for character position
unsigned char *GetVramAddr(unsigned long x,unsigned long y)
{
return vramtop + (drawframe ? FRAMESIZE : 0) + x * 4 + y * LINESIZE * 4 + 0x40000000;
}
// print a single character
void PutChar(
unsigned long x,
unsigned long y,
unsigned long color,
unsigned long bgcolor,
unsigned char ch,
char drawfg,
char drawbg,
char mag)
{
unsigned char *vptr0; //pointer to vram
unsigned char *vptr; //pointer to vram
const unsigned char *cfont; //pointer to font
unsigned long cx, cy;
unsigned long b;
char mx, my;
cfont = font + ch * 8;
vptr0 = GetVramAddr(x, y);
for (cy = 0; cy < 8; cy++)
{
for (my = 0; my < mag; my++)
{
vptr = vptr0;
b = 0x80;
for (cx = 0; cx < 8; cx++)
{
for (mx = 0; mx < mag; mx++)
{
if (drawfg)
*(unsigned long *)vptr =
(*cfont & b) != 0 ? color : bgcolor;
vptr += 4;
}
b = b >> 1;
}
vptr0 += LINESIZE * 4; // 2
}
cfont++;
}
}
// print a string
void Print(unsigned long x, unsigned long y, unsigned long color, const char *str)
{
while (*str != 0 && x < CMAX_X && y < CMAX_Y) {
PutChar( x * 8 , y * 8, color, 0, *str, 1, 1, 1);
str++;
x++;
if (x >= CMAX_X) {
x = 0;
y++;
}
}
}
// clear video ram
void Fillvram(unsigned long color)
{
unsigned char *vptr0; //pointer to vram
unsigned long i;
vptr0 = GetVramAddr(0, 0);
for (i = 0; i < FRAMESIZE / 4; i++)
{
*(unsigned long *)vptr0 = color;
vptr0 += 4;
}
}
void FillRect(RECT *xirect, unsigned long xicolour)
{
unsigned long *vptrl;
unsigned char *vptrc;
int y;
for (y = xirect->top; y < xirect->bottom; y++)
{
int x = xirect->left;
vptrc = GetVramAddr(x,y);
vptrl = (unsigned long*)vptrc;
while (x < xirect->right)
{
*vptrl++ = xicolour;
x++;
}
}
}
void changeBuffer()
{
_sceDisplayWaitVblankStart();
sceDisplaySetFrameBuf(
(void *)GetVramAddr(0, 0),
512,
PSP_DISPLAY_PIXEL_FORMAT_8888,
0);
drawframe = !drawframe;
}
void initScreenAndCtrl()
{
drawframe = 0;
sceDisplaySetMode(0, SCREEN_WIDTH, SCREEN_HEIGHT);
sceDisplaySetFrameBuf(
(void *)vramtop,
512,
PSP_DISPLAY_PIXEL_FORMAT_8888,
1);
Fillvram(0x00000000);
drawframe = 1;
Fillvram(0x00000000);
sceCtrlSetSamplingMode(1);
}
/*****************************************************************************/
/* Screenshot code borrowed from PSPSokoban: Niklas Nordebo */
/*****************************************************************************/
#define PIXELSIZE 4
void createScreenshot() {
char bmpHeader24[] = {
0x42, 0x4d, 0x38, 0xfa, 0x05, 0x00, 0x00, 0x00,
0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00,
0x00, 0x00, 0xe0, 0x01, 0x00, 0x00, 0x10, 0x01,
0x00, 0x00, 0x01, 0x00, 0x18, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x12, 0x0b,
0x00, 0x00, 0x12, 0x0b, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
char buffer[SCREEN_WIDTH*3];
char r, g, b;
int bufferIndex = 0;
long p;
int file;
void *vptr;
void *vptr0;
int i = 0;
int e = 0;
char savePath[] = "ms0:/PSP/SCREENSHOT/screen.bmp";
file = sceIoOpen(savePath, PSP_O_CREAT | PSP_O_TRUNC | PSP_O_RDWR, 0777);
// write bmp header
sceIoWrite(file, (void *)bmpHeader24, 54);
// write bmp data
vptr0 = GetVramAddr(0, 271);
for(i = 0; i < SCREEN_HEIGHT; i++)
{
vptr = vptr0;
for(e = 0; e < SCREEN_WIDTH; e++)
{
p = *(long *)vptr;
r = (char)(p & 0x000000FFL);
g = (char)((p & 0x0000FF00L) >> 8);
b = (char)((p & 0x00FF0000L) >> 16);
buffer[bufferIndex] = b;
bufferIndex++;
buffer[bufferIndex] = g;
bufferIndex++;
buffer[bufferIndex] = r;
bufferIndex++;
vptr += PIXELSIZE;
}
// write chunk
sceIoWrite(file, (void *)buffer, SCREEN_WIDTH * 3);
bufferIndex = 0;
vptr0 -= LINESIZE * 4;
}
// bmp end
drawframe = !drawframe;
Print(0, 12, colours[INDEX_GRAY],"Finished screenshot. Writing BMP End...");
unsigned char end[] = { 0x00, 0x00 };
sceIoWrite(file, end, 2);
Print(0, 13, colours[INDEX_GRAY], "Closing File...");
sceIoClose(file);
drawframe = !drawframe;
}
void memdump()
{
int file;
drawframe = !drawframe;
Print(0, 12, colours[INDEX_GRAY], "Opening File...");
file = sceIoOpen(HBL_ROOT "memdump_2.bin", PSP_O_CREAT | PSP_O_TRUNC | PSP_O_RDWR, 0777);
Print(0, 13, colours[INDEX_GRAY], "Dumping Memory 2 (0x08800000~0x0A000000)...");
sceIoWrite(file, (void *)0x08800000, 0x01800000);
Print(0, 14, colours[INDEX_GRAY], "Closing File...");
sceIoClose(file);
Print(0, 15, colours[INDEX_GRAY], "Opening File...");
file = sceIoOpen(HBL_ROOT "memdump_5.bin", PSP_O_CREAT | PSP_O_TRUNC | PSP_O_RDWR, 0777);
#ifndef HOOK_sceKernelVolatileMemUnlock_WITH_dummy
sceKernelVolatileMemUnlock(0);
#endif
Print(0, 17, colours[INDEX_GRAY], "Dumping Memory 5 (0x08400000~0x08800000)...");
sceIoWrite(file, (void *)0x08400000, 0x00400000);
Print(0, 18, colours[INDEX_GRAY], "Closing File...");
sceIoClose(file);
drawframe = !drawframe;
}
extern unsigned long failedNID;
SceCtrlData gpaddata;
int Paused;
int color, i;
#define N 624
#define M 397
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
#define UMASK 0x80000000UL /* most significant w-r bits */
#define LMASK 0x7fffffffUL /* least significant r bits */
#define MIXBITS(u,v) ( ((u) & UMASK) | ((v) & LMASK) )
#define TWIST(u,v) ((MIXBITS(u,v) >> 1) ^ ((v)&1UL ? MATRIX_A : 0UL))
static unsigned long state[N]; /* the array for the state vector */
static int left = 1;
static int initf = 0;
static unsigned long *next;
/* initializes state[N] with a seed */
static void init_genrand(unsigned long s)
{
int j;
state[0]= s & 0xFFFFFFFFUL;
for (j = 1; j < N; j++) {
state[j] = (1812433253UL * (state[j - 1] ^ (state[j - 1] >> 30)) + j);
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
/* In the previous versions, MSBs of the seed affect */
/* only MSBs of the array state[]. */
/* 2002/01/09 modified by Makoto Matsumoto */
state[j] &= 0xFFFFFFFFUL; /* for >32 bit machines */
}
left = 1;
initf = 1;
}
/* initialize by an array with array-length */
/* init_key is the array for initializing keys */
/* key_length is its length */
/* slight change for C++, 2004/2/26 */
static void init_by_array(unsigned long init_key[], int key_length)
{
int i = 1, j = 0, k;
init_genrand(19650218UL);
for (k = N > key_length ? N : key_length; k; k--)
{
state[i] = (state[i] ^ ((state[i - 1] ^ (state[i - 1] >> 30)) * 1664525UL))
+ init_key[j] + j; /* non linear */
state[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
i++;
j++;
if (i >= N)
{
state[0] = state[N - 1];
i=1;
}
if (j >= key_length) j = 0;
}
for (k = N - 1; k; k--) {
state[i] = (state[i] ^ ((state[i-1] ^ (state[i-1] >> 30)) * 1566083941UL))
- i; /* non linear */
state[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
i++;
if (i >= N)
{
state[0] = state[N-1];
i = 1;
}
}
state[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
left = 1;
initf = 1;
}
static void next_state()
{
unsigned long *p=state;
int j;
/* if init_genrand() has not been called, */
/* a default initial seed is used */
if (initf == 0) init_genrand(5489UL);
left = N;
next = state;
for (j = N - M + 1; --j; p++)
*p = p[M] ^ TWIST(p[0], p[1]);
for (j = M; --j; p++)
*p = p[M-N] ^ TWIST(p[0], p[1]);
*p = p[M-N] ^ TWIST(p[0], state[0]);
}
/* generates a random number on [0,0xffffffff]-interval */
static unsigned long genrand_int32(void)
{
unsigned long y;
if (--left == 0) next_state();
y = *next++;
/* Tempering */
y ^= y >> 11;
y ^= (y << 7) & 0x9d2c5680UL;
y ^= (y << 15) & 0xefc60000UL;
y ^= y >> 18;
return y;
}
/* generates a random number on [0,1) with 53-bit resolution*/
static double genrand_real(void)
{
unsigned long a = genrand_int32() >> 5, b = genrand_int32() >> 6;
return (a * 67108864.0 + b) * (1.0 / 9007199254740992.0);
}
static unsigned long rand(void) __attribute__((alias("genrand_int32")));
void InitGlobals()
{
colours[INDEX_BLACK] = 0x00000000L;
colours[INDEX_WHITE] = 0x00FFFFFFL;
colours[INDEX_PINK] = 0x00FF00FFL;
colours[INDEX_RED] = 0x00FF0000L;
colours[INDEX_BLUE] = 0x000000FFL;
colours[INDEX_GREEN] = 0x0000FF00L;
colours[INDEX_YELLOW] = 0x00FFFF00L;
colours[INDEX_CYAN] = 0x0000FFFFL;
colours[INDEX_GRAY] = 0x00888888L;
colours[INDEX_DARKGREEN] = 0x00008800L;
i = 0;
color = INDEX_GRAY;
}
int Sleep(unsigned int xicount)
{
int ldummy = 2;
unsigned int i;
unsigned int j;
for (i = 0; i < xicount; i++)
for (j=0; j < 65000; j++)
ldummy = ldummy * ldummy;
return ldummy;
}
void fadeIn()
{
int i;
for (i = 0; i < 16; i+=3)
{
Fillvram(0x00111111 * i);
_sceDisplayWaitVblankStart();
changeBuffer();
}
}
void fadeOut()
{
int i;
for (i = 15; i >= 0; i--)
{
Fillvram(0x00111111 * i);
_sceDisplayWaitVblankStart();
changeBuffer();
}
Fillvram(0);
changeBuffer();
Fillvram(0);
}
RECT pixel;
void drawPixel(int x, int y, int sizex, int sizey, unsigned long color) {
pixel.top = y;
pixel.left = x;
pixel.bottom = y+sizey;
pixel.right = x+sizex;
FillRect(&pixel, color);
}
void ProcessKeys(unsigned long xikeys)
{
if (xikeys & (PSP_CTRL_UP | PSP_CTRL_RIGHT)) {
if (color >= 9) color = 0;
else color++;
}
if (xikeys & (PSP_CTRL_DOWN | PSP_CTRL_LEFT)) {
if(color < 0) color = 9;
else color--;
}
if (xikeys & PSP_CTRL_SELECT && xikeys & PSP_CTRL_START)
{
for(i = 0; i < 278; i++) {
Fillvram(0x00FFFFFFL);
changeBuffer(); // flip screen to display what i just wrote
Sleep(10); // delay for 1.5 seconds
}
changeBuffer(); // flip the buffer back to drawing mode for fade* functions
fadeIn(); // fadeIn -----| Nice Cute
fadeOut(); // fadeOut -----| Effect
sceKernelExitGame(); // exit
}
if (xikeys & PSP_CTRL_CROSS) memdump();
if (xikeys & PSP_CTRL_TRIANGLE) createScreenshot();
}
typedef struct snoflake {
int x, y, flake;
} snoflake;
snoflake snowflake[100];
void _start(unsigned long, unsigned long *) __attribute__ ((section (".text.start")));
void _start(unsigned long arglen, unsigned long *argp)
{
#ifdef HOOK_sceKernelDcacheWritebackAll_WITH_sceKernelDcacheWritebackInvalidateAll
sceKernelDcacheWritebackInvalidateAll();
#else
sceKernelDcacheWritebackAll();
#endif
int a = 0, sway = 0;
static int __sceDisplayWaitVblankStart[2];
__sceDisplayWaitVblankStart[0] = ((int *)sceDisplayWaitVblankStart)[0];
__sceDisplayWaitVblankStart[1] = ((int *)sceDisplayWaitVblankStart)[1];
_sceDisplayWaitVblankStart = (void *)__sceDisplayWaitVblankStart;
((int *)sceDisplayWaitVblankStart)[1] = ((int *)sceKernelSleepThread)[1];
#ifdef HOOK_sceKernelDcacheWritebackAll_WITH_sceKernelDcacheWritebackInvalidateAll
sceKernelDcacheWritebackInvalidateAll();
#else
sceKernelDcacheWritebackAll();
#endif
InitGlobals();
initScreenAndCtrl();
fadeIn();
fadeOut();
Print(22, 15, colours[INDEX_GREEN], " - Hello World! -");
changeBuffer();
Sleep(1000);
changeBuffer();
fadeIn();
fadeOut();
for (i = 0; i < 100; i++) {
snowflake[i].x = rand() % SCREEN_WIDTH;
snowflake[i].y = rand() % SCREEN_HEIGHT;
snowflake[i].flake = rand() % 3;
}
for(;;)
{
gpaddata.Buttons = 0;
sceCtrlReadBufferPositive(&gpaddata, 1);
ProcessKeys(gpaddata.Buttons);
Fillvram(colours[INDEX_BLACK]);
for (a = 0;a<100;a++) {
sway = rand() % 4;
switch (sway) {
case 1:
case 2:
snowflake[a].x--;
break;
case 3:
case 4:
snowflake[a].x++;
break;
}
snowflake[a].y += rand() % 4;
if (snowflake[a].y > SCREEN_HEIGHT) {
snowflake[a].y = 0;
snowflake[a].x = rand() % SCREEN_WIDTH;
}
if(snowflake[a].flake)
drawPixel(snowflake[a].x,
snowflake[a].y,
snowflake[a].flake,
snowflake[a].flake,
colours[color]);
}
drawPixel(0, 247, SCREEN_WIDTH, SCREEN_HEIGHT, colours[INDEX_GRAY]); // ground
Print (0, 0, colours[INDEX_GRAY], "Hello world");
Print (0, 1, colours[INDEX_GRAY], "POC for 6.60, PS Vita 3.00");
Print (0, 3, colours[INDEX_GRAY], "Exploit/SDK:");
Print (0, 4, colours[INDEX_WHITE], " Patchouli, 173210, malloxis, m0skit0, n00b81, wololo");
Print (0, 6, colours[INDEX_GRAY], "Hello world adapted from Sparta SDK by Matiaz & Freeplay");
Print (0, 7, colours[INDEX_GRAY], "Special thanks to TyRaNiD for PSPLink and PRXTool");
Print (0, 11, colours[INDEX_GRAY], " and to everyone involved in the PSPSDK");
changeBuffer();
}
}
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