Skip to content

Instantly share code, notes, and snippets.

View 2394425147's full-sized avatar

fumiko 2394425147

  • Ningbo, China
View GitHub Profile
@luisparravicini
luisparravicini / GizmosExtensions.cs
Created August 1, 2020 11:23
Method to draw an arc with Unity's Gizmos
using UnityEngine;
public class GizmosExtensions
{
private GizmosExtensions() { }
/// <summary>
/// Draws a wire arc.
/// </summary>
/// <param name="position"></param>
<?php
// https://gist.github.com/esterTion/c673a5e2547cd54c202f129babaf601d
/*
This code is now maintained by yojohanshinwataikei solely
esterTion has retired from this project
*/
chdir(__DIR__);
require_once __DIR__ . '/../webpthumb/Workerman-master/Autoloader.php';
@LotteMakesStuff
LotteMakesStuff / NativeMeshTest.cs
Created August 8, 2018 00:30
[NativeCollections] How to copy a regular .C# array into a NativeArray suuuuuper quick using memcpy. its about as fast as its ever gunna get!
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Mathematics;
using UnityEngine;
public class NativeMeshTest : MonoBehaviour
{
private NativeArray<float3> vertexBuffer;
private Vector3[] vertexArray;
@NikolayIT
NikolayIT / LinearRegression.cs
Created March 17, 2017 13:43
Linear regression implementation in pure C# with example of Bulgarian population prediction
namespace LinearRegression
{
using System;
using System.Diagnostics;
public static class Program
{
public static void Main()
{
var xValues = new double[]