Created
December 21, 2020 01:14
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sneaky speed hack... some games detect the jump hack
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if not __hooks then | |
----- LOAD HOOK API ----- | |
local Script = game:HttpGet('https://pastebin.com/raw/YJbQRmzT', true) | |
getgenv().__hooks = loadstring(Script)() | |
------------------------------- | |
end | |
local P = game:GetService('Players').LocalPlayer | |
__hooks.setwrite('Humanoid', 'WalkSpeed', false) | |
__hooks.setwrite('Humanoid', 'JumpPower', false) | |
local Char = P.Character or P.CharacterAdded:wait() | |
local H = Char:WaitForChild('Humanoid') | |
__hooks.set('Humanoid', 'WalkSpeed', __hooks.rawget(H, 'WalkSpeed')) | |
__hooks.set('Humanoid', 'JumpPower', __hooks.rawget(H, 'JumpPower')) | |
_G.WS = 23 | |
_G.JP = 55 | |
__hooks.rawset(H, 'WalkSpeed', _G.WS) | |
__hooks.rawset(H, 'JumpPower', _G.JP) | |
spawn(function() | |
while wait() do | |
if __hooks.rawget(H, 'WalkSpeed') ~= _G.WS then | |
__hooks.rawset(H, 'WalkSpeed', _G.WS) | |
end | |
if __hooks.rawget(H, 'JumpPower') ~= _G.JP then | |
__hooks.rawset(H, 'JumpPower', _G.JP) | |
end | |
end | |
end) | |
P.CharacterAdded:Connect(function(C) | |
local H = C:WaitForChild('Humanoid') | |
while wait() do | |
if __hooks.rawget(H, 'WalkSpeed') ~= _G.WS then | |
__hooks.rawset(H, 'WalkSpeed', _G.WS) | |
end | |
if __hooks.rawget(H, 'JumpPower') ~= _G.JP then | |
__hooks.rawset(H, 'JumpPower', _G.JP) | |
end | |
end | |
end) | |
local UserInputService = game:GetService("UserInputService") | |
local localPlayer = game.Players.LocalPlayer | |
local character | |
local humanoid | |
function onJumpRequest() | |
humanoid:ChangeState(Enum.HumanoidStateType.Jumping) | |
end | |
local function characterAdded(newCharacter) | |
character = newCharacter | |
humanoid = newCharacter:WaitForChild("Humanoid") | |
end | |
if localPlayer.Character then | |
characterAdded(localPlayer.Character) | |
end | |
localPlayer.CharacterAdded:connect(characterAdded) | |
UserInputService.JumpRequest:connect(onJumpRequest) |
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