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@AJpon
AJpon / main.yml
Last active November 3, 2023 08:06
UPMパッケージをnpmに登録するGitHub Actions
name: UPM on npsjs.com
on:
workflow_dispatch:
release:
types: [created]
jobs:
publish:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
@fsworld009
fsworld009 / 1 steam_deck_notes.md
Last active June 10, 2024 16:14
Steam deck setup notes.md

Disk encryption

None. ValveSoftware/SteamOS#771 Be careful on what you are storing in this device (using browser and login to your accounts is NOT a good idea for now).

Barrier

Being able to control Steamdeck by using mouse and keyboard connected to PC/Laptop

@rondhi
rondhi / README.md
Last active June 17, 2024 17:28
How to stream games from OBS directly from Steam Deck's Gaming Mode

How to stream games from OBS directly from Steam Deck's Gaming Mode (as of 2023-02-26)

DISCLAIMER: As with any guide, please make sure to read through and understand everything before following the steps in this guide. I'm not responsible for you breaking anything on your own device. This guide assumes you have a little background with the linux command line as well as the text editor nano. If not, please educate yourself


Description: It's possible to stream Vulkan and OpenGL games from Gaming Mode on your Steam Deck. This guide is heavily based on robertkirkman's guide, which is linked multiple times throughout this guide. Much thanks to them


@doggy8088
doggy8088 / README.md
Last active June 5, 2024 14:53 — forked from Trenly/README.md
Install Winget to the Windows Sandbox Base Image

This powershell script modifies the Base Image, or the Virtual Hard Disk, which the Windows Sandbox launches upon startup. It will copy the required files to the sandbox and add a registry key which will install them upon startup. By default the script will install the latest stable release of Winget. You can specify to use the latest pre-release with the -PreRelease switch.

When a new version of Winget is released, run this script again to update the installation in the sandbox to the latest version

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
namespace Ruccho.Utilities
{
public abstract class VolumeProfileExposition
{
public abstract void Update(VolumeProfile profile);
@shiena
shiena / build_armorpaint.bat
Last active May 21, 2022 09:57
build script for armorpaint
@echo off
rem build script for https://github.com/armory3d/armorpaint
rem build only armorcore module
rem Parameters:
rem clean, git clean and restore
rem update, git pull
rem rebase, git rebase
rem locale, update locale
rem win, build for Windows
@belaw
belaw / fork.reg
Last active May 21, 2024 05:21
Fork Git Client Windows Explorer Integration
Windows Registry Editor Version 5.00
[HKEY_CLASSES_ROOT\directory\background\shell\git_fork]
@="Open in &Fork"
"Icon"=hex(2):25,00,4c,00,4f,00,43,00,41,00,4c,00,41,00,50,00,50,00,44,00,41,\
00,54,00,41,00,25,00,5c,00,46,00,6f,00,72,00,6b,00,5c,00,46,00,6f,00,72,00,\
6b,00,2e,00,65,00,78,00,65,00,2c,00,30,00,00,00
[HKEY_CLASSES_ROOT\directory\background\shell\git_fork\command]
@=hex(2):22,00,25,00,4c,00,4f,00,43,00,41,00,4c,00,41,00,50,00,50,00,44,00,41,\

DaVinci Resolve Scripting Documentation

Updated as of 08 March 2019


In this package, you will find a brief introduction to the Scripting API for DaVinci Resolve Studio. Apart from this README.txt file, this package contains folders containing the basic import modules for scripting access (DaVinciResolve.py) and some representative examples.

Overview

As with Blackmagic Design Fusion scripts, user scripts written in Lua and Python programming languages are supported. By default, scripts can be invoked from the Console window in the Fusion page, or via command line. This permission can be changed in Resolve Preferences, to be only from Console, or to be invoked from the local network. Please be aware of the security implications when allowing scripting access from outside of the Resolve application.

@XakazukinX
XakazukinX / BlendShapeAnimationExpoter.cs
Created May 15, 2019 16:52
VRMBlendShapeProxyからAnimationClipをはくやつ
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using VRM;
public class BlendShapeAnimationExpoter : EditorWindow
{
//対象のVRMBlendShapeProxy
public VRMBlendShapeProxy proxy;
public string savePath;
@LambdaNote
LambdaNote / writing.md
Last active March 5, 2024 01:29
記事の書き方

記事の書き方

記事の執筆には、Markdown形式を利用してください。 Markdownにはさまざまな流派がありますが、GitHub Flavored Markdown(https://github.github.com/gfm/ )をベースとした書式を採用します。

書籍を執筆するための形式として考えると、Markdownには不足している機能が多々あります。 しかし、次のような利点があるので、Markdownを採用することにします。

  • 最低限の構造しかないので、見た目でごまかせる余地が少ない
  • 原稿を著者自身が再利用してもらいやすくしたい