None. ValveSoftware/SteamOS#771 Be careful on what you are storing in this device (using browser and login to your accounts is NOT a good idea for now).
Being able to control Steamdeck by using mouse and keyboard connected to PC/Laptop
name: UPM on npsjs.com | |
on: | |
workflow_dispatch: | |
release: | |
types: [created] | |
jobs: | |
publish: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v2 |
None. ValveSoftware/SteamOS#771 Be careful on what you are storing in this device (using browser and login to your accounts is NOT a good idea for now).
Being able to control Steamdeck by using mouse and keyboard connected to PC/Laptop
This powershell script modifies the Base Image, or the Virtual Hard Disk, which the Windows Sandbox launches upon startup. It will copy the required files to the sandbox and add a registry key which will install them upon startup. By default the script will install the latest stable release of Winget. You can specify to use the latest pre-release with the -PreRelease
switch.
When a new version of Winget is released, run this script again to update the installation in the sandbox to the latest version
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
namespace Ruccho.Utilities | |
{ | |
public abstract class VolumeProfileExposition | |
{ | |
public abstract void Update(VolumeProfile profile); |
@echo off | |
rem build script for https://github.com/armory3d/armorpaint | |
rem build only armorcore module | |
rem Parameters: | |
rem clean, git clean and restore | |
rem update, git pull | |
rem rebase, git rebase | |
rem locale, update locale | |
rem win, build for Windows |
Windows Registry Editor Version 5.00 | |
[HKEY_CLASSES_ROOT\directory\background\shell\git_fork] | |
@="Open in &Fork" | |
"Icon"=hex(2):25,00,4c,00,4f,00,43,00,41,00,4c,00,41,00,50,00,50,00,44,00,41,\ | |
00,54,00,41,00,25,00,5c,00,46,00,6f,00,72,00,6b,00,5c,00,46,00,6f,00,72,00,\ | |
6b,00,2e,00,65,00,78,00,65,00,2c,00,30,00,00,00 | |
[HKEY_CLASSES_ROOT\directory\background\shell\git_fork\command] | |
@=hex(2):22,00,25,00,4c,00,4f,00,43,00,41,00,4c,00,41,00,50,00,50,00,44,00,41,\ |
Updated as of 08 March 2019
In this package, you will find a brief introduction to the Scripting API for DaVinci Resolve Studio. Apart from this README.txt file, this package contains folders containing the basic import modules for scripting access (DaVinciResolve.py) and some representative examples.
As with Blackmagic Design Fusion scripts, user scripts written in Lua and Python programming languages are supported. By default, scripts can be invoked from the Console window in the Fusion page, or via command line. This permission can be changed in Resolve Preferences, to be only from Console, or to be invoked from the local network. Please be aware of the security implications when allowing scripting access from outside of the Resolve application.
using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
using VRM; | |
public class BlendShapeAnimationExpoter : EditorWindow | |
{ | |
//対象のVRMBlendShapeProxy | |
public VRMBlendShapeProxy proxy; | |
public string savePath; |
記事の執筆には、Markdown形式を利用してください。 Markdownにはさまざまな流派がありますが、GitHub Flavored Markdown(https://github.github.com/gfm/ )をベースとした書式を採用します。
書籍を執筆するための形式として考えると、Markdownには不足している機能が多々あります。 しかし、次のような利点があるので、Markdownを採用することにします。