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Adapt the gulp hot reload file and apply to partial.js directory structure.
(ignored public folder at the moment)
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// NOTE: I previously suggested doing this through Grunt, but had plenty of problems with | |
// my set up. Grunt did some weird things with scope, and I ended up using nodemon. This | |
// setup is now using Gulp. It works exactly how I expect it to and is WAY more concise. | |
var gulp = require('gulp'), | |
spawn = require('child_process').spawn, | |
node; | |
/** | |
* $ gulp server | |
* description: launch the server. If there's a server already running, kill it. | |
*/ | |
gulp.task('server', function() { | |
if (node) node.kill() | |
node = spawn('node', ['index.js'], {stdio: 'inherit'}) | |
node.on('close', function (code) { | |
if (code === 8) { | |
gulp.log('Error detected, waiting for changes...'); | |
} | |
}); | |
}) | |
/** | |
* $ gulp | |
* description: start the development environment | |
*/ | |
gulp.task('default', function() { | |
gulp.run('server') | |
gulp.watch(['./index.js', './controllers/**/*.js', './definitions/**/*.js', './templates/**/*.html', './views/**/*.html'], function() { | |
gulp.run('server') | |
}) | |
// Need to watch for sass changes too? Just add another watch call! | |
// no more messing around with grunt-concurrent or the like. Gulp is | |
// async by default. | |
}) | |
// clean up if an error goes unhandled. | |
process.on('exit', function() { | |
if (node) node.kill() | |
}) |
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Thanks for sharing this.
I have used it a lot of time, but now as I have switched to the JSCS linter, I have seen a lot of codingstyle issues in this script.
So I have forked it and fixed these issues.
I would love to see if you would update your script from my fork: Gulpfile.js
Sharing is caring. 👍