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// | |
// domainChat.js | |
// 25 March 2015 Version 0.3 | |
// Created by Adrian McCarlie 18 March 2015 | |
// Sends text chat to a Text Entity in the Domain. | |
// This script is copy-write (c) 2015 Adrian McCarlie | |
// Distributed under "Free for all to use." | |
// "All rights reserved" |
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// | |
// bubbleChat.js | |
// Version 0.4 | |
// | |
// Created by Adrian 12 March 2015 | |
// Copyright Adrian McCarlie | |
// | |
// This script creates a menu called Bubble Chat | |
// which allows you to use the Avatar Display Name as a chat medium. | |
// And a simple display name change facility. |
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// xmasTree.js | |
// Creates a single tree of 1 meter voxels to about 18 meters high with various shades of green leaves and assorted red and yellow baubles | |
// Created by Adrian on 3 December 2014 | |
// Copyright 2014 Adrian McCarlie | |
// Released under Creative Commons By Attribution Share Alike, feel free to modify and share. | |
// | |
// | |
// Change these 3 values to suit the planting site of the tree. | |
// | |
var X_POS = 8060; |
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// chessBoard.js | |
// Simple 1 meter square chessboard with black and white checker pattern using 0.125 meter voxels. | |
// Created by Adrian on 9 July 2014 | |
// Copyright 2014 Adrian McCarlie | |
// Released under Creative Commons By Attribution Share Alike, feel free to modify and share. | |
// YOU MUST CHANGE these 3 values to suit the position of the chess board. | |
var X_POS = 200; | |
var Y_POS = 1000; | |
var Z_POS = 200; |
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// checkeredFloor.js | |
// Simple 20m x 20m floor with black and white checker pattern using 1 meter voxels. | |
// Scalable by changing value at "var size = " but must be an even number or the result will be stripes. | |
// Created by Adrian on 9 July 2014 | |
// Copyright 2014 Adrian McCarlie | |
// Released under Creative Commons By Attribution Share Alike, feel free to modify and share. | |
// YOU MUST CHANGE these 3 values to suit the starting position (South/West corner) of the floor. | |
var X_POS = 200; | |
var Y_POS = 200; |
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// tree18m.js | |
// Creates a single tree of 1 meter voxels to about 18 meters high with various shades of green leaves | |
// Created by Adrian on 4 July 2014 | |
// Copyright 2014 Adrian McCarlie | |
// Released under Creative Commons By Attribution Share Alike, feel free to modify and share. | |
// | |
// | |
// Change these 3 values to suit the planting site of the tree. | |
// | |
var X_POS = 100; |
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// greenGables.js | |
// Simple 2 level house script greenGables v0.1 | |
// Created by Adrian on 30 April 2014 | |
// Copyright 2014 Adrian McCarlie | |
// Released under Creative Commons By Attribution Share Alike, feel free to modify and share. | |
// Default Build a 60 mtr x 60 mtr building at given location | |
// Can be built anywhere simply by changing X_POS, Y_POS and Z_POS at lines 18, 19, and 20. | |
// Can scale by changing W, H and L and tweaking the value (16) at line 84 to allow for the gable ends | |
// Change colours by adjusting values of the last 3 numbers in the Voxels.setVoxel(x, y, z, 1, 100, 100, 255) in this case 100, 100, 255 which is lightblue. (rgb) |
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// eraseGreenGables.js | |
// Simple 2 level house removal script greenGables v0.1 | |
// Created by Adrian on 30 April 2014 | |
// Copyright 2014 Adrian McCarlie | |
// Released under Creative Commons By Attribution Share Alike, feel free to modify and share. | |
// Default Erase a 60 mtr x 60 mtr building created with "greenGables.js" Version 0.1 | |
// Constants at lines 12 to 17 must match values on greenGables.js | |