These are the Kickstarter Engineering and Data role definitions for both teams.
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#!/usr/bin/env bash | |
# | |
# Wrapper for CSSH running instances by tag | |
usage(){ | |
cat << EOF >&2 | |
usage: $0 options | |
This script Gathers instances from AWS and runs ClusterSSH to them |
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I work 100% remote for Mozilla as part of the Ecosystem QA group (testing services and other items used internally) and my always-messy desk contains the following: | |
2016 MacBook Pro 13” laptop with touch bar running closed | |
Dell P2715Q display | |
Advantage2 LF Kinesis ergonomic keyboard | |
Logitech MX Master 2S bluetooth mouse | |
CR3 Multimedia Monitors as speakers connected through an AudioQuest Dragonfly Black 1.5 (I listen to a lot of Spotify) | |
Blue Yeti USB mic on a Rode microphone boom arm (I do an irregular podcast and have meetings almost every day at work) | |
An old pair of Sennheiser 558 headphones that I use when I don’t want to disturb my family members | |
Logitech HD Pro webcam that sits on top of my monitor for meetings |
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# Token (SENTRY_AUTH_TOKEN) must have appropriate priveleges (i.e. project:write) | |
# Usage: SENTRY_AUTH_TOKEN=<YOUR_SENTRY_AUTH_TOKEN> SENTRY_ORG=<YOUR_SENTRY_ORG> ruby | |
require 'rest-client' | |
require 'json' | |
organization_slug = ENV['SENTRY_ORG'] | |
res = RestClient.get("https://sentry.io/api/0/organizations/#{organization_slug}/projects/", | |
headers={ |
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# Hello, and welcome to makefile basics. | |
# | |
# You will learn why `make` is so great, and why, despite its "weird" syntax, | |
# it is actually a highly expressive, efficient, and powerful way to build | |
# programs. | |
# | |
# Once you're done here, go to | |
# http://www.gnu.org/software/make/manual/make.html | |
# to learn SOOOO much more. |
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There are a lot of complaints going around about Laravel these days, but a lot | |
of the important ones seem to be missing from the spotlight. | |
Bugfixes, issues and pull requests being left open for months with no | |
clarification of intent: | |
- https://github.com/laravel/framework/pull/1799 | |
- https://github.com/laravel/framework/issues/1963 | |
- https://github.com/laravel/framework/issues/2089 | |
- https://github.com/laravel/framework/issues/2234 |
Locate the section for your github remote in the .git/config
file. It looks like this:
[remote "origin"]
fetch = +refs/heads/*:refs/remotes/origin/*
url = git@github.com:joyent/node.git
Now add the line fetch = +refs/pull/*/head:refs/remotes/origin/pr/*
to this section. Obviously, change the github url to match your project's URL. It ends up looking like this:
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require 'cgi' | |
require 'digest/md5' | |
require 'net/https' | |
require 'uri' | |
module Jekyll | |
class GistTag < Liquid::Tag | |
def initialize(tag_name, text, token) | |
super | |
@text = text |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |