Created
September 10, 2011 01:47
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open System | |
open System.Windows | |
open System.Windows.Controls | |
open System.Windows.Shapes | |
open System.Windows.Media | |
let move sh x y = | |
Canvas.SetLeft(sh, x) | |
Canvas.SetTop(sh, y) | |
let mutable canvas : Canvas = null | |
let mutable elem : UIElement = null | |
let mutable click = new Point() | |
let mutable orig = new Point() | |
let down (el : UIElement) (e : Input.MouseButtonEventArgs) = | |
elem <- el | |
orig <- new Point(Canvas.GetLeft(el), Canvas.GetTop(el)) | |
click <- e.GetPosition(canvas) | |
ignore <| canvas.CaptureMouse() | |
[<STAThread>] | |
do | |
let w = new Window(Title = "Test", Width = 256.0, Height = 256.0) | |
w.Show() | |
canvas <- new Canvas() | |
w.Content <- canvas | |
let r = new Rectangle(Width = 40.0, Height = 40.0) | |
move r 20.0 60.0 | |
r.Stroke <- new SolidColorBrush(Colors.Black) | |
r.Fill <- new SolidColorBrush(Colors.Yellow) | |
ignore <| canvas.Children.Add(r) | |
let tb = new TextBlock(Text = "abcdefg", FontSize = 24.0) | |
move tb 20.0 30.0 | |
ignore <| canvas.Children.Add(tb) | |
r.MouseDown.Add <| down r | |
tb.MouseDown.Add <| down tb | |
canvas.MouseMove.Add <| fun e -> | |
if elem <> null then | |
let p = e.GetPosition(canvas) | |
move elem (orig.X + p.X - click.X) (orig.Y + p.Y - click.Y) | |
canvas.MouseUp.Add <| fun _ -> | |
elem <- null | |
canvas.ReleaseMouseCapture() | |
ignore <| (new Application()).Run(w) |
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Hi Art.
Thank you for your interest in my gist.
In fact, this gist is a translation from C#. https://gist.github.com/1207814
How implement drag and drop is an another problem. I like the coroutine for drag and drop. https://gist.github.com/1275258
Best regards. 7shi