- create map using map editor
- screenshot map
- create new gimp file 1000x1000px
- add map, scale to fit
- draw bg texture using map as ref
- texture should be blurred (approx r=10 gaussian)
- export to png
- trianglify image using triangloid or similar (upload, trianglify w/ size=10, open dev console, copy outerhtml of svg that appears in console)
- paste svg xml into new .svg file
- open svg file in inkscape
- export image @ ~4x svg native resolution (4000x4000 if used 1000x1000 in gimp)
- open exported image in gimp, fade out outermost 100px around edges to prevent seams from showing when overlapped w/ neighbor regions
Last active
January 9, 2016 04:54
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steps for creating a texture background for Pixelon Bridge
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