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@AShim3D
Forked from frarees/MinMaxSliderAttribute.cs
Last active August 29, 2015 14:25
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using UnityEngine;
public class MinMaxSliderAttribute : PropertyAttribute {
public readonly float max;
public readonly float min;
public readonly bool showFLoatFields;
public MinMaxSliderAttribute(float min, float max, bool showFLoatFields = false) {
this.min = min;
this.max = max;
this.showFLoatFields = showFLoatFields;
}
}
using UnityEngine;
using UnityEditor;
[CustomPropertyDrawer (typeof (MinMaxSliderAttribute))]
class MinMaxSliderDrawer : PropertyDrawer {
private const float FIELD_WIDTH = 32f;
private const float SPACE_WIDTH = 4f;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
if (property.propertyType == SerializedPropertyType.Vector2) {
Vector2 range = property.vector2Value;
float min = range.x;
float max = range.y;
var attr = attribute as MinMaxSliderAttribute;
EditorGUI.BeginChangeCheck();
position = EditorGUI.PrefixLabel(position, -1, label);
var sliderPosition = position;
if (attr.showFLoatFields) {
sliderPosition.x += FIELD_WIDTH + SPACE_WIDTH;
sliderPosition.width -= 2f * (FIELD_WIDTH + SPACE_WIDTH);
var minPosition = position;
minPosition.width = FIELD_WIDTH;
min = EditorGUI.FloatField(minPosition, min);
var maxPosition = minPosition;
maxPosition.x += position.width - FIELD_WIDTH;
max = EditorGUI.FloatField(maxPosition, max);
}
EditorGUI.MinMaxSlider(sliderPosition, ref min, ref max, attr.min, attr.max);
if (EditorGUI.EndChangeCheck()) {
range.x = min;
range.y = max;
property.vector2Value = range;
}
} else {
EditorGUI.LabelField(position, label, "Use only with Vector2");
}
}
}
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