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@4np
Created January 24, 2017 23:33
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Acces Mac OS Ambient Light Sensor
func getLux() {
guard let serviceType = IOServiceMatching("AppleLMUController") else {
debugPrint("No ambient light sensor")
return
}
// get and release service
let service = IOServiceGetMatchingService(kIOMasterPortDefault, serviceType)
defer {
IOObjectRelease(service)
}
// open io connection
var dataPort: io_connect_t = 0
guard IOServiceOpen(service, mach_task_self_, 0, &dataPort) == KERN_SUCCESS else {
debugPrint("Coult not read ambient light sensor (1)")
return
}
setbuf(stdout, nil)
var outputs: UInt32 = 2
let values = UnsafeMutablePointer<UInt64>.allocate(capacity: Int(outputs))
let zero: UnsafeMutablePointer<Int> = UnsafeMutablePointer<Int>.allocate(capacity: 8)
guard IOConnectCallMethod(dataPort, 0, nil, 0, nil, 0, values, &outputs, nil, zero) == KERN_SUCCESS else {
debugPrint("Could not read ambient light sensor (2)")
return
}
let value = Int(values[0])
debugPrint("result: \(value)")
}
@pouyakary
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Recently, I wrote a software to manage the mac's appearance based on ambient light & time. This gist was the most helpful to let me access ambient light sensor. I wanted to say how much I appreciate it. Thanks a lot 👍

@diogot
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diogot commented Dec 29, 2018

Did you manage to make this work on MacbookPro TouchBar?
I always have Coult not read ambient light sensor (1).
It works in other machines.

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