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@Aessi
Last active December 22, 2015 21:48
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List of Elite script settings
#Setting S_UseScriptCallbacks False as "<hidden>" ///< Turn on/off the script callbacks, usefull for server manager
#Setting S_NeutralEmblemUrl "" as "<hidden>" ///< Replace the default neutral emblem by another one
#Setting S_Mode 0 as _("Mode 0: classic, 1: free") ///< Less restrictive mode for casual play
#Setting S_TimeLimit 60 as _("Attack time limit") ///< Time for an attack on a map
#Setting S_TimePole 15 as _("Capture time limit") ///< Time allowed to reach the pole by the end of the attack
#Setting S_TimeCapture 1.5 as _("Capture duration by pole") ///< Time to capture a pole for the attack clan (* NbPoles)
#Setting S_WarmUpDuration 90 as _("Warmup duration (0: disabled)") ///< Duration of the warmup
#Setting S_MapWin 2 as _("Number of maps to win a match") ///< How many maps a clan has to win to win the match
#Setting S_TurnGap 2 as _("Minimum points gap to win a map") ///< Points lead necessary to win a map
#Setting S_PracticeRoundLimit 8 as _("Default map tie-break start") ///< Maximum number of points before next map
#Setting S_DeciderTurnLimit 16 as _("Decider map tie-break start") ///< Point limit on decider map
#Setting S_SleepMultiplier 1. as _("Time between round mulitplier") ///< Mutliplier for the sleep times between rounds
#Setting S_Matchmaking False as "<hidden>" ///< Use Elite with matchmaking
#Setting S_MatchmakingSleep 0 as "<hidden>" ///< Matchmaking match end duration (-1: infinite)
#Setting S_UsePlayerClublinks False as _("Use players Clublinks") ///< Use the players clublinks, or otherwise use the default teams
#Setting S_ForceClublinkTeam1 "" as "<hidden>" ///< Force the Clublink of team 1 (format: http://www.example.com/MyTeam.Club.xml)
#Setting S_ForceClublinkTeam2 "" as "<hidden>" ///< Force the Clublink of team 2 (format: http://www.example.com/MyTeam.Club.xml)
#Setting S_RestartMatchOnTeamChange False as "<hidden>" ///< Restart the match after the warm up if the teams have changed
#Setting S_Practice False as _("Play in practice mode")
#Setting S_PracticeRoundLimit 3 as _("Number of attack turns by player in practice mode")
#Setting S_TurnWin 6 as _("Number of points to win a map") ///< Score to reach to win a map
#Setting S_UseDraft False as _("Use draft mode before match") ///< Use draft mode at match beginning
#Setting S_DraftBanNb 4 as _("Number of map to ban during draft (-1: ban all)") ///< Number of map to ban during draft
#Setting S_DraftPickNb 3 as _("Number of map to pick during draft") ///< Number of map to pick during draft
#Setting S_UseEliteB2 False as _("Elite Beta 2 gameplay") ///< Use the beta 2 gameplay settings
#Setting S_UseLobby False as "<hidden>" ///< _("Launch server in lobby mode")
#Setting S_LobbyTimePerRound 60 as "<hidden>" ///< _("Time limit per round in lobby mode (sec., 0: no limit)")
#Setting S_LobbyRoundPerMap 30 as "<hidden>" ///< _("Nb of rounds per map in lobby mode")
#Setting S_LobbyMatchmakerTime 10000 as "<hidden>" ///< _("in milliseconds, time allocated to the matchmaking")
#Setting S_LobbyInstagib False as "<hidden>" ///< _("Laser mode in lobby")
#Setting S_DisplayRulesReminder True as "<hidden>" ///< _("Display a window with the rules when the match begins")
#Command Command_MatchPointsClan1 (Integer) as _("Match points for clan 1")
#Command Command_MatchPointsClan2 (Integer) as _("Match points for clan 2")
#Command Command_CurrentMapPointsClan1 (Integer) as _("Current map points for clan 1")
#Command Command_CurrentMapPointsClan2 (Integer) as _("Current map points for clan 2")
#Command Command_PreviousMapsPointsClan1 (Integer) as _("Previous maps points for clan 1")
#Command Command_PreviousMapsPointsClan2 (Integer) as _("Previous maps points for clan 2")
#Command Command_TieBreakDefElimClan1 (Integer) as _("Tie break defender elimination for clan 1")
#Command Command_TieBreakDefElimClan2 (Integer) as _("Tie break defender elimination for clan 2")
#Command Command_ForceFirstAtkClan (Integer) as _("Force first attacking clan on the map (1: Blue, 2: Red)")
#Command Command_ForceTossWinner (Integer) as _("Force toss winner (1: Blue, 2: Red)")
#Command Command_ForceWarmUp (Boolean) as _("Set pause")
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