Skip to content

Instantly share code, notes, and snippets.

View 70V07's full-sized avatar

Marco Colonna 70V07

View GitHub Profile

Problem

In Arch Linux mkinitcpio -p linux

shows

Possibly missing firmware for module: aic94xx
 Possibly missing firmware for module: wd719x
@matthewzring
matthewzring / markdown-text-101.md
Last active July 24, 2024 06:37
A guide to Markdown on Discord.

Markdown Text 101

Want to inject some flavor into your everyday text chat? You're in luck! Discord uses Markdown, a simple plain text formatting system that'll help you make your sentences stand out. Here's how to do it! Just add a few characters before & after your desired text to change your text! I'll show you some examples...

What this guide covers:

@bittner
bittner / keyboard-keys.md
Created February 28, 2019 22:50
Keyboard keys markup in MarkDown

Ctrl + Alt + Space

@martymcmodding
martymcmodding / CAS.fx
Created July 12, 2019 12:37
ReShade port of AMD FidelityFX' Contrast Adaptive Sharpen (CAS) - various optimizations
// LICENSE
// =======
// Copyright (c) 2017-2019 Advanced Micro Devices, Inc. All rights reserved.
// -------
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy,
// modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// -------
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
@Expack3
Expack3 / hbpg.fx
Last active January 16, 2023 00:43
Implementing a 1-bit hue-based palette shader in the ReShade FX language.
#include "ReShade.fxh"
/*
1-bit Hue-Based Palette Shader
Created by Expack3, adapting source code from the following sources:
"Dithering on the GPU" by Alex Charlton: http://alex-charlton.com/posts/Dithering_on_the_GPU
"RGB to HSV/HSL/HCY/HCL in HLSL" by Ian Taylor (Copyright © 2002-2018 Ian Taylor): http://www.chilliant.com/rgb2hsv.html
Thanks to EDCVBNM and Matsilagi for their invaluable assistance!
*/
@Expack3
Expack3 / GPallet.fx
Last active January 16, 2023 01:09
Generic Palletizer
//Generic Palletizer
//Created by abelcamarena https://www.shadertoy.com/view/tsKGDm
//Adapted by The MacGovern with assistance from Matsilagi and kingeric1992
#include "ReShade.fxh"
#include "ReShadeUI.fxh"
uniform float PIXEL_FACTOR <
ui_type = "drag";
ui_min = 32; ui_max=ReShade::ScreenSize.x; ui_step = 1;
@trongtinh1212
trongtinh1212 / Tweaks.reg
Last active July 20, 2024 10:39
Registry Tweaks Windows 10
Windows Registry Editor Version 5.00
;USE AT YOUR OWN RISK!
;USE AT YOUR OWN RISK!
;USE AT YOUR OWN RISK!
;Improves system responsiveness and network speed.
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Multimedia\SystemProfile]
"SystemResponsiveness"=dword:00000001
@DavidWells
DavidWells / tiny-markdown-text.md
Last active July 12, 2024 15:00
Tiny tiny markdown text

How to make tiny text in markdown

Normal text here. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer vitae mauris arcu, eu pretium nisi. Vivamus vitae mi ligula, non hendrerit urna. Suspendisse potenti. Quisque eget massa a massa semper mollis.

Tiny text is here. Awwwww its so cuteeeeeeeeeee

Normal big text

@OrigamiPaper
OrigamiPaper / WH_Particels.xml
Created March 16, 2020 11:29
Cooking cauldron turn smoke off stop flickering smoke modified WH_Particels.xml file (under Libs/Particles in GameData.pak
<?xml version="1.0" encoding="us-ascii"?>
<ParticleLibrary Name="WH_Particels" SandboxVersion="1.9.0.0" ParticleVersion="26">
<Particles Name="smokes.smithery">
<Params />
<Childs>
<Particles Name="left">
<Params Count="10" MaintainDensity="1" Continuous="true" ParticleLifeTime="8,Random=0.25" PositionOffset="x=0.5" FocusAngle="45.6" FocusAzimuth="90" OrientToVelocity="true" Curvature="0.5" Texture="textures/particles/smoke_b_diff.tif" TextureTiling="TilesX=5,TilesY=5,AnimFramesCount=25,AnimFramerate=16.73,AnimCycle=Loop,AnimBlend=true" SoftParticle="true" Alpha="ParticleAge=(flags=32;t=0.298,v=1;t=1,flags=4)" Color="(x=0.05286065,y=0.05286065,z=0.05286065)" DiffuseLighting="0.884" DiffuseBacklighting="0.496" Size="2,Random=0.446,ParticleAge=(v=0.067,flags=32;t=0.792,v=1)" Speed="0.1,Random=0.455" AirResistance="0.05,Random=0.5" GravityScale="-0.01,ParticleAge=(v=1;t=1)" Acceleration="y=0.05" RandomAngles="y=90" RotationRate="y=10" RandomRotationRate="y=20" CameraMaxDistance="70" SortO
@hibiyasleep
hibiyasleep / Histogram.fx
Last active February 18, 2024 15:05
Histogram Pixel Shader for ReShade 3/4
/**
* Copyright (C) 2015-2016 Ganossa (mediehawk@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software with restriction, including without limitation the rights to
* use and/or sell copies of the Software, and to permit persons to whom the Software
* is furnished to do so, subject to the following conditions:
*
* The above copyright notice and the permission notices (this and below) shall